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High Jupiter Moveset

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Article by aBoxofTim

Note

Breaking High Jupiter at any time during Phase 1 will skip directly to Phase 2. Any Breaks after this point will only interrupt HJP's current attack and cause him to skip to the next move in the Phase's sequence upon regaining his senses. 

Phase 1

SUPREME SURGE
Peck, Dash, Round Bolts
Brilliant Blitz
Rolling Fulgor
Brilliant Blitz
Peck, Dash, Round Bolts
Shocking Spark
Rolling Fulgor
Brilliant Blitz
Electron Burst

Phase 2

Bolt Impact
Amplify
Peck, Dash, Round Bolts
Radiant Blitz
Bolt Barrage
Sweeping Fulgor
Shocking Spark
Electro Sphere
Bolt Barrage
Electron Outburst
Amplify times out
Peck, Dash, Round Bolts
Bolt Impact
Rolling Fulgor
Brilliant Blitz

Phase 3

Amplify
Peck, Dash, Round Bolts
Bolt Barrage
Radiant Blitz
Electro Sphere
Shocking Spark
Sweeping Fulgor
Bolt Barrage
Electron Outburst
Amplify times out
Peck, Dash, Round Bolts
Rolling Fulgor
Bolt Impact
Brilliant Blitz
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About the Author(s)

Bay Area native and Gamepress Contributor. Simultaneously an adventurer and a shut-in at heart.