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Valerio

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Table of Contents

Character Tier

About

A wandering chef of unmatched culinary genius. Once knight retainer to a princess in a small kingdom of northern Grastaea, he sheathed his blade to pursue more...piquant passions. He's out to change the world, one dish at a time.

CV Info - English CV Info - Japanese
Alex Parra Kisho Taniyama
Water
Blade
Attack
Dutiful Chef
Obtainable as a 5

Character Stats

MAX HP 743
MAX STR 518

Overview

Valerio offers excellent DPS for a water Adventurer, along with a unique playstyle. There's just a few problems: he's heavily reliant on combo count, an he's melee in an element that currently punishes that. As such, it's hard to take full Advantage of what he offers, and for right now he's mostly pushed to the side and has to wait for Flame Agito to have a chance to shine.

Strengths

Unique Playstyle

With multiple stances to dance through that change up his skills, Valerio rewards quick thinking and adaptation to the current situation.

Frostbite Punisher

Valerio enables Frostbite punisher play for his team. 

Weaknesses

Reliance on Combo Count

Valerio is heavily reliant on keeping his combo count up to maintain his high dps. Currently, that's a tall order in HBH for a melee Adventurer. 

Dragon Recommendations

Valerio favors dragons that boost his crit or Strength, or let him spam his skills. 

Weapon Recommendations

For now, HDT2 is the best option in water, with the core weapon barely adequate for usage. Often, you'll be best served using an off element weapon if you like the HDT2 option.

Wyrmprint Recommendations

Pair 1

Primal Crisis compliments Valerio's combo based playstyle, and His Clever Brother matches nicely to Frostbite punisher.

Skills

Skill 1

Amuse-bouche
Lvl 1 Deals water damage to enemies directly ahead, and applies one of the following effects based on the user's current cooking stance: Appetizer Stance: Inflicts frostbite and reduces enemies' defense by 5% for 20 seconds. This defense reduction effect will not stack. Entrée Stance: Inflicts stun and reduces enemies' strength by 15% for 20 seconds. This strength reduction effect will not stack. Dessert Stance: Inflicts freeze.
100
Lvl 2 Deals water damage to enemies directly ahead, and applies one of the following effects based on the user's current cooking stance: Appetizer Stance: Inflicts frostbite and reduces enemies' defense by 5% for 25 seconds. This defense reduction effect will not stack. Entrée Stance: Inflicts stun and reduces enemies' strength by 15% for 25 seconds. This strength reduction effect will not stack. Dessert Stance: Inflicts freeze.
200
Lvl 3 Deals water damage to enemies directly ahead, and applies one of the following effects based on the user's current cooking stance: Appetizer Stance: Inflicts frostbite and reduces enemies' defense by 5% for 30 seconds. This defense reduction effect will not stack. Entrée Stance: Inflicts stun and reduces enemies' strength by 15% for 30 seconds. This strength reduction effect will not stack. Dessert Stance: Inflicts freeze.
300
SP Cost 2640 Iframe Long

Skill 2

Bon Appétit
Lvl 1 Applies one of the following effects to the entire team based on the user's current cooking stance: Appetizer Stance: Increases defense by 15% for 15 seconds, and inspiration by one stage. This defense increase will not stack. Entrée Stance: Increases critical rate by 10% for 15 seconds, and inspiration by two stages. This critical rate increase will not stack. Dessert Stance: Increases strength by 8% for 15 seconds, and inspiration by one stage. This strength increase will not stack.
100
Lvl 2 Applies one of the following effects to the entire team based on the user's current cooking stance: Appetizer Stance: Increases defense by 15% for 15 seconds, and inspiration by two stages. This defense increase will not stack. Entrée Stance: Increases critical rate by 10% for 15 seconds, and inspiration by three stages. This critical rate increase will not stack. Dessert Stance: Increases strength by 8% for 15 seconds, and inspiration by two stages. This strength increase will not stack.
200
Lvl 3
300
SP Cost 10595 Iframe Medium

Abilities

Ability 1

Critical Hit = Attack Rate I

Increases attack rate by 10% for 20 seconds each time one of the user's attacks is a critical hit. After activating, this ability will not activate again for 15 seconds.

80
Upgrades To
Critical Hit = Attack Rate II

Increases attack rate by 10% for 20 seconds each time one of the user's attacks is a critical hit. After activating, this ability will not activate again for 10 seconds.

100

Ability 2

Burn Res +50%

Reduces susceptibility to burning by 50%.

60
Upgrades To
Burn Res +100%

Reduces susceptibility to burning by 100%.

100

Ability 3

Combo Time +2

Extends the window between hitting an enemy and the combo counter resetting by two seconds.

80
Upgrades To
Combo Time +4

Extends the window between hitting an enemy and the combo counter resetting by four seconds.

100

Co-Abilities

Strength +5%

Increases strength by 5%. Benefits your whole team.

170
Show Upgrades

Increases strength by 6%. Benefits your whole team.

Increases strength by 7%. Benefits your whole team.

Increases strength by 8%. Benefits your whole team.

Increases strength by 10%. Benefits your whole team.

Co-Ability Chain

(Water) Above 10 Hits = Flame Res +5%

If a team member is attuned to (Water): reduces flame damage taken by them by 5% when the combo count is 10 or higher. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Water): reduces flame damage taken by them by 6% when the combo count is 10 or higher. Benefits your whole team.

If a team member is attuned to (Water): reduces flame damage taken by them by 7% when the combo count is 10 or higher. Benefits your whole team.

If a team member is attuned to (Water): reduces flame damage taken by them by 8% when the combo count is 10 or higher. Benefits your whole team.

If a team member is attuned to (Water): reduces flame damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+13

Mana x 450
STR+12

Mana x 550
HP+13

Mana x 450
STR+12
Adventurer Story Unlock

Mana x 550
HP+13

Mana x 450
Force Strike

Mana x 650
STR+12

Mana x 550
HP+13

Mana x 450

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+8

Mana x 1,950
HP+15

Mana x 1,550
STR+8

Mana x 1,950
HP+15
Adventurer Story Unlock

Mana x 1,550
STR+8

Mana x 1,950
HP+15

Mana x 1,550
STR+9

Mana x 1,950
HP+15
Adventurer Story Unlock

Mana x 1,550
STR+9

Mana x 1,950

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+17

Mana x 3,200
STR+16

Mana x 4,000
HP+18

Mana x 3,200
STR+16
Adventurer Story Unlock

Mana x 4,000
HP+18

Mana x 3,200
STR+17

Mana x 4,000
HP+18

Mana x 3,200

Mana Circle 4

Total Materials

Unbind Materials

Effects

STR+10

Mana x 6,200
HP+20

Mana x 5,000
Force Strike (Upgrade 2)

STR+10

Mana x 6,200
HP+20

Mana x 5,000
STR+11

Mana x 6,200
HP+20

Mana x 5,000
STR+11

Mana x 6,200