Table of Contents
- 3* Art
- 4* Art
- 5* Art
About | |
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An assassin who lives in darkness and markets himself as a tool of death. He's recently been worried about a lack of jobs—although he learned to cook in order to poison targets and would probably make a fantastic chef. |
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CV Info - English | CV Info - Japanese |
Don Mathews | Kenichi Suzumura |
Eager Assassin |
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Obtainable as a 3
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Character Stats
Shared Skill
Fatal Blow | ||
Lvl 2 | Deals shadow damage to enemies directly ahead. | 200 |
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Lvl 3 | Deals shadow damage to enemies directly ahead. | 300 |
Lvl 4 | Deals shadow damage to enemies directly ahead, and inflicts poison. Poisoned foes take extra damage. |
SP Cost | 8125 | Iframe | Medium |
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Unlock Materials |
Shadow Tome x7
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Cost | 7 | Level | 1 |
Skills
Skill 1
Fatal Blow | ||
Lvl 1 | Deals shadow damage to enemies directly ahead. | 100 |
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Lvl 2 | Deals shadow damage to enemies directly ahead. | 200 |
Lvl 3 | Deals shadow damage to enemies directly ahead. | 300 |
Lvl 4 | Deals shadow damage to enemies directly ahead, and inflicts poison. Poisoned foes take extra damage. |
SP Cost | 2257 | Iframe | Medium |
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Skill 2
Lethal Edge | ||
Lvl 1 | Deals shadow damage to enemies directly ahead. | 100 |
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Lvl 2 | Deals shadow damage to enemies directly ahead, and inflicts sleep. | 200 |
Lvl 3 | Deals shadow damage to enemies directly ahead, and inflicts sleep. Poisoned foes take extra damage. Also, the user's next force strike will inflict poison. | 300 |
SP Cost | 4892 | Iframe | Short |
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Abilities
Ability 1
Broken Punisher +15%
Increases damage to enemies in break state by 15%. |
40
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Upgrades To | |
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Broken Punisher +20%
Increases damage to enemies in break state by 20%. |
60
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Upgrades To | |
Broken Punisher +35%
Increases damage to enemies in break state by 35%. |
120
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Ability 2
Blindness Res +25%
Reduces susceptibility to blindness by 25%. |
40 |
Upgrades To | |
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Blindness Res +50%
Reduces susceptibility to blindness by 50%. |
60 |
Upgrades To | |
Potent Blindness Res +50%
Reduces susceptibility to blindness by 50%. When the user is hit by an attack that would have blinded them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. |
120
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Ability 3
Blindness Res +25%
Reduces susceptibility to blindness by 25%. |
40 |
Upgrades To | |
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Blindness Res +50%
Reduces susceptibility to blindness by 50%. |
60 |
Co-Abilities
Critical Rate +1%
Increases critical rate by 1%. Benefits your whole team. |
50 |
Show Upgrades
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Increases critical rate by 3%. Benefits your whole team. |
Increases critical rate by 5%. Benefits your whole team. |
Increases critical rate by 7%. Benefits your whole team. |
Increases critical rate by 10%. Benefits your whole team. |
Co-Ability Chain
(Shadow) Poison = User Light Res +3%
If a team member is attuned to (Shadow): reduces light damage taken by them by 3% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Shadow): reduces light damage taken by them by 3% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Shadow): reduces light damage taken by them by 4% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Shadow): reduces light damage taken by them by 4% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Shadow): reduces light damage taken by them by 5% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
Total Materials Required
- 1
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