GamePress

Zhu Bajie

Submit Feedback or Error

Table of Contents

Character Tier

About

A military man and a former commander in Taiwu's army. Once arrogant, he reformed after being rebuked by Xuan Zang, and now travels with her uninvited. He's a devoted husband, and often mentions his wife in glowing terms.

CV Info - English CV Info - Japanese
Brian Drummond Taiten Kusunoki
Light
Axe
Attack
Indebted General
Obtainable as a 5

Character Stats

MAX HP 747
MAX STR 515

Overview

Zhu Bajie debuts as Light’s first berserker-style adventurer, dishing out top tier damage with a blinking red health bar. Players who own Hunter Berserker may recognize this playstyle: charge Force Strikes from a safe position, then reap the rewards. Although the Light roster currently lacks support for this playstyle, Grace and Macho Charge’s healing prevention will help preserve Zhu Bajie’s ideal HP threshold.

Strengths

High-Risk, High-Reward 

If left untouched, Zhu Bajie can output ridiculous chunks of damage. Self-maintaining HP thresholds and Resilient Offense ramping means he’ll only get stronger as fights drag on.

Weaknesses

Sluggish 

Macho Charge’s shield is one-use, meaning multiple enemies or multi-hit attacks will easily punch through. Axe users already suffer from low mobility, and standing still to charge in place leaves Zhu Bajie incredibly vulnerable. 

Awkward Afflictions 

High Zodiark can only be stunned once, so Bursting Fury won’t have much utility in endgame content. Furthermore, Zhu Bajie needs Paralysis support to empower his Force Strikes yet doesn’t run Paralysis himself.   

Dragon Recommendations

Corsaint Phoenix is the ideal pick, assuming allied Paralysis support.

Cupid is a solid raw STR pick, although his active skill will mess with HP thresholds.

Takemikazuchi offers great damage during Overdrive.

Lindworm is a functional budget option.

Weapon Recommendations

Budget Option: Starwrath Gaze

Wyrmprint Recommendations

Pair 1

Pair 1: Zhu Bajie prefers HP-independent picks that focus on Force Strikes and and Skill Damage. SotS assumes allied Paralysis support.

Also consider: Kung-Fu Masters, Stellar Show, Dear Diary.

Shared Skill

Bursting Fury
Lvl 2 Deals light damage to enemies directly ahead, and inflicts stun. The lower the user's HP, the more damage this skill deals.
200
Lvl 3 Deals light damage to enemies directly ahead, and inflicts stun. The lower the user's HP, the more damage this skill deals.
300
SP Cost 6440 Iframe Short
Unlock Materials
Cost 5 Level 1

Skills

Skill 1

Bursting Fury
Lvl 1 Deals light damage to enemies directly ahead, and inflicts stun. The lower the user's HP, the more damage this skill deals.
100
Lvl 2 Deals light damage to enemies directly ahead, and inflicts stun. The lower the user's HP, the more damage this skill deals.
200
Lvl 3 Deals light damage to enemies directly ahead, and inflicts stun. The lower the user's HP, the more damage this skill deals.
300
SP Cost 2800 Iframe Short

Skill 2

Macho Charge
Lvl 1 Makes the user unhealable for 10 seconds. If the user's HP is below 30% of max HP when using this skill, increases the user's strength by 15% for 10 seconds. If the user's HP is above or equal to 30% of max HP, reduces their HP to 20% of max HP and grants them a one-use divergent shield that nullifies damage less than 70% of the user's maximum HP. Divergent shields can stack with ordinary shields.
100
Lvl 2 Makes the user unhealable for 10 seconds. If the user's HP is below 30% of max HP when using this skill, increases the user's strength by 20% for 10 seconds. If the user's HP is above or equal to 30% of max HP, reduces their HP to 20% of max HP and grants them a one-use divergent shield that nullifies damage less than 80% of the user's maximum HP. Divergent shields can stack with ordinary shields.
200
Lvl 3
300
SP Cost 5600 Iframe Medium

Abilities

Ability 1

Rampaging Boar I

Grants the user a unique force strike that deals increased damage to paralyzed enemies and has three increasingly powerful charge levels. In addition, they are immune to knockback while charging their force strike.

80
Upgrades To
Rampaging Boar II

Grants the user a unique force strike that deals increased damage to paralyzed enemies and has three increasingly powerful charge levels. In addition, they are immune to knockback while charging their force strike.

100

Ability 2

Curse Res +50%

Reduces susceptibility to curses by 50%.

60
Upgrades To
Curse Res +100%

Reduces susceptibility to curses by 100%.

100

Ability 3

Resilient Offense +8%

Increases strength by 8% for the remainder of the quest when the user's HP drops to 30% (three times per quest).

80
Upgrades To
Resilient Offense +10%

Increases strength by 10% for the remainder of the quest when the user's HP drops to 30% (three times per quest).

100

Co-Abilities

Defense +9%

Increases defense by 9%. Benefits your whole team.

170
Show Upgrades

Increases defense by 10%. Benefits your whole team.

Increases defense by 11%. Benefits your whole team.

Increases defense by 12%. Benefits your whole team.

Increases defense by 15%. Benefits your whole team.

Co-Ability Chain

(Light) Above 10 Hits = Shadow Res +5%

If a team member is attuned to (Light): reduces shadow damage taken by them by 5% when the combo count is 10 or higher. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Light): reduces shadow damage taken by them by 6% when the combo count is 10 or higher. Benefits your whole team.

If a team member is attuned to (Light): reduces shadow damage taken by them by 7% when the combo count is 10 or higher. Benefits your whole team.

If a team member is attuned to (Light): reduces shadow damage taken by them by 8% when the combo count is 10 or higher. Benefits your whole team.

If a team member is attuned to (Light): reduces shadow damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+10

Mana x 450
STR+9

Mana x 550
HP+10

Mana x 450
STR+9

Mana x 550
HP+10
Adventurer Story Unlock

Mana x 450
STR+9

Mana x 550
HP+11

Mana x 650
STR+9

Mana x 450
HP+11

Mana x 550

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+8

Mana x 1,550
HP+15

Mana x 1,950
STR+8

Mana x 1,550
HP+15
Adventurer Story Unlock

Mana x 1,950
STR+8

Mana x 1,550
HP+15

Mana x 1,950
STR+8

Mana x 1,550
HP+15
Adventurer Story Unlock

Mana x 1,950
STR+9

Mana x 1,550

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+17

Mana x 4,000
STR+16

Mana x 3,200
HP+18

Mana x 4,000
STR+16
Adventurer Story Unlock

Mana x 3,200
HP+18

Mana x 4,000
STR+17

Mana x 3,200
HP+18

Mana x 4,000

Mana Circle 4

Total Materials

Unbind Materials

Effects

STR+10

Mana x 5,000
HP+20

Mana x 6,200
Force Strike (Upgrade 2)

STR+10

Mana x 5,000
HP+20

Mana x 6,200
STR+10

Mana x 5,000
HP+20

Mana x 6,200
STR+11

Mana x 5,000