Table of Contents
About | |
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A taciturn girl from another world, and the princess of the Emblian Empire. She's cold by nature and does not believe in showing mercy to her enemies, but also cares deeply for her brother, whom she has missed for some time. |
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CV Info - English | CV Info - Japanese |
Wendee Lee | Rina Hidaka |


Emblian Princess |
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Obtainable as a 5
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Character Stats
Overview
The princess of Embla emerges as a Shadow Wand user and a star of the Fire Emblem: Lost Heroes showcase. Bloodthirsty as ever, Veronica’s playstyle is a cycle of taking blows, unloading damage, then healing right back up. While Gala Cleo geared more towards support, Veronica is coveted for her explosive damage potential, bursting through entire boss phases with the right setup. However, in contrast to berserkers like Natalie and Bellina, Veronica has no way to safely drop herself into Gespenst's primary HP threshold. This means that she'll need a skilled pilot that can navigate unavoidable boss damage while sitting under her %HP sweet spot.
Strengths
Massive Burst Damage
Veronica enjoys two attacking skills coming off one of 100% Skill Prep. Skill Charge and safe play will also refund 25% of Gespenst's SP cost. Unavoidable damage from High Jupiter or Kai Yan become highly anticipated DPS boosts.Â
Self Sustaining
Nosferatu's healing cap has received a slight bump which helps keep Veronica topped off after using Gespenst.Â
Weaknesses
Finicky Kit
Gespenst is enhanced when at lower health, while Nosferatu regains health. In order to maximize her kit’s damage, Veronica must intentionally take damage then use her skills in tandem, which may not be an option in endgame level content.
Dragon Recommendations
Gala Cat Sìth reigns supreme for her titanic boosts to skill damage.Â
Arsène offers similar results alongside powerful dragon form burst.
Shinobi is still ol' reliable and a solid alternative to the limited options.
Weapon Recommendations
Budget option:Â Underworld Despair
Wyrmprint Recommendations
Pair 1
Pair 2
Set 1: General purpose Poisoned Punisher setup. Although keeping up wand combo counts can be tricky, Veronica generally doesn't like traditional %HP wyrmprints.
Set 2: Doublebuff-friendly loadout, doubles as a cheese set for maximum burst.
Shared Skill
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Lvl 2 | Deals shadow damage to the target and nearby enemies. The lower the user's HP, the more damage this skill deals. | 200 ![]() |
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Lvl 3 | Deals shadow damage to the target and nearby enemies. The lower the user's HP, the more damage this skill deals. | 300 ![]() |
Lvl 4 | Deals shadow damage to the target and nearby enemies. Poisoned foes take extra damage. Damage will be increased as the user's HP decreases. If the user's HP is above or equal to 50% of max HP, consumes 10% of max HP to fill this skill's skill gauge by 20%. | ![]() |
SP Cost | 9214 | Iframe | Medium |
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Unlock Materials |
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Cost | 7 | Level | 1 |
Skills
Skill 1
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Lvl 1 | Deals shadow damage to the target and nearby enemies. The lower the user's HP, the more damage this skill deals. | 100 ![]() |
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Lvl 2 | Deals shadow damage to the target and nearby enemies. The lower the user's HP, the more damage this skill deals. | 200 ![]() |
Lvl 3 | Deals shadow damage to the target and nearby enemies. The lower the user's HP, the more damage this skill deals. | 300 ![]() |
Lvl 4 | Deals shadow damage to the target and nearby enemies. Poisoned foes take extra damage. Damage will be increased as the user's HP decreases. If the user's HP is above or equal to 50% of max HP, consumes 10% of max HP to fill this skill's skill gauge by 20%. | ![]() |
SP Cost | 3291 | Iframe | Medium |
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Skill 2
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Lvl 1 | Deals shadow damage to surrounding enemies, and restores 5% of the damage inflicted as HP to the user. This recovery caps at 15% of their maximum HP. | 100 ![]() |
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Lvl 2 | Deals shadow damage to surrounding enemies, and restores 5% of the damage inflicted as HP to the user. This recovery caps at 15% of their maximum HP. | 200 ![]() |
Lvl 3 | Deals shadow damage to surrounding enemies, and restores 8% of the damage inflicted as HP to the user. This recovery caps at 23% of their maximum HP. | 300 ![]() |
SP Cost | 6186 | Iframe | Medium |
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Abilities
Ability 1
![]() Increases the damage of the next attack skill used by each team member by 30% when the user's HP drops to 30% (once per quest). |
70
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Upgrades To | |
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![]() Increases the damage of the next attack skill used by each team member by 40% when the user's HP drops to 30% (once per quest). |
100
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Upgrades To | |
![]() Increases the damage of the next attack skill used by each team member by 10% and the user's attack skills by 30% for the remainder of the quest when the user's HP drops to 30% (once per quest). |
120
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Ability 2
![]() Reduces susceptibility to paralysis by 50%. |
60 ![]() |
Upgrades To | |
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![]() Reduces susceptibility to paralysis by 100%. |
100 ![]() |
Upgrades To | |
![]() Reduces susceptibility to paralysis by 100%. When the user is hit by an attack that would have paralyzed them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. |
120
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Ability 3
![]() Fills 75% of skill gauges at the start of quests. |
80 ![]() |
Upgrades To | |
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![]() Fills 100% of skill gauges at the start of quests. |
100 ![]() |
Upgrades To | |
![]() Fills 100% of skill gauges at the start of quests. Using a skill fills skill gauges by 5%. |
120
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Co-Abilities
![]() Increases attack skill damage by 8%. Benefits your whole team. |
170 ![]() |
Show Upgrades
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Increases attack skill damage by 9%. Benefits your whole team. |
Increases attack skill damage by 11%. Benefits your whole team. |
Increases attack skill damage by 12%. Benefits your whole team. |
Increases attack skill damage by 15%. Benefits your whole team. |
Co-Ability Chain
(Shadow) HP Below 40% = Light Res +5%
If a team member is attuned to (Shadow): reduces light damage taken by them by 5% when their HP is 40% or below. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Shadow): reduces light damage taken by them by 6% when their HP is 40% or below. Benefits your whole team. |
If a team member is attuned to (Shadow): reduces light damage taken by them by 7% when their HP is 40% or below. Benefits your whole team. |
If a team member is attuned to (Shadow): reduces light damage taken by them by 8% when their HP is 40% or below. Benefits your whole team. |
If a team member is attuned to (Shadow): reduces light damage taken by them by 10% when their HP is 40% or below. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5
- 6
Mana Circle 1
Total Materials
Effects
Mana Circle 3
Total Materials
Unbind Materials
Effects
Mana Circle 4
Total Materials
Unbind Materials
Effects

Mana Circle 5
Total Materials
Unbind Materials
Effects
