Table of Contents
About | |
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All wrapped up in a sweet chocolate dress, Chelsea once again treads the rocky road of love. Valentine's Day is her do-or-die chance to shower "Luccy" with affection. It's anyone's guess what terrifying—er, touching gift she'll give him next. |
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CV Info - English | CV Info - Japanese |
Becky Hachey | Misato Fukuen |


Cloying Clingy Admirer |
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Obtainable as a 5
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Character Stats
Overview
Valentine’s Day has upped Chelsea’s enthusiasm and with Legend Ciella’s release, she’s enjoying a surge in usage. As far as unique gauges and ramping buffs go, Chelsea’s kit is comparable to the apostles’ Locked Sigil effect. Upon filling her skill gauge to the max, Chelsea enjoys a smorgasbord of buffs to both damage and survivability.Â
Where usual Poison setups fall flat, Chelsea’s consistent Stormlash is able to shine bright. Combined with three dispel-capable force strikes per Skill 2 cast, Chelsea is a welcome sight for players who aren’t afraid to get burned.Â
Strengths
High Stormlash Uptime
With Legend Ciella discouraging traditional Poison setups, Chelsea stands as one of few reliable Stormlash enablers. Innate Stormlashed Punisher is an excellent boost to baseline damage.
Powerful UtilityÂ
When burning herself with Skill 1, she activates her dispel force strikes, increased attack rate, and co-ability shield. Additionally, filling her romance gauge grants numerous self-buffs, such as skill damage and HP/DEF. Chelsea is perhaps the only adventurer not to feature innate immunity to at least one affliction, as she eventually scales up to complete immunity.Â
Infinite Love also eventually grants teamwide DEF buffs, a potent self-buff to skill damage, and enables Skill 1 double casting.Â
Weaknesses
Needs Time to ScaleÂ
Inflicting a self-Burn isn’t exactly conducive to survival, and having to fill a five-charge gauge while cycling a Skill Shift means that Chelsea is much weaker out of the gate.
Holy Wall of TextÂ
TLDR: fill gauge for good stuff
Dragon Recommendations
Menoetius synergizes perfectly with Chelsea’s Skill 1
Gala Reborn Zephyr is a close second and offers higher damage while shapeshifted,
Midgardsormr Zero relies on combo count but delivers strong results.
Weapon Recommendations
Budget Option: Stellar Pegasus
Wyrmprint Recommendations
Pair 1
Dual punisher setup, assumes allied Poison support.
Shared Skill
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Lvl 2 | Deals damage to enemies directly ahead, and inflicts stormlash. Additionally, grants the user the "Obstruction Deleter" effect, but inflicts them with burn. | 200 ![]() |
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Lvl 3 | Deals damage to enemies directly ahead, and inflicts stormlash. Additionally, grants the user the "Obstruction Deleter" effect, but inflicts them with burn. | 300 ![]() |
SP Cost | 12658 | Iframe | Medium |
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Unlock Materials |
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Cost | 6 | Level | 1 |
Skills
Skill 1
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Lvl 1 | Deals damage to enemies directly ahead, and inflicts stormlash. Additionally, grants the user the "Obstruction Deleter" effect, but inflicts them with burn. | 100 ![]() |
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Lvl 2 | Deals damage to enemies directly ahead, and inflicts stormlash. Additionally, grants the user the "Obstruction Deleter" effect, but inflicts them with burn. | 200 ![]() |
Lvl 3 | Deals damage to enemies directly ahead, and inflicts stormlash. Additionally, grants the user the "Obstruction Deleter" effect, but inflicts them with burn. | 300 ![]() |
SP Cost | 2910 | Iframe | Medium |
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Skill 2
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Lvl 1 | Grants the romance gauge one full charge, and activates "Skill Shift." This Skill Shift will cycle through a total of three phases. When the romance gauge has five charges, this skill will instead grant all teammates the "Sweet Valentine" effect, grant the user the "Bittersweet Valentine" effect, immediately ready the Rampaging Passion skill for use, and no longer activate Skill Shift. | 100 ![]() |
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Lvl 2 | Grants the romance gauge one full charge, and activates "Skill Shift." This Skill Shift will cycle through a total of three phases. When the romance gauge has five charges, this skill will instead grant all teammates the "Sweet Valentine" effect, grant the user the "Bittersweet Valentine" effect, immediately ready the Rampaging Passion skill for use, and no longer activate Skill Shift. | 200 ![]() |
Lvl 3 | 300 ![]() |
SP Cost | 11640 | Iframe | Long |
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Abilities
Ability 1
