Table of Contents
About | |
---|---|
A wandering chef of unmatched culinary genius. Once knight retainer to a princess in a small kingdom of northern Grastaea, he sheathed his blade to pursue more...piquant passions. He's out to change the world, one dish at a time. |
|
CV Info - English | CV Info - Japanese |
Alex Parra | Kisho Taniyama |
Dutiful Chef |
---|
Obtainable as a 5
|
Character Stats
Overview
Valerio offers excellent DPS for a water Adventurer, along with a unique playstyle. There's just a few problems: he's heavily reliant on combo count, an he's melee in an element that currently punishes that. As such, it's hard to take full Advantage of what he offers, and for right now he's mostly pushed to the side and has to wait for Flame Agito to have a chance to shine.
Strengths
Unique Playstyle
With multiple stances to dance through that change up his skills, Valerio rewards quick thinking and adaptation to the current situation.
Frostbite Punisher
Valerio enables Frostbite punisher play for his team.
Weaknesses
Reliance on Combo Count
Valerio is heavily reliant on keeping his combo count up to maintain his high dps. Currently, that's a tall order in HBH for a melee Adventurer.
Dragon Recommendations
Valerio favors dragons that boost his crit or Strength, or let him spam his skills.
Weapon Recommendations
For now, HDT2 is the best option in water, with the core weapon barely adequate for usage. Often, you'll be best served using an off element weapon if you like the HDT2 option.
Wyrmprint Recommendations
Pair 1
Primal Crisis compliments Valerio's combo based playstyle, and His Clever Brother matches nicely to Frostbite punisher.
Skills
Skill 1
Amuse-bouche
Lvl 1
Deals damage to enemies directly ahead and applies one of the following effects based on the user's current cooking stance: Appetizer Stance: Inflicts frostbite and reduces enemies' defense. Entrée Stance: Inflicts stun and reduces enemies' strength. Dessert Stance: Inflicts freeze.
100
Lvl 2
Deals damage to enemies directly ahead and applies one of the following effects based on the user's current cooking stance: Appetizer Stance: Inflicts frostbite and reduces enemies' defense. Entrée Stance: Inflicts stun and reduces enemies' strength. Dessert Stance: Inflicts freeze.
200
Lvl 3
Deals damage to enemies directly ahead and applies one of the following effects based on the user's current cooking stance: Appetizer Stance: Inflicts frostbite and reduces enemies' defense. Entrée Stance: Inflicts stun and reduces enemies' strength. Dessert Stance: Inflicts freeze.
300
Lvl 4
Deals damage to enemies directly ahead and applies one of the following effects based on the user's current cooking stance: Appetizer Stance: Inflicts frostbite and reduces enemies' defense. Entrée Stance: Inflicts stun and reduces enemies' strength. Dessert Stance: Inflicts freeze and dispels one buff from each target.
SP Cost
2640
Iframe
Long
Skill 2
Bon Appétit
Lvl 1
Applies one of the following effects to the entire team based on the user's current cooking stance: Appetizer Stance: Increases defense and increases inspiration by one stage. Entrée Stance: Increases critical rate and increases inspiration by two stages. Dessert Stance: Increases strength and increases inspiration by one stage.
100
Lvl 2
Applies one of the following effects to the entire team based on the user's current cooking stance: Appetizer Stance: Increases defense and increases inspiration by two stages. Entrée Stance: Increases critical rate and increases inspiration by three stages. Dessert Stance: Increases strength and increases inspiration by two stages.
200
Lvl 3
Applies one of the following effects to the entire team based on the user's current cooking stance: Appetizer Stance: Increases defense, increases inspiration by two stages, and increases flame resistance. Entrée Stance: Increases critical rate, increases inspiration by three stages, and fills the skill gauge for Amuse-bouche by 50%. Dessert Stance: Increases strength, increases inspiration by two stages, and increases the modifier applied to damage against flame-attuned enemies.
