Note
Breaking High Jupiter at any time during Phase 1 will skip directly to Phase 2. Any Breaks after this point will only interrupt HJP's current attack and cause him to skip to the next move in the Phase's sequence upon regaining his senses.
Phase 1
SUPREME SURGE |
---|
Peck, Dash, Round Bolts |
Brilliant Blitz |
Rolling Fulgor |
Brilliant Blitz |
Peck, Dash, Round Bolts |
Shocking Spark |
Rolling Fulgor |
Brilliant Blitz |
Electron Burst |
Phase 2
Bolt Impact |
Amplify |
---|
Peck, Dash, Round Bolts |
Radiant Blitz |
Bolt Barrage |
Sweeping Fulgor |
Shocking Spark |
Electro Sphere |
Bolt Barrage |
Electron Outburst |
Amplify times out |
Peck, Dash, Round Bolts |
Bolt Impact |
Rolling Fulgor |
Brilliant Blitz |
Phase 3
Amplify |
---|
Peck, Dash, Round Bolts |
Bolt Barrage |
Radiant Blitz |
Electro Sphere |
Shocking Spark |
Sweeping Fulgor |
Bolt Barrage |
Electron Outburst |
Amplify times out |
Peck, Dash, Round Bolts |
Rolling Fulgor |
Bolt Impact |
Brilliant Blitz |