GamePress

Veronica

Submit Feedback or Error

Table of Contents

Character Tier

About

A taciturn girl from another world, and the princess of the Emblian Empire. She's cold by nature and does not believe in showing mercy to her enemies, but also cares deeply for her brother, whom she has missed for some time.

CV Info - English CV Info - Japanese
Wendee Lee Rina Hidaka
Shadow
Wand
Attack
Emblian Princess
Obtainable as a 5

Character Stats

MAX HP 893
MAX STR 616

Overview

The princess of Embla emerges as a Shadow Wand user and a star of the Fire Emblem: Lost Heroes showcase. Bloodthirsty as ever, Veronica’s playstyle is a cycle of taking blows, unloading damage, then healing right back up. While Gala Cleo geared more towards support, Veronica is coveted for her explosive damage potential, bursting through entire boss phases with the right setup. However, in contrast to berserkers like Natalie and Bellina, Veronica has no way to safely drop herself into Gespenst's primary HP threshold. This means that she'll need a skilled pilot that can navigate unavoidable boss damage while sitting under her %HP sweet spot.

Strengths

Massive Burst Damage

Veronica enjoys two attacking skills coming off one of 100% Skill Prep. Skill Charge and safe play will also refund 25% of Gespenst's SP cost. Unavoidable damage from High Jupiter or Kai Yan become highly anticipated DPS boosts. 

Self Sustaining

Nosferatu's healing cap has received a slight bump which helps keep Veronica topped off after using Gespenst. 

Weaknesses

Finicky Kit

Gespenst is enhanced when at lower health, while Nosferatu regains health. In order to maximize her kit’s damage, Veronica must intentionally take damage then use her skills in tandem, which may not be an option in endgame level content.

Dragon Recommendations

Gala Cat Sìth reigns supreme for her titanic boosts to skill damage. 

Arsène offers similar results alongside powerful dragon form burst.

Shinobi is still ol' reliable and a solid alternative to the limited options.

Weapon Recommendations

Budget option: Underworld Despair

Wyrmprint Recommendations

Pair 1

Pair 2

Set 1: General purpose Poisoned Punisher setup. Although keeping up wand combo counts can be tricky, Veronica generally doesn't like traditional %HP wyrmprints.

Set 2: Doublebuff-friendly loadout, doubles as a cheese set for maximum burst.

Shared Skill

Gespenst
Lvl 2 Deals shadow damage to the target and nearby enemies. The lower the user's HP, the more damage this skill deals.
200
Lvl 3 Deals shadow damage to the target and nearby enemies. The lower the user's HP, the more damage this skill deals.
300
Lvl 4 Deals shadow damage to the target and nearby enemies. Poisoned foes take extra damage. Damage will be increased as the user's HP decreases. If the user's HP is above or equal to 50% of max HP, consumes 10% of max HP to fill this skill's skill gauge by 20%.
SP Cost 9214 Iframe Medium
Unlock Materials
Cost 7 Level 1

Skills

Skill 1

Gespenst
Lvl 1 Deals shadow damage to the target and nearby enemies. The lower the user's HP, the more damage this skill deals.
100
Lvl 2 Deals shadow damage to the target and nearby enemies. The lower the user's HP, the more damage this skill deals.
200
Lvl 3 Deals shadow damage to the target and nearby enemies. The lower the user's HP, the more damage this skill deals.
300
Lvl 4 Deals shadow damage to the target and nearby enemies. Poisoned foes take extra damage. Damage will be increased as the user's HP decreases. If the user's HP is above or equal to 50% of max HP, consumes 10% of max HP to fill this skill's skill gauge by 20%.
SP Cost 3291 Iframe Medium

Skill 2

Nosferatu
Lvl 1 Deals shadow damage to surrounding enemies, and restores 5% of the damage inflicted as HP to the user. This recovery caps at 15% of their maximum HP.
100
Lvl 2 Deals shadow damage to surrounding enemies, and restores 5% of the damage inflicted as HP to the user. This recovery caps at 15% of their maximum HP.
200
Lvl 3 Deals shadow damage to surrounding enemies, and restores 8% of the damage inflicted as HP to the user. This recovery caps at 23% of their maximum HP.
300
SP Cost 6186 Iframe Medium

Abilities

Ability 1

Last Destruction I

Increases the damage of the next attack skill used by each team member by 30% when the user's HP drops to 30% (once per quest).

