GamePress

Addis

Submit Feedback or Error

Table of Contents

Character Tier
1

About

A samurai from the distant land of Hinomoto whose sword moves like the wind itself. Though coarse in terms of speech, he is polite and deeply honorable. Ever since Ieyasu saved his life, he has served him loyally.

CV Info - English CV Info - Japanese
John Arthur Susumu Chiba
Wind
Blade
Attack
Noble Warrior
Obtainable as a 4

Character Stats

MAX HP 727
MAX STR 509

Overview

As one of the first bleed enablers in the game, Addis has fallen off from the meta over time thanks to his poor skill damage modifiers and lack of updates to the bleed damage modifier. The relatively low mods that Bamboo Cutter has means that he is reliant on maintaining stacks of bleed in order to have good sustainable damage. However, thanks to his bleed only being available while Dignified Soul is active for a duration of 10 seconds, as well as only having an 80% chance to inflict it, he is now positioned as one of the weaker adventurers within the wind element today.

Strengths

Access to Bleed

Addis is only one of only three adventurers within the wind element that can inflict bleed. As as all bosses so far have no immunity to this affliction, this positions him as a unit who can activate bleeding punisher perks from adventurer abilities or wyrmprints.

Weaknesses

Weakest of the Bleed Units within the Wind Element

There is no doubt that, if chosen between the three wind adventurers as to who you wish to apply bleed to a boss with, Addis is the worse of the lot. When compared to the skill modifiers that Victor has, or the support utility that Forager Mitsuba provides, there is very little reason to use him over other options.

Poor Damage Output

Thanks to the overall skill modifier damage buffs that most adventurers received from the second anniversary update, Addis's damage output with respect to other 4 star adventurers such as Ku Hai or Su Fang, or other 5 star adventurers in general is relatively poor. He will struggle to match some of the tight damage demands that wind endgame content currently requires.

Lack of Support Utility

Besides Addis's bleed effects from his Bamboo Cutter skill, Addis struggles to provides additional utility within a fight such as consistent affliction application, dispelling, buffs or debuffs. As he is reliant on bleed, which in itself is not potent as a debuff to enemies nowadays, Addis is a purely selfish damage adventurer that struggles to be relevant with others in his position.

Dragon Recommendations

  • Gala Reborn Zephyr is the premier damage dragon for the wind element currently, providing a straight 70% passive strength boost and an additional 30% damage boost modifier to water-attuned and non-elemental enemies whenever the dragon gauge is filled by 10% for 45 seconds. 
  • Midgardsormr Zero is the next best option for wind dragons, providing a 35% increase to strength and HP, and increasing skill damage by 70% whenever the user's hit count is 15 or higher.
  • Vayu provides a straight 20% strength boost and 90% boost to skill damage modifiers to help your bleed damage output.
  • Roc is an accessible 4★ budget option for new or early game players that grants a 45% boost to strength.

Weapon Recommendations

Best Option: Arondight (Ciella's Wrath fights)

Budget Option: Chimeratech Benzoin (Water Chimera fights)

Wyrmprint Recommendations

Pair 1

Pair 2

  • Pair 1: This is the standard damage output setup, assuming that Poison and Stormlash uptime on the enemy can be consistently maintained. Either of these affliction punisher prints can be replaced with critical damage or flurry devastation prints instead when they are absent.
  • Pair 2: This setup assumes that your team has a reliable doublebuff enabler such as Templar Hope, in which his defence buffs enable the effects tied to the Brothers in Arms and Felyne Hospitality wyrmprints. The Man Unchanging wyrmprint can be swapped for a flurry strength print in the absence of poison affliction, or The Sweet Surprise if an adventurer on the team can apply Stormlash.

Shared Skill

Bamboo Cutter
Lvl 2 Deals wind damage to enemies directly ahead, and inflicts poison.
200
Lvl 3 Deals wind damage to enemies directly ahead, and inflicts poison.
300
SP Cost 5074 Iframe Medium
Unlock Materials
Cost 6 Level 1

Skills

Skill 1

Bamboo Cutter
Lvl 1 Deals wind damage to enemies directly ahead, and inflicts poison.
100
Lvl 2 Deals wind damage to enemies directly ahead, and inflicts poison.
200
Lvl 3 Deals wind damage to enemies directly ahead, and inflicts poison.
300
SP Cost 2537 Iframe Medium

Skill 2

Dignified Soul
Lvl 1 Increases the user's strength by 20% for 10 seconds. While this skill is active, Bamboo Cutter will inflict bleeding instead of poison.
100
Lvl 2 Increases the user's strength by 25% for 10 seconds. While this skill is active, Bamboo Cutter will inflict bleeding instead of poison.
200
Lvl 3 "
300
SP Cost 4877 Iframe Medium

Abilities

Ability 1

Bleeding Punisher +5%

Increases damage to bleeding enemies by 5%.

60
Upgrades To
Bleeding Punisher +8%

Increases damage to bleeding enemies by 8%.

80

Ability 2

Freeze Res +50%

Reduces susceptibility to freezing by 50%.

60
Upgrades To
Freeze Res +100%

Reduces susceptibility to freezing by 100%.

100

Ability 3

Broken Punisher +20%

Increases damage to enemies in break state by 20%.

60
Upgrades To

Co-Abilities

Strength +3%

Increases strength by 3%. Benefits your whole team.

110
Show Upgrades

Increases strength by 4%. Benefits your whole team.

Increases strength by 5%. Benefits your whole team.

Increases strength by 7%. Benefits your whole team.

Increases strength by 10%. Benefits your whole team.

Co-Ability Chain

(Wind) HP 80% = Water Res +1%

If a team member is attuned to (Wind): reduces water damage taken by them by 1% when their HP is 80% or above. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Wind): reduces water damage taken by them by 1% when their HP is 80% or above. Benefits your whole team.

If a team member is attuned to (Wind): reduces water damage taken by them by 3% when their HP is 80% or above. Benefits your whole team.

If a team member is attuned to (Wind): reduces water damage taken by them by 3% when their HP is 80% or above. Benefits your whole team.

If a team member is attuned to (Wind): reduces water damage taken by them by 5% when their HP is 80% or above. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+12

Mana x 350
STR+11

Mana x 450
HP+13

Mana x 350
STR+12
Adventurer Story Unlock

Mana x 450
HP+13

Mana x 350
Force Strike

Mana x 500
STR+12

Mana x 450
HP+13

Mana x 200

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+8

Mana x 1,550
HP+14

Mana x 1,250
STR+8

Mana x 1,549
HP+15
Adventurer Story Unlock

Mana x 1,250
STR+8

Mana x 1,550
HP+15

Mana x 1,250
STR+8

Mana x 1,550
HP+15
Adventurer Story Unlock

Mana x 1,250
STR+9

Mana x 1,550

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+17

Mana x 2,800
STR+12

Mana x 3,400
HP+17

Mana x 2,800
STR+12

Mana x 3,400
HP+17

Mana x 2,800
STR+12
Adventurer Story Unlock

Mana x 3,400
HP+18

Mana x 2,800
STR+12

Mana x 3,400

Mana Circle 4

Total Materials

Unbind Materials

Effects

HP+14

Mana x 4,000
STR+13

Mana x 5,000
Force Strike (Upgrade 2)

HP+15

Mana x 4,000
STR+14

Mana x 5,000
HP+15

Mana x 4,000
STR+14

Mana x 5,000
HP+15

Mana x 4,000