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Zace

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Table of Contents

Character Tier
3

About

A youth from the Azm tribe, a society of hunters. Many of the Azm's customs center around the use of bone, but even among them he's known as a bone fanatic. Though usually reserved, once he starts talking about bones, he never shuts up.

CV Info - English CV Info - Japanese
Hampton Green Yuki Ono
Shadow
Lance
Attack
Bone Collector
Obtainable as a 3

Character Stats

MAX HP 710
MAX STR 486

Overview

Zace the Bone Collector is a solid addition to any roster, being a damage-focused Shadow Lance user. For a 3★ Adventurer, Zace’s kit is exceptionally optimized, making him a great pick to invest in. He boasts two solid damage skills in Skull Hunter and Bone Slinger, which are both straightforward frontal melee attacks. Even better, his ability is an unconditional +20% Skill Damage modifier, allowing him to hit hard. He has good resistance with 75% Paralysis res, making him a great choice for Jupiter’s trials, though he needs a wyrmprint to hit 100% resistance.

Zace's main weakness is his frailty, though this is somewhat made up for with his HP Co-Ability and by maintaining a safe distance from targets. 

Strengths

Balanced Kit

Zace is highly optimized for dealing damage with his statline, Skills, and first Ability.

Nuke Based Playstyle

Zace is custom built to nuke enemies with his double active skills and decently high strength stat. He’s most effective against lone bosses, but he can perform against larger groups of enemies with good positioning.

Weaknesses

Requires Team Support

Zace has no recovery or defensive abilities, and relies on teammates for healing and buffs. He's also ill suited to the frontline for a melee unit, due to his fragile nature, and needs an accompanying frontliner to be most effective. 

3★ Woes

Although his first Ability is excellent, it pales in comparison to other Adventurers' Skill Damage passives and comes without a third Ability. With less than 100% resistance to Paralysis, and his HP stat taking a hit to make up for his high Strength, Zace is outshone by higher rarity Adventurers. 

Dragon Recommendations

Marishiten: The top Shadow DPS dragon will add potent bleeds to Zace’s kit.

Juggernaught: A solid budget 4★ option with a nice strength bonus.

Phantom: The F2P Dragon of choice with a pure strength boost, but low stats.

Nyarlathotep: Thanks to his HP conditional, this dragon should only be taken if Zace has healer support, though he’s a great option if you can stay healthy.

Weapon Recommendations

Mistilteinn: The 5★ shadow lance is a fantastic choice with its skill damage active, but is overkill for current content.

Spear of Tragedy: This Void lance is a reasonable budget choice, though its abilities are fairly useless at this time.

Hellish Lance: A good budget choice, though the active skill is forgettable.

Wyrmprint Recommendations

Zace wants to continue to stack Skill Damage and Skill Haste to further augment his nuke based playstyle. Strength will also enhence both his Skill Damage and regular attacks-- Crystalian Envoy and The Heroes Arrive are great for this. 

Other top prints for Zace include Dragon and Tamer, Resounding Rendition and Jewels of the Sun.

Shared Skill

Skull Hunter
Lvl 2 Deals shadow damage to the target and nearby enemies, reduces their defense by 5% for 10 seconds, and inflicts blindness. This defense reduction effect will not stack.
200
Lvl 3 Deals shadow damage to the target and nearby enemies, inflicts blindness, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack.
300
SP Cost 4704 Iframe Long
Unlock Materials
Cost 3 Level 1

Skills

Skill 1

Skull Hunter
Lvl 1 Deals shadow damage to the target and nearby enemies and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack.
100
Lvl 2 Deals shadow damage to the target and nearby enemies, reduces their defense by 5% for 10 seconds, and inflicts blindness. This defense reduction effect will not stack.
200
Lvl 3 Deals shadow damage to the target and nearby enemies, inflicts blindness, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack.
300
SP Cost 2352 Iframe Long

Skill 2

Bone Stinger
Lvl 1 Deals shadow damage to enemies directly ahead.
100
Lvl 2 Deals shadow damage to enemies directly ahead.
200
Lvl 3 Deals shadow damage to enemies directly ahead.
300
SP Cost 5161 Iframe Long

Abilities

Ability 1

Skill Damage +15%

Increases attack skill damage by 15%.

40
Upgrades To
Skill Damage +20%

Increases attack skill damage by 20%.

60

Ability 2

Paralysis Res +25%

Reduces susceptibility to paralysis by 25%.

40
Upgrades To
Paralysis Res +50%

Reduces susceptibility to paralysis by 50%.

60

Ability 3

Paralysis Res +25%

Reduces susceptibility to paralysis by 25%.

40
Upgrades To

Co-Abilities

HP +5%

Increases HP by 5%. Benefits your whole team.

50
Show Upgrades

Increases HP by 7%. Benefits your whole team.

Increases HP by 9%. Benefits your whole team.

Increases HP by 12%. Benefits your whole team.

Increases HP by 15%. Benefits your whole team.

Co-Ability Chain

(Shadow) Poison = User Strength +6%

If a team member is attuned to (Shadow): increases their strength by 6% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Shadow): increases their strength by 6% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Shadow): increases their strength by 7% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Shadow): increases their strength by 7% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Shadow): increases their strength by 8% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+12

Mana x 200
STR+11

Mana x 250
HP+12

Mana x 200
STR+11
Adventurer Story Unlock

Mana x 250
HP+12

Mana x 200
Force Strike

Mana x 300
STR+12

Mana x 250
HP+13

Mana x 200

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+7

Mana x 950
HP+14

Mana x 800
STR+8

Mana x 950
HP+14
Adventurer Story Unlock

Mana x 800
STR+8

Mana x 950
HP+14

Mana x 800
STR+8

Mana x 950
HP+15
Adventurer Story Unlock

Mana x 800
STR+8

Mana x 950

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+17

Mana x 1,700
STR+11

Mana x 2,200
HP+17

Mana x 1,700
STR+11

Mana x 2,200
HP+17

Mana x 1,700
STR+12
Adventurer Story Unlock

Mana x 2,200
HP+17

Mana x 1,700
STR+12

Mana x 2,200

Mana Circle 4

Total Materials

Unbind Materials

Effects

HP+14

Mana x 2,600
STR+13

Mana x 3,200
Force Strike (Upgrade 2)

HP+14

Mana x 2,600
STR+13

Mana x 3,200
HP+14

Mana x 2,600
STR+13

Mana x 3,200
HP+15

Mana x 2,600