70
Upgrades To
Last Destruction II

Increases the damage of the next attack skill used by each team member by 40% when the user's HP drops to 30% (once per quest).

100
Upgrades To
Last Destruction III

Increases the damage of the next attack skill used by each team member by 10% and the user's attack skills by 30% for the remainder of the quest when the user's HP drops to 30% (once per quest).

120

Ability 2

Paralysis Res +50%

Reduces susceptibility to paralysis by 50%.

60
Upgrades To
Paralysis Res +100%

Reduces susceptibility to paralysis by 100%.

100
Upgrades To
Potent Paralysis Res +100%

Reduces susceptibility to paralysis by 100%. When the user is hit by an attack that would have paralyzed them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds.

120

Ability 3

Skill Prep +75%

Fills 75% of skill gauges at the start of quests.

80
Upgrades To
Skill Prep +100%

Fills 100% of skill gauges at the start of quests.

100
Upgrades To
Skill Prep +100% & Skill Charge

Fills 100% of skill gauges at the start of quests. Using a skill fills skill gauges by 5%.

120

Co-Abilities

Skill Damage +8%

Increases attack skill damage by 8%. Benefits your whole team.

170
Show Upgrades

Increases attack skill damage by 9%. Benefits your whole team.

Increases attack skill damage by 11%. Benefits your whole team.

Increases attack skill damage by 12%. Benefits your whole team.

Increases attack skill damage by 15%. Benefits your whole team.

Co-Ability Chain

(Shadow) HP Below 40% = Light Res +5%

If a team member is attuned to (Shadow): reduces light damage taken by them by 5% when their HP is 40% or below. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Shadow): reduces light damage taken by them by 6% when their HP is 40% or below. Benefits your whole team.

If a team member is attuned to (Shadow): reduces light damage taken by them by 7% when their HP is 40% or below. Benefits your whole team.

If a team member is attuned to (Shadow): reduces light damage taken by them by 8% when their HP is 40% or below. Benefits your whole team.

If a team member is attuned to (Shadow): reduces light damage taken by them by 10% when their HP is 40% or below. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+13

Mana x 450
STR+12

Mana x 550
HP+13

Mana x 450
STR+12
Adventurer Story Unlock

Mana x 550
HP+13

Mana x 450
Force Strike

Mana x 650
STR+12

Mana x 550
HP+13

Mana x 450

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+8

Mana x 1,950
HP+15

Mana x 1,550
STR+8

Mana x 1,950
HP+15
Adventurer Story Unlock

Mana x 1,550
STR+8

Mana x 1,950
HP+15

Mana x 1,550
STR+8

Mana x 1,950
HP+15
Adventurer Story Unlock

Mana x 1,550
STR+9

Mana x 1,950

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+17

Mana x 3,200
STR+16

Mana x 4,000
HP+18

Mana x 3,200
STR+16
Adventurer Story Unlock

Mana x 4,000
HP+18

Mana x 3,200
STR+17

Mana x 4,000
HP+18

Mana x 3,200

Mana Circle 4

Total Materials

Unbind Materials

Effects

STR+10

Mana x 6,200
HP+20

Mana x 5,000
Force Strike (Upgrade 2)

STR+10

Mana x 6,200
HP+20

Mana x 5,000
STR+10

Mana x 6,200
HP+20

Mana x 5,000
STR+11

Mana x 6,200

Mana Circle 6

Total Materials

Unbind Materials

Effects

STR+3 HP+5

Mana x 20,000
STR+3 HP+5

Mana x 20,000
STR+3 HP+5

Mana x 20,000
STR+4 HP+5

Mana x 20,000
STR+4 HP+5

Mana x 20,000
STR+4 HP+5

Mana x 20,000
STR+4 HP+5

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
Standard Attack Level Increase