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Yukata Cassandra

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Table of Contents

Character Tier

About

Garbed in a nostalgic yukata, the former court sorceress soothes wandering souls with her staff of healing. What drives her to wreathe herself in such bittersweet memories? Does she seek to overcome old regrets, or is her objective new?

CV Info - English CV Info - Japanese
Cherilynn Fulbright Ryoka Yuzuki
Flame
Staff
Healing
Summer Sorceress
Obtainable as a 5

Character Stats

MAX HP 965
MAX STR 562

Overview

Yukata Cassandra mixes up the Flame healer game with her offensive support focus. Although she still packs two healing skills, Cassandra forgoes utility in favor of boosting allied damage. While her personal damage isn't too high, stacking STR enables Fluorescent Fish to tack on extra damage to her team's attacks. Both burst and regen healing make her a candidate for high pressure content like Volk, although Halloween Lowen’s Sleep immunity and robust buffs offer fierce competition.

Strengths

Offensive Support

Although she’s no Heinwald, Cassandra outputs marginally more DPS than Halloween Lowen. Fluorescent Fish is a neat way to boost her allies’ damage, with occasional STR spikes when Skill 2 fills.  

Two Healing Skills 

S1’s burst heal is enough to cover general mistakes, while S2’s regen is great for removing Volk’s Plague.

Weaknesses

Lower Utility 

Halloween Lowen enjoys Skill Prep, Force Charge, and lower SP costs. Cassandra offers less survivability in contrast, bringing neither DEF nor HP boosts. Stun immunity also lowers her viability in Volk runs as Sleep-immune adventurers are needed to pop green bombs. 

HP Gated 

Failing to stay in perfect health will remove a significant chunk of STR, thus reducing the effectiveness of Fluorescent Fish.

Dragon Recommendations

Gala Mars goes all in on Cassandra’s damage potential with Fluorescent Fish.

High Brunhilda offers a balanced approach with both STR and HP. 

Cerberus grants the most raw STR and is favored over the likes of Apollo since Cassandra's personal damage doesn't matter too much.

Ifrit is a cheap pure STR alternative.

Phoenix plays into the standard recovery-focused style. 

Weapon Recommendations

Budget Option: Staff of the Red Emperor

Wyrmprint Recommendations

Pair 1

Pair 2

While Cassandra may choose to lean towards recovery or personal STR, either style requires Skill Haste.

Suitable alternatives include: 

  • Proper Maintenance
  • The Chocolatiers
  • From Whence He Comes
  • Roll On / Take My Hand 

Shared Skill

Goldfish of the Hereafter
Lvl 2 Restores HP to all teammates, and grants all teammates the "Fluorescent Fish" effect.
200
Lvl 3 Restores HP to all teammates, and grants all teammates the "Fluorescent Fish" effect.
300
Lvl 4 Restores HP to all teammates, and grants all teammates a shield and the "Fluorescent Fish" effect.
SP Cost 15468 Iframe Medium
Unlock Materials
Cost 6 Level 1

Skills

Skill 1

Goldfish of the Hereafter
Lvl 1 Restores HP to all teammates, and grants all teammates the "Fluorescent Fish" effect.
100
Lvl 2 Restores HP to all teammates, and grants all teammates the "Fluorescent Fish" effect.
200
Lvl 3 Restores HP to all teammates, and grants all teammates the "Fluorescent Fish" effect.
300
Lvl 4 Restores HP to all teammates, and grants all teammates a shield and the "Fluorescent Fish" effect.
SP Cost 7734 Iframe Medium

Skill 2

Ritual of Soul Cleansing
Lvl 1 Gradually recovers the entire team's HP.
100
Lvl 2 Gradually recovers the entire team's HP.
200
Lvl 3 Gradually recovers the entire team's HP, and grants the user a strength amp. After this amp is granted, this skill will not grant it again for 30 seconds.
300
SP Cost 13188 Iframe Medium

Abilities

Ability 1

Full HP = Strength +15%

Increases strength by 15% when HP is full.

