Table of Contents
- 3* Art
- 4* Art
- 5* Art
About | |
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A youth from the Azm tribe, a society of hunters. Many of the Azm's customs center around the use of bone, but even among them he's known as a bone fanatic. Though usually reserved, once he starts talking about bones, he never shuts up. |
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CV Info - English | CV Info - Japanese |
Hampton Green | Yuki Ono |


Bone Collector |
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Obtainable as a 3
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Character Stats
Overview
Zace the Bone Collector is a solid addition to any roster, being a damage-focused Shadow Lance user. For a 3★ Adventurer, Zace’s kit is exceptionally optimized, making him a great pick to invest in. He boasts two solid damage skills in Skull Hunter and Bone Slinger, which are both straightforward frontal melee attacks. Even better, his ability is an unconditional +20% Skill Damage modifier, allowing him to hit hard. He has good resistance with 75% Paralysis res, making him a great choice for Jupiter’s trials, though he needs a wyrmprint to hit 100% resistance.
Zace's main weakness is his frailty, though this is somewhat made up for with his HP Co-Ability and by maintaining a safe distance from targets.Â
Strengths
Balanced Kit
Zace is highly optimized for dealing damage with his statline, Skills, and first Ability.
Nuke Based Playstyle
Zace is custom built to nuke enemies with his double active skills and decently high strength stat. He’s most effective against lone bosses, but he can perform against larger groups of enemies with good positioning.
Weaknesses
Requires Team Support
Zace has no recovery or defensive abilities, and relies on teammates for healing and buffs. He's also ill suited to the frontline for a melee unit, due to his fragile nature, and needs an accompanying frontliner to be most effective.Â
3★ Woes
Although his first Ability is excellent, it pales in comparison to other Adventurers' Skill Damage passives and comes without a third Ability. With less than 100% resistance to Paralysis, and his HP stat taking a hit to make up for his high Strength, Zace is outshone by higher rarity Adventurers.Â
Dragon Recommendations
Marishiten: The top Shadow DPS dragon will add potent bleeds to Zace’s kit.
Juggernaught: A solid budget 4★ option with a nice strength bonus.
Phantom: The F2P Dragon of choice with a pure strength boost, but low stats.
Nyarlathotep: Thanks to his HP conditional, this dragon should only be taken if Zace has healer support, though he’s a great option if you can stay healthy.
Weapon Recommendations
Mistilteinn: The 5★ shadow lance is a fantastic choice with its skill damage active, but is overkill for current content.
Spear of Tragedy: This Void lance is a reasonable budget choice, though its abilities are fairly useless at this time.
Hellish Lance: A good budget choice, though the active skill is forgettable.
Wyrmprint Recommendations
- Skill Damage - Plunder Pals, Heralds of Hinomoto, Resounding Rendition, Luca's Prank, Witch's Kitchen, Tough Love, Valiant Crown, Saintly Delivery, Silke Lends a Hand, Revolutionary Magic, Happier Times, Warlust, Fresh Perspective, Flower in the Fray, Together We Stand, Liber Grimortis, Mana Fount, Hitting the Books
- Skill Haste - Jewels of the Sun, Heralds of Hinomoto, Happier Times, Enchiridion
- HP 70% = Strength Up - Jewels of the Sun, Crystalian Envoy, First-Rate Hospitality, Better Together
Zace wants to continue to stack Skill Damage and Skill Haste to further augment his nuke based playstyle. Strength will also enhence both his Skill Damage and regular attacks-- Crystalian Envoy and The Heroes Arrive are great for this.Â
Other top prints for Zace include Dragon and Tamer, Resounding Rendition and Jewels of the Sun.
Shared Skill
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Lvl 2 | Deals shadow damage to the target and nearby enemies, reduces their defense by 5% for 10 seconds, and inflicts blindness. This defense reduction effect will not stack. | 200 ![]() |
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Lvl 3 | Deals shadow damage to the target and nearby enemies, inflicts blindness, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack. | 300 ![]() |
SP Cost | 4704 | Iframe | Long |
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Unlock Materials |
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Cost | 3 | Level | 1 |
Skills
Skill 1
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Lvl 1 | Deals shadow damage to the target and nearby enemies and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack. | 100 ![]() |
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Lvl 2 | Deals shadow damage to the target and nearby enemies, reduces their defense by 5% for 10 seconds, and inflicts blindness. This defense reduction effect will not stack. | 200 ![]() |
Lvl 3 | Deals shadow damage to the target and nearby enemies, inflicts blindness, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack. | 300 ![]() |
SP Cost | 2352 | Iframe | Long |
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Skill 2
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Lvl 1 | Deals shadow damage to enemies directly ahead. | 100 ![]() |
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Lvl 2 | Deals shadow damage to enemies directly ahead. | 200 ![]() |
Lvl 3 | Deals shadow damage to enemies directly ahead. | 300 ![]() |
SP Cost | 5161 | Iframe | Long |
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Abilities
Ability 1
![]() Increases attack skill damage by 15%. |
40
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Upgrades To | |
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![]() Increases attack skill damage by 20%. |
60
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Ability 2
![]() Reduces susceptibility to paralysis by 25%. |
40 ![]() |
Upgrades To | |
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![]() Reduces susceptibility to paralysis by 50%. |
60 ![]() |
Ability 3
![]() Reduces susceptibility to paralysis by 25%. |
40 ![]() |
Upgrades To | |
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Co-Abilities
![]() Increases HP by 5%. Benefits your whole team. |
50 ![]() |
Show Upgrades
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Increases HP by 7%. Benefits your whole team. |
Increases HP by 9%. Benefits your whole team. |
Increases HP by 12%. Benefits your whole team. |
Increases HP by 15%. Benefits your whole team. |
Co-Ability Chain
(Shadow) Poison = User Strength +6%
If a team member is attuned to (Shadow): increases their strength by 6% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Shadow): increases their strength by 6% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Shadow): increases their strength by 7% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Shadow): increases their strength by 7% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Shadow): increases their strength by 8% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5
Mana Circle 1
Total Materials
Effects
Mana Circle 4
Total Materials
Unbind Materials
Effects

Mana Circle 5
Total Materials
Unbind Materials
Effects
