Table of Contents
About | |
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Garbed in a nostalgic yukata, the former court sorceress soothes wandering souls with her staff of healing. What drives her to wreathe herself in such bittersweet memories? Does she seek to overcome old regrets, or is her objective new? |
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CV Info - English | CV Info - Japanese |
Cherilynn Fulbright | Ryoka Yuzuki |
Summer Sorceress |
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Obtainable as a 5
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Character Stats
Overview
Yukata Cassandra mixes up the Flame healer game with her offensive support focus. Although she still packs two healing skills, Cassandra forgoes utility in favor of boosting allied damage. While her personal damage isn't too high, stacking STR enables Fluorescent Fish to tack on extra damage to her team's attacks. Both burst and regen healing make her a candidate for high pressure content like Volk, although Halloween Lowen’s Sleep immunity and robust buffs offer fierce competition.
Strengths
Offensive Support
Although she’s no Heinwald, Cassandra outputs marginally more DPS than Halloween Lowen. Fluorescent Fish is a neat way to boost her allies’ damage, with occasional STR spikes when Skill 2 fills. Â
Two Healing SkillsÂ
S1’s burst heal is enough to cover general mistakes, while S2’s regen is great for removing Volk’s Plague.
Weaknesses
Lower UtilityÂ
Halloween Lowen enjoys Skill Prep, Force Charge, and lower SP costs. Cassandra offers less survivability in contrast, bringing neither DEF nor HP boosts. Stun immunity also lowers her viability in Volk runs as Sleep-immune adventurers are needed to pop green bombs.Â
HP GatedÂ
Failing to stay in perfect health will remove a significant chunk of STR, thus reducing the effectiveness of Fluorescent Fish.
Dragon Recommendations
Gala Mars goes all in on Cassandra’s damage potential with Fluorescent Fish.
High Brunhilda offers a balanced approach with both STR and HP.Â
Cerberus grants the most raw STR and is favored over the likes of Apollo since Cassandra's personal damage doesn't matter too much.
Ifrit is a cheap pure STR alternative.
Phoenix plays into the standard recovery-focused style.Â
Weapon Recommendations
Budget Option: Staff of the Red Emperor
Wyrmprint Recommendations
Pair 1
Pair 2
While Cassandra may choose to lean towards recovery or personal STR, either style requires Skill Haste.
Suitable alternatives include:Â
- Proper Maintenance
- The Chocolatiers
- From Whence He Comes
- Roll On / Take My HandÂ
Shared Skill
Goldfish of the Hereafter | ||
Lvl 2 | Restores HP to all teammates, and grants all teammates the "Fluorescent Fish" effect. | 200 |
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Lvl 3 | Restores HP to all teammates, and grants all teammates the "Fluorescent Fish" effect. | 300 |
Lvl 4 | Restores HP to all teammates, and grants all teammates a shield and the "Fluorescent Fish" effect. |
SP Cost | 15468 | Iframe | Medium |
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Unlock Materials |
Flame Tome x6
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Cost | 6 | Level | 1 |
Skills
Skill 1
Goldfish of the Hereafter | ||
Lvl 1 | Restores HP to all teammates, and grants all teammates the "Fluorescent Fish" effect. | 100 |
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Lvl 2 | Restores HP to all teammates, and grants all teammates the "Fluorescent Fish" effect. | 200 |
Lvl 3 | Restores HP to all teammates, and grants all teammates the "Fluorescent Fish" effect. | 300 |
Lvl 4 | Restores HP to all teammates, and grants all teammates a shield and the "Fluorescent Fish" effect. |
SP Cost | 7734 | Iframe | Medium |
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Skill 2
Ritual of Soul Cleansing | ||
Lvl 1 | Gradually recovers the entire team's HP. | 100 |
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Lvl 2 | Gradually recovers the entire team's HP. | 200 |
Lvl 3 | Gradually recovers the entire team's HP, and grants the user a strength amp. After this amp is granted, this skill will not grant it again for 30 seconds. | 300 |
SP Cost | 13188 | Iframe | Medium |
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Abilities
Ability 1
Full HP = Strength +15%
Increases strength by 15% when HP is full. |
100
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Upgrades To | |
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Full HP = Strength +20%
Increases strength by 20% when HP is full. |
110
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Upgrades To | |
Summer Sorceress
Fills 100% of skill gauges at the start of quests, and increases strength by 20% when HP is full. |
120
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Ability 2
Stun Res +50%
Reduces susceptibility to stun by 50%. |
60 |
Upgrades To | |
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Stun Res +100%
Reduces susceptibility to stun by 100%. |
100 |
Upgrades To | |
Potent Stun Res +100%
Reduces susceptibility to stun by 100%. When the user is hit by an attack that would have stunned them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. |
120
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Ability 3
Skill 2 Filled = Strength +20%
Increases the user's strength by 20% while their second skill is available for use. |
80 |
Upgrades To | |
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Skill 2 Filled = Strength +30%
Increases the user's strength by 30% while their second skill is available for use. |
100 |
Upgrades To | |
Skill 2 Filled = Strength +35%
Increases the user's strength by 35% while their second skill is available for use. |
120
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Co-Abilities
Recovery Potency +10%
Increases the potency of recovery skills by 10%. Benefits your whole team. |
170 |
Show Upgrades
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Increases the potency of recovery skills by 12%. Benefits your whole team. |
Increases the potency of recovery skills by 14%. Benefits your whole team. |
Increases the potency of recovery skills by 16%. Benefits your whole team. |
Increases the potency of recovery skills by 20%. Benefits your whole team. |
Co-Ability Chain
(Flame) Taking Damage = Strength +7%
If a team member is attuned to (Flame): increases their strength by 7% for 15 seconds when they take damage. After activating, this ability will not activate again for 5 seconds. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Flame): increases their strength by 8% for 15 seconds when they take damage. After activating, this ability will not activate again for 5 seconds. Benefits your whole team. |
If a team member is attuned to (Flame): increases their strength by 9% for 15 seconds when they take damage. After activating, this ability will not activate again for 5 seconds. Benefits your whole team. |
If a team member is attuned to (Flame): increases their strength by 10% for 15 seconds when they take damage. After activating, this ability will not activate again for 5 seconds. Benefits your whole team. |
If a team member is attuned to (Flame): increases their strength by 13% for 15 seconds when they take damage. After activating, this ability will not activate again for 5 seconds. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5
- 6