![]() Grants the user a romance gauge that can hold up to five charges and offers the following effects: 1. Powers up the user's standard attacks and the Infinite Love skill when the romance gauge has five charges. 2. Grants the romance gauge one full charge when the Infinite Love skill is used. 3. Fills the romance gauge by 10% when the user is buffed with a skill. After activating, this effect will not activate again for five seconds. 4. Grants the following effects based on the number of charges the romance gauge has. None: Reduces skill damage, defense, and maximum HP by 10%. One: Reduces skill damage, defense, and maximum HP by 5%, and reduces susceptibility to afflictions by 20%. Two: Reduces susceptibility to afflictions by 40%. Does not affect skill damage, defense, or HP. Three: Increases skill damage, defense, and maximum HP by 3%, and reduces susceptibility to afflictions by 60%. Four: Increases skill damage, defense, and maximum HP by 5%, and reduces susceptibility to afflictions by 80%. Five: Increases skill damage by 15%, increases defense and maximum HP by 10%, and reduces susceptibility to afflictions by 100%. |
80
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Upgrades To | |
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![]() Grants the user a romance gauge that can hold up to five charges and offers the following effects: 1. Powers up the user's standard attacks and the Infinite Love skill when the romance gauge has five charges. 2. Grants the romance gauge one full charge when the Infinite Love skill is used. 3. Fills the romance gauge by 12.5% when the user is buffed with a skill. After activating, this effect will not activate again for five seconds. 4. Grants the following effects based on the number of charges the romance gauge has. None: Reduces skill damage, defense, and maximum HP by 10%. One: Reduces skill damage, defense, and maximum HP by 5%, and reduces susceptibility to afflictions by 20%. Two: Reduces susceptibility to afflictions by 40%. Does not affect skill damage, defense, or HP. Three: Increases skill damage, defense, and maximum HP by 5%, and reduces susceptibility to afflictions by 60%. Four: Increases skill damage, defense, and maximum HP by 10%, and reduces susceptibility to afflictions by 80%. Five: Increases skill damage by 25%, increases defense and maximum HP by 15%, and reduces susceptibility to afflictions by 100%. |
100
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Ability 2
![]() When the user is hit by an attack that inflicts burn, the skill gauge for Infinite Love is filled by 20%, and the "Heart Ablaze" effect is activated for eight seconds. During Heart Ablaze, the user's attack rate is increased by 10%, and their next three force strikes are granted the ability to dispel one enemy buff. Heart Ablaze will not stack, and, after activating, this ability will not activate again for five seconds. |
80 ![]() |
Upgrades To | |
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![]() When the user is hit by an attack that inflicts burn, the skill gauge for Infinite Love is filled by 25%, and the "Heart Ablaze" effect is activated for eight seconds. During Heart Ablaze, the user's attack rate is increased by 15%, and their next three force strikes are granted the ability to dispel one enemy buff. Heart Ablaze will not stack, and, after activating, this ability will not activate again for five seconds. |
100 ![]() |
Ability 3
![]() Increases damage to stormlashed enemies by 25%. |
80 ![]() |
Upgrades To | |
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![]() Increases damage to stormlashed enemies by 30%. |
100 ![]() |
Co-Abilities
![]() Increases skill gauge fill rate by 8%. Benefits your whole team. |
170 ![]() |
Show Upgrades
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Increases skill gauge fill rate by 9%. Benefits your whole team. |
Increases skill gauge fill rate by 11%. Benefits your whole team. |
Increases skill gauge fill rate by 12%. Benefits your whole team. |
Increases skill gauge fill rate by 15%. Benefits your whole team. |
Co-Ability Chain
(Wind) Vengeful Shield I
If the user is attuned to Wind: grants them a one-use shield that nullifies damage up to 5% of their maximum HP when they are hit by an attack that inflicts an affliction. After activating, this ability will not activate again for 20 seconds. This shield does not stack with any other shields of the same type. Benefits your whole team. |
Show Upgrades
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If the user is attuned to Wind: grants them a one-use shield that nullifies damage up to 10% of their maximum HP when they are hit by an attack that inflicts an affliction. After activating, this ability will not activate again for 20 seconds. This shield does not stack with any other shields of the same type. Benefits your whole team. |
If the user is attuned to Wind: grants them a one-use shield that nullifies damage up to 15% of their maximum HP when they are hit by an attack that inflicts an affliction. After activating, this ability will not activate again for 20 seconds. This shield does not stack with any other shields of the same type. Benefits your whole team. |
If the user is attuned to Wind: grants them a one-use shield that nullifies damage up to 20% of their maximum HP when they are hit by an attack that inflicts an affliction. After activating, this ability will not activate again for 20 seconds. This shield does not stack with any other shields of the same type. Benefits your whole team. |
If the user is attuned to Wind: grants them a one-use shield that nullifies damage up to 25% of their maximum HP when they are hit by an attack that inflicts an affliction. After activating, this ability will not activate again for 20 seconds. This shield does not stack with any other shields of the same type. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5
Mana Circle 1
Total Materials
Effects
Mana Circle 2
Total Materials
Unbind Materials
Effects
Mana Circle 5
Total Materials
Unbind Materials
Effects
