Table of Contents
- 4* Art
- 5* Art
About | |
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An up-and-coming conductor who graduated from a noted choir and now travels the land leading various orchestras. He is mature and tolerant, deeply passionate when it comes to music, and quite proud of his body of work. |
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CV Info - English | CV Info - Japanese |
Peter New | Kaito Ishikawa |
Musical Maestro |
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Obtainable as a 4
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Character Stats
Overview
Vixel is the 4* adventurer featured in the Resplendent Refrain Summon Showcase, joining a massive pool of Light-attuned healers. The Musical Maestro maxes out at 39% Recovery Potency while at full health and under Agitato Assault, making his regen heal incredibly powerful. Vixel, along with banner-mates Lucretia and Pia, are the pioneers of the Energy Levels support system. Only time will tell if Vixel becomes a valuable Energy-inclined healer, as he currently struggles to make a name for himself among his many peers. As it stands, Agitato Assault feels lackluster when it could be replaced with a second heal, a shield, or even a DEF buff.
Strengths
Powerful Regen Heal
Recovery over time makes maintaining 100% HP much more feasible, preserving Vixel’s Recovery Potency buff.
Energy-compatible
This works well in combination with Lucretia, allowing her to reach 5 Energy stacks without overstacking.
Strong PassivesÂ
Both a healing buff and small dose of Skill Prep work in favor of Vixel’s support role.
Weaknesses
Off-Element Status Resistance
No current Shadow content inflicts Sleep.
Lackluster Second Skill
Raising an ally's Energy Level by one only pays dividends when working with an energy-centric team. A second heal or a more tangible support buff would be preferred.
Dragon Recommendations
- Jeanne d’Arc: Healing efficiency scales when an adventurer’s HP, thus a 40-60% HP buff is optimal.
- Unicorn: More accessible and easily unbound version of Jeanne.
- Halloween Silke: The dual HP/STR boost and ranged attack spam gives Vixel some DPS potential.
- Phoenix: Additional healing is well worth the elemental mismatch.
Weapon Recommendations
Budget Options: Beauty's Balm or Vampire’s Lantern, which provides targeted healing. It's the best choice, but an event exclusive.
Wyrmprint Recommendations
- Healing Potency: Give Me Your Wounded, Louise’s Hobbies, Destiny’s Hand, Cleo’s Ruse, What a Handful!
- Skill Haste: Jewels of the Sun, Happier Times, Enchiridion
Shared Skill
Spirited Song | ||
Lvl 2 | Restores HP to all allies, continues gradually healing over time, and increases the entire team's strength. | 200 |
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Lvl 3 | Restores HP to all allies, continues gradually healing over time, and increases the entire team's strength. | 300 |
Lvl 4 | Restores HP to all allies, removes poison, continues gradually healing over time, and increases the entire team's strength. |
SP Cost | 14790 | Iframe | Medium |
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Unlock Materials |
Light Tome x5
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Cost | 5 | Level | 1 |
Skills
Skill 1
Spirited Song | ||
Lvl 1 | Restores HP to all allies, continues gradually healing over time, and increases the entire team's strength. | 100 |
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Lvl 2 | Restores HP to all allies, continues gradually healing over time, and increases the entire team's strength. | 200 |
Lvl 3 | Restores HP to all allies, continues gradually healing over time, and increases the entire team's strength. | 300 |
Lvl 4 | Restores HP to all allies, removes poison, continues gradually healing over time, and increases the entire team's strength. |
SP Cost | 5916 | Iframe | Medium |
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Skill 2
Agitato Assault | ||
Lvl 1 | Increases the potency of the entire team's recovery skills and increases their energy levels. | 100 |
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Lvl 2 | Increases the potency of the entire team's recovery skills and increases their energy levels. | 200 |
Lvl 3 | Restores HP to all allies, increases the potency of the entire team's recovery skills, and increases their energy levels. | 300 |
SP Cost | 4819 | Iframe | Medium |
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Abilities
Ability 1
Full HP = Healing +13%
Increases the potency of recovery skills by 13% when HP is full. |
60
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Upgrades To | |
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Full HP = Healing +15%
Increases the potency of recovery skills by 15% when HP is full. |
80
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Upgrades To | |
Mighty Crescendo
Increases the potency of recovery skills by 15%. Using Spirited Song grants the user the "Dispel Strike" effect. When this effect is active, the user's next force strike will dispel one enemy buff. This effect cannot stack and will be consumed on use. Also, using Agitato Assault will grant the user a strength amp with a maximum team amp level of two. After this amp is granted, this ability will not grant it again for 30 seconds. |
120
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Ability 2
Sleep Res +50%
Reduces susceptibility to sleep by 50%. |
60 |
Upgrades To | |
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Sleep Res +100%
Reduces susceptibility to sleep by 100%. |
100 |
Upgrades To | |
Vigorous Conducting
Reduces susceptibility to sleep and poison by 100%. When the user is hit by an attack that would have put them to sleep or poisoned them, their strength is increased by 15% for 10 seconds. This increase will not stack, and, after activating, this buff cannot be activated again by the same affliction for 15 seconds. |
120
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Ability 3
Skill Prep +50%
Fills 50% of skill gauges at the start of quests. |
60 |
Upgrades To | |
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Skill Prep +100% & Skill Charge
Fills 100% of skill gauges at the start of quests. Using a skill fills skill gauges by 5%. |
120 |
Co-Abilities
Recovery Potency +6%
Increases the potency of recovery skills by 6%. Benefits your whole team. |
110 |
Show Upgrades
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Increases the potency of recovery skills by 8%. Benefits your whole team. |
Increases the potency of recovery skills by 10%. Benefits your whole team. |
Increases the potency of recovery skills by 14%. Benefits your whole team. |
Increases the potency of recovery skills by 20%. Benefits your whole team. |
Co-Ability Chain
(Light) Energy = Strength +5%
If a team member is attuned to (Light): increases their strength by 5% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Light): increases their strength by 5% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team. |
If a team member is attuned to (Light): increases their strength by 7% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team. |
If a team member is attuned to (Light): increases their strength by 7% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team. |
If a team member is attuned to (Light): increases their strength by 9% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team. |
Total Materials Required
- 1
- 2
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- 5
- 6