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Bellina

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Table of Contents

Character Tier

About

A woman with a lust for combat who was given a dragon's power by the shadowy Syndicate. She bears no hatred for the group, instead choosing to bask in her new abilities—even if they do occasionally run berserk.

CV Info - English CV Info - Japanese
Aria DeMaris Mariya Ise
Shadow
Dagger
Attack
Renegade Spitfire
Obtainable as a 5

Character Stats

MAX HP 757
MAX STR 501

Overview

Bellina premieres as the star of Scars of the Syndicate: Part 1. Like fellow daredevils Natalie and Valentine’s Addis, Bellina is right at home with her health bar blinking red. A pioneer of the Dragondrive gauge, Bellina cannot shapeshift, but gains a unique skill charging system. Upon filling, this gauge becomes ammunition for Renegade Descent, enabling multiple Skill 1 casts in succession. 

But aside from the obvious dangers that follow playing at low HP, Bellina’s main weakness is her lack of a dedicated home. No Paralysis immunity/Poison kit and a stacked Shadow roster mean that slots on both High Jupiter and Kai Yan teams are tough sells.

Strengths

High Risk, High Reward 

Bellina’s kit comes online with below 30% HP, granting multiple boosts to STR, skill damage, and attack rate. When paired with a full gauge, Bellina can sustain ridiculous windows of burst damage.

Self-Maintenance 

Bellina doesn’t need to tank damage to drop into her comfort zone. Even if healed to just above optimal range, Renegade Gambit can safely return her to a functional HP level.

Weaknesses

No Paralysis Res 

High Jupiter’s Trial is off limits. Several instances of unavoidable damage only serve to exacerbate Bellina’s lack of Paralysis immunity. 

Risky Playstyle 

Bellina must hide behind a 75% DEF boost while her dragondrive is active. Otherwise, a single hit in endgame content is often lethal. Furthermore, receiving well-intentioned heals will actually lower her DPS due to her inverted HP threshold.

Dragon Recommendations

Andromeda complements Bellina’s playstyle to a T. 

Fatalis has no downsides since Bellina cannot Shapeshift and incur the Curse.

Marishiten is a reliable bump to raw STR, actually beating out Shinobi in damage.

Juggernaut is an accessible budget option that still gets the job done. 

Weapon Recommendations

Budget option: Dark Sacrifice

Wyrmprint Recommendations

Pair 1

Pair 1: As most Wyrmprints feature HP conditionals, Bellina's options are rather limited. Luckily, HttH synergizes perfectly with Dagger users. Other options could be Resilient Offense picks such as Dear Diary or The Synthetic Dragon

Skills

Skill 1

Renegade Descent
Lvl 1 Deals shadow damage to the target and nearby enemies. Damage will be increased as the user's HP decreases. If this skill is used during dragondrive, a variant called Renegade Dragonfall will be used instead. Renegade Dragonfall deals shadow damage to multiple targets and enemies near those targets, and dispels one buff from each. Damage will be increased as the user's HP decreases. Using this skill will consume 25% of the user's dragondrive gauge, but fills 100% of this skill's skill gauge after use.
100
Lvl 2 Deals shadow damage to the target and nearby enemies. Damage will be increased as the user's HP decreases. If this skill is used during dragondrive, a variant called Renegade Dragonfall will be used instead. Renegade Dragonfall deals shadow damage to multiple targets and enemies near those targets, and dispels one buff from each. Damage will be increased as the user's HP decreases. Using this skill will consume 25% of the user's dragondrive gauge, but fills 100% of this skill's skill gauge after use.
200
Lvl 3 Deals shadow damage to the target and nearby enemies. Damage will be increased as the user's HP decreases. If this skill is used during dragondrive, a variant called Renegade Dragonfall will be used instead. Renegade Dragonfall deals shadow damage to multiple targets and enemies near those targets, and dispels one buff from each. Damage will be increased as the user's HP decreases. Using this skill will consume 25% of the user's dragondrive gauge, but fills 100% of this skill's skill gauge after use.
300
SP Cost 2719 Iframe Medium

