Table of Contents
- 3* Art
- 4* Art
- 5* Art
About | |
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A cheerful and devoted ninja from another land. Such joy is unusual for one in her line of work, but she also carries deep emotional wounds. Per her master's last request, she's come to the castle in search of a new person to serve. |
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CV Info - English | CV Info - Japanese |
Kelly Davidson | Reina Ueda |
Impassioned Ninja |
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Obtainable as a 3
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Character Stats
Overview
Aoi the Impassioned Ninja comes as a natural 3★ Flame Adventurer wielding a Blade. She’s notable for her great weapon type and powerful Skills, which also have low SP costs. As far as damage-dealers go, Aoi is straightforward yet effective, best suited to Imperial Onslaught and Void Zephyr due to her Sleep Res.
Strengths
Decent offensive power
Aoi’s job is to deal damage, and she’s very good at it. Her base 468 Attack is one of the highest among 3★ Adventurers and even competes with higher rarities.
Skills charge and execute quickly
Something that sets Aoi apart from her peers are her two offensive Skills. Searing Chakram is particularly good, requiring only 2630 SP and hitting for 878% damage in a large radius. Both of Aoi’s skill have very short execution times, making them easy to weave them between boss attacks.
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Weaknesses
Low survivability
Aoi’s primary weakness is her lack of survivability. She has one of the lowest base HP values at 666 and no abilities to mitigate damage. Although her fast-charging skills give her many changes to dodge, taking one or two strong hits will leave her at critical health. Aoi requires skillful dodging to get the most out of her strong kit.
No team support Skills
Aoi brings nothing to a fight beside her co-ability and damage, meaning she lacks synergy with other adventurers and requires support from others to be at her best.Â
Dragon Recommendations
- Konohana Sakyua: The skill damage dragon compliments Aoi's double damage skill set nicely.Â
- Agni/Cerberus Thanks to their 40-60% Strength boosts, the 5★ gatcha dragons are a natural choice for all damage-dealing Flame attackers.Â
- Ifrit:Â A budget choice for all flame DPS.
Weapon Recommendations
Heaven's Acuity: This is the ultimate weapon for Aoi, with a great Ability and a monster stat increase. While Aoi is far from a top-tier pick for High Dragons-- lacking the appropriate resistance and having abysmal HP-- this is the weapon of choice for maximum stat gains.
Ogreslayer Judgement:Â Coming from Void Agni, this budget choice offers crit and a defense passive.Â
Skyrender: The Flame Void 5★ blade from Void Zephyr is an excellent budget alternative to Heaven’s Acuity. While Aoi is nowhere near meta for High Midgardsormr, the Skill Prep and stat boost offered by Skyrender is still appreciated in IO or Event challenges.Â
Wyrmprint Recommendations
Pair 1
Pair 2
Aoi's kit is heavily focused around Skill Damage, so she will want to accentuate that with Wyrmprints.Â
The best print combos for AoE at this time are Heralds of Hinomoto and Jewels of the Sun, or (if you did not obtain the limited print) Resounding Rendition with Jewels of the Sun. These will improve Aoi's Skill Damage, stack Skill Haste, and throw in a Strength conditional to maximize her damage.Â
Shared Skill
Searing Chakram | ||
Lvl 2 | Deals flame damage to surrounding enemies. Burned foes take extra damage. | 200 |
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Lvl 3 | Deals flame damage to surrounding enemies. Burned foes take extra damage. | 300 |
Lvl 4 | Deals flame damage to surrounding enemies, and inflicts burn. Burned foes take extra damage. |
SP Cost | 5260 | Iframe | Short |
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Unlock Materials |
Flame Tome x5
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Cost | 5 | Level | 1 |
Skills
Skill 1
Searing Chakram | ||
Lvl 1 | Deals flame damage to surrounding enemies. Burned foes take extra damage. | 100 |
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Lvl 2 | Deals flame damage to surrounding enemies. Burned foes take extra damage. | 200 |
Lvl 3 | Deals flame damage to surrounding enemies. Burned foes take extra damage. | 300 |
Lvl 4 | Deals flame damage to surrounding enemies, and inflicts burn. Burned foes take extra damage. |
SP Cost | 2630 | Iframe | Short |
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Skill 2
Foliage Flare | ||
Lvl 1 | Deals flame damage to enemies in a line. Burned foes take extra damage. | 100 |
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Lvl 2 | Deals flame damage to enemies in a line. Burned foes take extra damage. | 200 |
Lvl 3 | Deals flame damage to enemies in a line, and inflicts burn. Burned foes take extra damage. | 300 |
SP Cost | 5280 | Iframe | Short |
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Abilities
Ability 1
Overdrive Punisher +5%
Increases damage to enemies in overdrive state by 5%. |
40
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Upgrades To | |
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Overdrive Punisher +8%
Increases damage to enemies in overdrive state by 8%. |
60
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Upgrades To | |
Overdrive Punisher +15%
Increases damage to enemies in overdrive state by 15%. |
120
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Ability 2
Sleep Res +25%
Reduces susceptibility to sleep by 25%. |
40 |
Upgrades To | |
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Sleep Res +50%
Reduces susceptibility to sleep by 50%. |
60 |
Upgrades To | |
Potent Sleep Res +50%
Reduces susceptibility to sleep by 50%. When the user is hit by an attack that would have put them to sleep, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. |
100
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Ability 3
Sleep Res +25%
Reduces susceptibility to sleep by 25%. |
40 |
Upgrades To | |
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Sleep Res +50%
Reduces susceptibility to sleep by 50%. |
60 |
Co-Abilities
Strength +1%
Increases strength by 1%. Benefits your whole team. |
50 |
Show Upgrades
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Increases strength by 3%. Benefits your whole team. |
Increases strength by 5%. Benefits your whole team. |
Increases strength by 7%. Benefits your whole team. |
Increases strength by 10%. Benefits your whole team. |
Co-Ability Chain
(Flame) Burn = User Wind Res +3%
If a team member is attuned to (Flame): reduces wind damage taken by them by 3% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Flame): reduces wind damage taken by them by 3% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Flame): reduces wind damage taken by them by 4% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Flame): reduces wind damage taken by them by 4% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Flame): reduces wind damage taken by them by 5% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5
- 6