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Vixel

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Table of Contents

Character Tier
4

About

An up-and-coming conductor who graduated from a noted choir and now travels the land leading various orchestras. He is mature and tolerant, deeply passionate when it comes to music, and quite proud of his body of work.

CV Info - English CV Info - Japanese
Peter New Kaito Ishikawa
Light
Staff
Healing
Musical Maestro
Obtainable as a 4

Character Stats

MAX HP 786
MAX STR 452

Overview

Vixel is the 4* adventurer featured in the Resplendent Refrain Summon Showcase, joining a massive pool of Light-attuned healers. The Musical Maestro maxes out at 39% Recovery Potency while at full health and under Agitato Assault, making his regen heal incredibly powerful. Vixel, along with banner-mates Lucretia and Pia, are the pioneers of the Energy Levels support system. Only time will tell if Vixel becomes a valuable Energy-inclined healer, as he currently struggles to make a name for himself among his many peers. As it stands, Agitato Assault feels lackluster when it could be replaced with a second heal, a shield, or even a DEF buff.

Strengths

Powerful Regen Heal

Recovery over time makes maintaining 100% HP much more feasible, preserving Vixel’s Recovery Potency buff.

Energy-compatible

This works well in combination with Lucretia, allowing her to reach 5 Energy stacks without overstacking.

Strong Passives 

Both a healing buff and small dose of Skill Prep work in favor of Vixel’s support role.

Weaknesses

Off-Element Status Resistance

No current Shadow content inflicts Sleep.

Lackluster Second Skill

Raising an ally's Energy Level by one only pays dividends when working with an energy-centric team. A second heal or a more tangible support buff would be preferred.

Dragon Recommendations

  • Jeanne d’Arc: Healing efficiency scales when an adventurer’s HP, thus a 40-60% HP buff is optimal.
  • Unicorn: More accessible and easily unbound version of Jeanne.
  • Halloween Silke: The dual HP/STR boost and ranged attack spam gives Vixel some DPS potential.
  • Phoenix: Additional healing is well worth the elemental mismatch.

Weapon Recommendations

Budget Options: Beauty's Balm or Vampire’s Lantern, which provides targeted healing. It's the best choice, but an event exclusive.

Wyrmprint Recommendations

  • Healing Potency: Give Me Your Wounded, Louise’s Hobbies, Destiny’s Hand, Cleo’s Ruse, What a Handful!
  • Skill Haste: Jewels of the Sun, Happier Times, Enchiridion

Shared Skill

Spirited Song
Lvl 2 Restores HP to all allies and continues healing over the next 15 seconds.
200
Lvl 3 Restores HP to all allies and continues healing over the next 15 seconds.
300
SP Cost 10057 Iframe Medium
Unlock Materials
Cost 5 Level 1

Skills

Skill 1

Spirited Song
Lvl 1 Restores HP to all allies and continues healing over the next 15 seconds.
100
Lvl 2 Restores HP to all allies and continues healing over the next 15 seconds.
200
Lvl 3 Restores HP to all allies and continues healing over the next 15 seconds.
300
SP Cost 5916 Iframe Medium

Skill 2

Agitato Assault
Lvl 1 Increases the potency of the entire team's recovery skills by 5% for 10 seconds, and increases their energy levels by one stage.
100
Lvl 2 Increases the potency of the entire team's recovery skills by 10% for 10 seconds, and increases their energy levels by one stage.
200
Lvl 3
300
SP Cost 4819 Iframe Medium

Abilities

Ability 1

Full HP = Healing +13%

Increases the potency of recovery skills by 13% when HP is full.

60
Upgrades To
Full HP = Healing +15%

Increases the potency of recovery skills by 15% when HP is full.

80

Ability 2

Sleep Res +50%

Reduces susceptibility to sleep by 50%.

60
Upgrades To
Sleep Res +100%

Reduces susceptibility to sleep by 100%.

100

Ability 3

Skill Prep +50%

Fills 50% of skill gauges at the start of quests.

60
Upgrades To

Co-Abilities

Recovery Potency +6%

Increases the potency of recovery skills by 6%. Benefits your whole team.

110
Show Upgrades

Increases the potency of recovery skills by 8%. Benefits your whole team.

Increases the potency of recovery skills by 10%. Benefits your whole team.

Increases the potency of recovery skills by 14%. Benefits your whole team.

Increases the potency of recovery skills by 20%. Benefits your whole team.

Co-Ability Chain

(Light) Energy = Strength +5%

If a team member is attuned to (Light): increases their strength by 5% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Light): increases their strength by 5% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.

If a team member is attuned to (Light): increases their strength by 7% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.

If a team member is attuned to (Light): increases their strength by 7% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.

If a team member is attuned to (Light): increases their strength by 9% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+13

Mana x 350
STR+10

Mana x 450
HP+14

Mana x 350
STR+10
Adventurer Story Unlock

Mana x 450
HP+14

Mana x 350
Force Strike

Mana x 500
STR+11

Mana x 450
HP+14

Mana x 200

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+7

Mana x 1,550
HP+15

Mana x 1,250
STR+7

Mana x 1,549
HP+16
Adventurer Story Unlock

Mana x 1,250
STR+7

Mana x 1,550
HP+16

Mana x 1,250
STR+7

Mana x 1,550
HP+16
Adventurer Story Unlock

Mana x 1,250
STR+8

Mana x 1,550

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+18

Mana x 2,800
STR+10

Mana x 3,400
HP+19

Mana x 2,800
STR+11

Mana x 3,400
HP+19

Mana x 2,800
STR+11
Adventurer Story Unlock

Mana x 3,400
HP+19

Mana x 2,800
STR+11

Mana x 3,400

Mana Circle 4

Total Materials

Unbind Materials

Effects

HP+15

Mana x 4,000
STR+12

Mana x 5,000
Force Strike (Upgrade 2)

HP+16

Mana x 4,000
STR+12

Mana x 5,000
HP+16

Mana x 4,000
STR+12

Mana x 5,000
HP+16

Mana x 4,000