Skill 2

Renegade Gambit
Lvl 1 Fills 30% of the user's dragondrive gauge. If the user's HP is above 30% of max HP, reduces their HP to 30% of max HP and fills the dragondrive gauge relative to the amount of HP that was lost. If this skill is used during dragondrive, a variant called Renegade Shadowblaze will be used instead. If the user's HP is above 30% of max HP, Renegade Shadowblaze reduces their HP to 30% of max HP and deals shadow damage to enemies directly ahead. Damage will be increased as the user's HP decreases. Using Renegade Shadowblaze will consume all of the user's dragondrive gauge.
100
Lvl 2 Fills 40% of the user's dragondrive gauge. If the user's HP is above 30% of max HP, reduces their HP to 30% of max HP and fills the dragondrive gauge relative to the amount of HP that was lost. If this skill is used during dragondrive, a variant called Renegade Shadowblaze will be used instead. If the user's HP is above 30% of max HP, Renegade Shadowblaze reduces their HP to 30% of max HP and deals shadow damage to enemies directly ahead. Damage will be increased as the user's HP decreases. Using Renegade Shadowblaze will consume all of the user's dragondrive gauge.
200
Lvl 3
300
SP Cost 7338 Iframe Medium

Abilities

Ability 1

Renegade Queen I

Grants the user a dragondrive gauge, and changes the shapeshift button into a dragondrive button. Tapping this button activates their dragondrive. During dragondrive, the user's standard attacks and force strikes will be changed, damage will be increased as the user's HP decreases, and standard attacks and force strikes will fill the user's dragondrive gauge. While dragondrive is active, the user's skill damage will be increased by 30%, and defense will be increased by 50%.

80
Upgrades To
Renegade Queen II

Grants the user a dragondrive gauge, and changes the shapeshift button into a dragondrive button. Tapping this button activates their dragondrive. During dragondrive, the user's standard attacks and force strikes will be changed, damage will be increased as the user's HP decreases, and standard attacks and force strikes will fill the user's dragondrive gauge. While dragondrive is active, the user's skill damage will be increased by 35%, and defense will be increased by 75%.

100

Ability 2

Blindness Res +50%

Reduces susceptibility to blindness by 50%.

60
Upgrades To
Blindness Res +100%

Reduces susceptibility to blindness by 100%.

100

Ability 3

HP Below 30% = Strength & Attack Rate II

Increases strength by 15% and attack rate by 10% when HP is 30% or below.

80
Upgrades To
HP Below 30% = Strength & Attack Rate III

Increases strength by 20% and attack rate by 10% when HP is 30% or below.

100

Co-Abilities

Critical Rate +5%

Increases critical rate by 5%. Benefits your whole team.

170
Show Upgrades

Increases critical rate by 6%. Benefits your whole team.

Increases critical rate by 7%. Benefits your whole team.

Increases critical rate by 8%. Benefits your whole team.

Increases critical rate by 10%. Benefits your whole team.

Co-Ability Chain

(Shadow) HP Below 30% = Light Res +5%

If a team member is attuned to (Shadow): reduces light damage taken by them by 5% when their HP is 40% or below. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Shadow): reduces light damage taken by them by 6% when their HP is 40% or below. Benefits your whole team.

If a team member is attuned to (Shadow): reduces light damage taken by them by 7% when their HP is 40% or below. Benefits your whole team.

If a team member is attuned to (Shadow): reduces light damage taken by them by 8% when their HP is 40% or below. Benefits your whole team.

If a team member is attuned to (Shadow): reduces light damage taken by them by 10% when their HP is 40% or below. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+10

Mana x 450
STR+8

Mana x 550
HP+10

Mana x 450
STR+9

Mana x 550
HP+11
Adventurer Story Unlock

Mana x 450
STR+9

Mana x 550
Force Strike

Mana x 650
HP+11

Mana x 450
STR+9

Mana x 550

Mana Circle 2

Total Materials

Unbind Materials

Effects

HP+12

Mana x 1,550
STR+10

Mana x 1,950
HP+12

Mana x 1,550
STR+10
Adventurer Story Unlock

Mana x 1,950
HP+12

Mana x 1,550
STR+10

Mana x 1,950
HP+12

Mana x 1,550
STR+10
Adventurer Story Unlock

Mana x 1,950
HP+13

Mana x 1,550

Mana Circle 3

Total Materials

Unbind Materials

Effects

STR+12

Mana x 4,000
HP+24

Mana x 3,200
STR+12

Mana x 4,000
HP+24
Adventurer Story Unlock

Mana x 3,200
STR+12

Mana x 4,000
HP+24

Mana x 3,200
STR+12

Mana x 4,000

Mana Circle 4

Total Materials

Unbind Materials

Effects

HP+15

Mana x 5,000
STR+13

Mana x 6,200
Force Strike (Upgrade 2)

HP+15

Mana x 5,000
STR+13

Mana x 6,200
HP+15

Mana x 5,000
STR+14

Mana x 6,200
HP+16

Mana x 5,000