300
SP Cost
10595
Iframe
Medium
Abilities
Ability 1
Critical Hit = Attack Rate I
Increases attack rate by 10% for 20 seconds each time one of the user's attacks is a critical hit. After activating, this ability will not activate again for 15 seconds.
80
Upgrades To
Critical Hit = Attack Rate II
Increases attack rate by 10% for 20 seconds each time one of the user's attacks is a critical hit. After activating, this ability will not activate again for 10 seconds.
100
Upgrades To
Dutiful Chef
Increases attack rate by 10% for 20 seconds each time one of the user's attacks is a critical hit. After activating, this effect will not activate again for 10 seconds. In addition, using a skill will grant the user a strength amp with a maximum team amp level of two. After this amp is granted, this ability will not grant it again for 10 seconds.
120
Ability 2
Burn Res +50%
Reduces susceptibility to burning by 50%.
60
Upgrades To
Burn Res +100%
Reduces susceptibility to burning by 100%.
100
Upgrades To
Potent Burn Res +100%
Reduces susceptibility to burning by 100%. When the user is hit by an attack that would have inflicted burning on them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds.
120
Ability 3
Combo Time +2
Extends the window between hitting an enemy and the combo counter resetting by two seconds.
80
Upgrades To
Combo Time +4
Extends the window between hitting an enemy and the combo counter resetting by four seconds.
100
Upgrades To
Combo Time +5
Extends the window between hitting an enemy and the combo counter resetting by five seconds.
120
Co-Abilities
Strength +5%
Increases strength by 5%. Benefits your whole team.
170
Show Upgrades
Increases strength by 6%. Benefits your whole team.
Increases strength by 7%. Benefits your whole team.
Increases strength by 8%. Benefits your whole team.
Increases strength by 10%. Benefits your whole team.
Co-Ability Chain
(Water) Above 10 Hits = Flame Res +5%
If a team member is attuned to (Water): reduces flame damage taken by them by 5% when the combo count is 10 or higher. Benefits your whole team.
Show Upgrades
If a team member is attuned to (Water): reduces flame damage taken by them by 6% when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to (Water): reduces flame damage taken by them by 7% when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to (Water): reduces flame damage taken by them by 8% when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to (Water): reduces flame damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team.
Total Materials Required
- 1
- 2
- 3
- 4
- 5
- 6
Mana Circle 1
Total Materials
Effects
Mana Circle 4
Total Materials
Unbind Materials
Effects
Force Strike (Upgrade 2)
Bon Appétit (Upgrade 1)
Mana Circle 5
Total Materials
Unbind Materials
Effects
Amuse-bouche (Upgrade 2)
Mana Circle 6
Total Materials
Unbind Materials
Effects
Amuse-bouche (Upgrade 3)
Standard Attack Level Increase
Latest Content
Primal Crisis compliments Valerio's combo based playstyle, and His Clever Brother matches nicely to Frostbite punisher.
