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Emma

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Character Tier

About

A sunny cheerleader who rallies the competitors in Apollonia. She sees cheering as her life's work, and travels the world carrying it out. Anytime she's unable to cheer, she tends to feel rather low.

CV Info - English CV Info - Japanese
Rachel McFly Aoi Yuki
Flame
Lance
Support
Encouraging Cheerleader
Obtainable as a 4

Character Stats

MAX HP 765
MAX STR 471

Overview

The Encouraging Cheerleader embodies the role of a true support, forsaking personal damage to provide a slew of team buffs. Serving as Flame’s version of Noelle / Elisanne, Emma plays even further into her supportive role by padding her team’s survivability. Vigorous Defense is an excellent accessory Skill that rounds out Emma’s status as a team player and booster of team spirit.  

Strengths

Powerful Strength Buff 

Emma’s claim to fame, Pom-pom Pump, is potent, low cost, and long lasting. 

Robust Peripheral Support

Although innate Buff Time and a potent Strength buff alone would make Emma a great adventurer, her secondary buffs add icing on the cake. Emma offers Primed Strength, a %HP shield, and another Doublebuff source for Ramona.

Weaknesses

Nonexistent Individual Damage 

The absence of attack Skills places higher priority on having strong teammates that will put her support buffs to good use.

Squishy 

Despite her defensive utility, Emma’s lack of Stun immunity leaves her little room for error when tackling High Midgardsormr’s Trial.

Only Buffs Flame units

Mirroring Noelle, Emma is only relevant within her element and cannot be flexed to other content.  

Dragon Recommendations

Gala Mars: With the ability to provide his own strength buff and instantly charge Emma's skills, Gala Mars is the best for her. 

Phoenix: Often, Emma can act as a pseudo healer by shifting to Phoenix and healing her allies. Since her personal damage is basically non-existant, this isn't much of a DPS loss. 

Ifrit is easily unbound and provides a usable level of Strength. 

Weapon Recommendations

Budget Option: Ironside Lance

Wyrmprint Recommendations

Pair 1

Pair 1: Buff Time and Skill Haste are the cornerstones of any support unit. Bellathorna is a suitable budget pick. 

Shared Skill

Pom-pom Pump
Lvl 2 Increases the strength of flame-attuned adventurers in the team by 20% for 15 seconds.
200
Lvl 3 Increases the strength of flame-attuned adventurers in the team by 25% for 15 seconds.
300
SP Cost 14122 Iframe Long
Unlock Materials
Cost 6 Level 1

Skills

Skill 1

Pom-pom Pump
Lvl 1 Increases the strength of flame-attuned adventurers in the team by 15% for 15 seconds.
100
Lvl 2 Increases the strength of flame-attuned adventurers in the team by 20% for 15 seconds.
200
Lvl 3 Increases the strength of flame-attuned adventurers in the team by 25% for 15 seconds.
300
SP Cost 3817 Iframe Long

Skill 2

Vigorous Defense
Lvl 1 Increases the defense of flame-attuned adventurers in the team by 10% for 15 seconds, and grants them a one-use shield that nullifies damage less than 20% of the user's maximum HP. This does not stack with any other shields.
100
Lvl 2 Increases the defense of flame-attuned adventurers in the team by 15% for 15 seconds, and grants them a one-use shield that nullifies damage less than 25% of the user's maximum HP. This does not stack with any other shields.
200
Lvl 3 "
300
SP Cost 9154 Iframe Long

Abilities

Ability 1

Buff Skill Time +20%

Increases duration of buff skills by 20%.

60
Upgrades To
Buff Skill Time +25%

Increases duration of buff skills by 25%.

80

Ability 2

Sleep Res +50%

Reduces susceptibility to sleep by 50%.

60
Upgrades To
Sleep Res +100%

Reduces susceptibility to sleep by 100%.

100

Ability 3

Primed Strength +5%

Increases the strength of the adventurer you are currently controlling by 5% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds.

60
Upgrades To

Co-Abilities

HP +7%

Increases HP by 7%. Benefits your whole team.

110
Show Upgrades

Increases HP by 8%. Benefits your whole team.

Increases HP by 9%. Benefits your whole team.

Increases HP by 12%. Benefits your whole team.

Increases HP by 15%. Benefits your whole team.

Co-Ability Chain

(Flame) HP Below 40% = Strength +10%

If a team member is attuned to (Flame): increases their strength by 10% when their HP is 40% or below. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Flame): increases their strength by 10% when their HP is 40% or below. Benefits your whole team.

If a team member is attuned to (Flame): increases their strength by 12% when their HP is 40% or below. Benefits your whole team.

If a team member is attuned to (Flame): increases their strength by 12% when their HP is 40% or below. Benefits your whole team.

If a team member is attuned to (Flame): increases their strength by 14% when their HP is 40% or below. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+13

Mana x 350
STR+11

Mana x 450
HP+13

Mana x 350
STR+11
Adventurer Story Unlock

Mana x 450
HP+13

Mana x 350
Force Strike

Mana x 500
STR+11

Mana x 450
HP+14

Mana x 200

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+7

Mana x 1,550
HP+15

Mana x 1,250
STR+7

Mana x 1,549
HP+15
Adventurer Story Unlock

Mana x 1,250
STR+8

Mana x 1,550
HP+16

Mana x 1,250
STR+8

Mana x 1,550
HP+16
Adventurer Story Unlock

Mana x 1,250
STR+8

Mana x 1,550

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+18

Mana x 2,800
STR+11

Mana x 3,400
HP+18

Mana x 2,800
STR+11

Mana x 3,400
HP+18

Mana x 2,800
STR+11
Adventurer Story Unlock

Mana x 3,400
HP+19

Mana x 2,800
STR+12

Mana x 3,400

Mana Circle 4

Total Materials

Unbind Materials

Effects

HP+15

Mana x 4,000
STR+12

Mana x 5,000
Force Strike (Upgrade 2)

HP+15

Mana x 4,000
STR+13

Mana x 5,000
HP+16

Mana x 4,000
STR+13

Mana x 5,000
HP+16

Mana x 4,000