100
Upgrades To
Full HP = Strength +20%

Increases strength by 20% when HP is full.

110
Upgrades To
Summer Sorceress

Fills 100% of skill gauges at the start of quests, and increases strength by 20% when HP is full.

120

Ability 2

Stun Res +50%

Reduces susceptibility to stun by 50%.

60
Upgrades To
Stun Res +100%

Reduces susceptibility to stun by 100%.

100
Upgrades To
Potent Stun Res +100%

Reduces susceptibility to stun by 100%. When the user is hit by an attack that would have stunned them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds.

120

Ability 3

Skill 2 Filled = Strength +20%

Increases the user's strength by 20% while their second skill is available for use.

80
Upgrades To
Skill 2 Filled = Strength +30%

Increases the user's strength by 30% while their second skill is available for use.

100
Upgrades To
Skill 2 Filled = Strength +35%

Increases the user's strength by 35% while their second skill is available for use.

120

Co-Abilities

Recovery Potency +10%

Increases the potency of recovery skills by 10%. Benefits your whole team.

170
Show Upgrades

Increases the potency of recovery skills by 12%. Benefits your whole team.

Increases the potency of recovery skills by 14%. Benefits your whole team.

Increases the potency of recovery skills by 16%. Benefits your whole team.

Increases the potency of recovery skills by 20%. Benefits your whole team.

Co-Ability Chain

(Flame) Taking Damage = Strength +7%

If a team member is attuned to (Flame): increases their strength by 7% for 15 seconds when they take damage. After activating, this ability will not activate again for 5 seconds. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Flame): increases their strength by 8% for 15 seconds when they take damage. After activating, this ability will not activate again for 5 seconds. Benefits your whole team.

If a team member is attuned to (Flame): increases their strength by 9% for 15 seconds when they take damage. After activating, this ability will not activate again for 5 seconds. Benefits your whole team.

If a team member is attuned to (Flame): increases their strength by 10% for 15 seconds when they take damage. After activating, this ability will not activate again for 5 seconds. Benefits your whole team.

If a team member is attuned to (Flame): increases their strength by 13% for 15 seconds when they take damage. After activating, this ability will not activate again for 5 seconds. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+14

Mana x 450
STR+10

Mana x 550
HP+14

Mana x 450
STR+11
Adventurer Story Unlock

Mana x 550
HP+14

Mana x 450
Force Strike

Mana x 650
STR+11

Mana x 550
HP+14

Mana x 450

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+7

Mana x 1,950
HP+16

Mana x 1,550
STR+7

Mana x 1,950
HP+16
Adventurer Story Unlock

Mana x 1,550
STR+8

Mana x 1,950
HP+16

Mana x 1,550
STR+8

Mana x 1,950
HP+17
Adventurer Story Unlock

Mana x 1,550
STR+8

Mana x 1,950

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+19

Mana x 3,200
STR+15

Mana x 4,000
HP+19

Mana x 3,200
STR+15
Adventurer Story Unlock

Mana x 4,000
HP+19

Mana x 3,200
STR+15

Mana x 4,000
HP+20

Mana x 3,200

Mana Circle 4

Total Materials

Unbind Materials

Effects

STR+9

Mana x 6,200
HP+21

Mana x 5,000
Force Strike (Upgrade 2)

STR+9

Mana x 6,200
HP+22

Mana x 5,000
STR+10

Mana x 6,200
HP+22

Mana x 5,000
STR+10

Mana x 6,200

Mana Circle 6

Total Materials

Unbind Materials

Effects

STR+3 HP+5

Mana x 20,000
STR+3 HP+5

Mana x 20,000
STR+3 HP+6

Mana x 20,000
STR+3 HP+6

Mana x 20,000
STR+3 HP+6

Mana x 20,000
STR+3 HP+6

Mana x 20,000
STR+3 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
Standard Attack Level Increase