Amuse-bouche | ||
Lvl 1 | Deals damage to enemies directly ahead and applies one of the following effects based on the user's current cooking stance: Appetizer Stance: Inflicts frostbite and reduces enemies' defense. Entrée Stance: Inflicts stun and reduces enemies' strength. Dessert Stance: Inflicts freeze. | 100 |
---|---|---|
Lvl 2 | Deals damage to enemies directly ahead and applies one of the following effects based on the user's current cooking stance: Appetizer Stance: Inflicts frostbite and reduces enemies' defense. Entrée Stance: Inflicts stun and reduces enemies' strength. Dessert Stance: Inflicts freeze. | 200 |
Lvl 3 | Deals damage to enemies directly ahead and applies one of the following effects based on the user's current cooking stance: Appetizer Stance: Inflicts frostbite and reduces enemies' defense. Entrée Stance: Inflicts stun and reduces enemies' strength. Dessert Stance: Inflicts freeze. | 300 |
Lvl 4 | Deals damage to enemies directly ahead and applies one of the following effects based on the user's current cooking stance: Appetizer Stance: Inflicts frostbite and reduces enemies' defense. Entrée Stance: Inflicts stun and reduces enemies' strength. Dessert Stance: Inflicts freeze and dispels one buff from each target. |
SP Cost | 2640 | Iframe | Long |
---|
Skill 2
Bon Appétit | ||
Lvl 1 | Applies one of the following effects to the entire team based on the user's current cooking stance: Appetizer Stance: Increases defense and increases inspiration by one stage. Entrée Stance: Increases critical rate and increases inspiration by two stages. Dessert Stance: Increases strength and increases inspiration by one stage. | 100 |
---|---|---|
Lvl 2 | Applies one of the following effects to the entire team based on the user's current cooking stance: Appetizer Stance: Increases defense and increases inspiration by two stages. Entrée Stance: Increases critical rate and increases inspiration by three stages. Dessert Stance: Increases strength and increases inspiration by two stages. | 200 |
Lvl 3 | Applies one of the following effects to the entire team based on the user's current cooking stance: Appetizer Stance: Increases defense, increases inspiration by two stages, and increases flame resistance. Entrée Stance: Increases critical rate, increases inspiration by three stages, and fills the skill gauge for Amuse-bouche by 50%. Dessert Stance: Increases strength, increases inspiration by two stages, and increases the modifier applied to damage against flame-attuned enemies. | 300 |
SP Cost | 10595 | Iframe | Medium |
---|
Abilities
Ability 1
Critical Hit = Attack Rate I
Increases attack rate by 10% for 20 seconds each time one of the user's attacks is a critical hit. After activating, this ability will not activate again for 15 seconds. |
80
|
Upgrades To | |
---|---|
Critical Hit = Attack Rate II
Increases attack rate by 10% for 20 seconds each time one of the user's attacks is a critical hit. After activating, this ability will not activate again for 10 seconds. |
100
|
Upgrades To | |
Dutiful Chef
Increases attack rate by 10% for 20 seconds each time one of the user's attacks is a critical hit. After activating, this effect will not activate again for 10 seconds. In addition, using a skill will grant the user a strength amp with a maximum team amp level of two. After this amp is granted, this ability will not grant it again for 10 seconds. |
120
|
Ability 2
Burn Res +50%
Reduces susceptibility to burning by 50%. |
60 |
Upgrades To | |
---|---|
Burn Res +100%
Reduces susceptibility to burning by 100%. |
100 |
Upgrades To | |
Potent Burn Res +100%
Reduces susceptibility to burning by 100%. When the user is hit by an attack that would have inflicted burning on them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. |
120
|
Ability 3
Combo Time +2
Extends the window between hitting an enemy and the combo counter resetting by two seconds. |
80 |
Upgrades To | |
---|---|
Combo Time +4
Extends the window between hitting an enemy and the combo counter resetting by four seconds. |
100 |
Upgrades To | |
Combo Time +5
Extends the window between hitting an enemy and the combo counter resetting by five seconds. |
120
|
Co-Abilities
Strength +5%
Increases strength by 5%. Benefits your whole team. |
170 |
Show Upgrades
|
Increases strength by 6%. Benefits your whole team. |
Increases strength by 7%. Benefits your whole team. |
Increases strength by 8%. Benefits your whole team. |
Increases strength by 10%. Benefits your whole team. |
Co-Ability Chain
(Water) Above 10 Hits = Flame Res +5%
If a team member is attuned to (Water): reduces flame damage taken by them by 5% when the combo count is 10 or higher. Benefits your whole team. |
Show Upgrades
|
If a team member is attuned to (Water): reduces flame damage taken by them by 6% when the combo count is 10 or higher. Benefits your whole team. |
If a team member is attuned to (Water): reduces flame damage taken by them by 7% when the combo count is 10 or higher. Benefits your whole team. |
If a team member is attuned to (Water): reduces flame damage taken by them by 8% when the combo count is 10 or higher. Benefits your whole team. |
If a team member is attuned to (Water): reduces flame damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5
- 6