Table of Contents
About | |
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One of the princesses of the Ice Kingdom Nifl. She met Alfonse when fleeing her country after it was conquered. She's kind-hearted, loves her family, and believes in honoring debts—but she also despises those who ruined her home. |
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CV Info - English | CV Info - Japanese |
Heather Watson | Rie Takahashi |
Princess of Ice |
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Obtainable as a 5
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Character Stats
Overview
Hailing from the Kingdom of Nifl, Fjorm Princess of Ice comes to us as a Water Lance user. With 100% Skill Prep, Fjorm joins the Freeze Cheese club thanks to an upgraded Frigid Smash inflicting both Freeze and Frostbite. However, Ice Mirror is the real distinguisher here, rooting Fjorm in place and reflecting back damage with a vengeance. If timed correctly around predictable damage, this can carve away huge chunks of HP against bosses such as High Brunhilda, and with Ice Mirror gaining spell vamp, Fjorm's risk factor drops significantly.
Strengths
Unique Active Skills
Frigid Smash packs both Freeze and Frostbite, making Fjorm relevant across all Water content. Ice Mirror can also be timed around High Brunhilda's Scorching Blast to return massive damage.
Self Sustaining
Ice Mirror now has a spell vamp element, recovering almost a third of Fjorm's HP when capped. Although it won't cover 1-shots, Fjorm won't be as big a burden on her party's healer. Last Bravery has also gained an extra charge, adding another piece of accident forgiveness.
Weaknesses
Risky Playstyle
Fjorm's kit requires her to get dangerously low for maximum effect. A miscalculation on the player's part can end in death instead of a huge Ice Mirror or Last Bravery trigger.
Fierce Competition
Between Xainfried, Elisanne, and now Gauld, the Water Lance slot is highly contested, especially since Elisanne is free. Furthermore, there is no shortage of Frostbite inflictors atop the Water roster.
Dragon Recommendations
Siren is the strongest choice to enhance both of Fjorm's attack skills.
Leviathan/DY!Jeanne: These are good secondaries for DPS, with Leviathan more coveted for his Bog.
Vodyanoy: A budget 4★ option with a good strength boost.
Weapon Recommendations
Budget option:Â Abyssal Prize
Wyrmprint Recommendations
Pair 1
Pair 2
Pair 1: General purpose offense set for Frostbiters.Â
Pair 2: A relic from the old days. Enables 4 Fjorms to speedrun standard High Brunhilda's Trials.Â
Shared Skill
Frigid Smash | ||
Lvl 2 | Deals water damage to enemies directly ahead, and inflicts freeze. Frostbitten foes take extra damage. | 200 |
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Lvl 3 | Deals water damage to enemies directly ahead, and inflicts freeze. Frostbitten foes take extra damage. | 300 |
Lvl 4 | Deals water damage to enemies directly ahead, and inflicts both frostbite and freeze. Frostbitten foes take extra damage. |
SP Cost | 5476 | Iframe | Long |
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Unlock Materials |
Water Tome x6
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Cost | 6 | Level | 1 |
Skills
Skill 1
Frigid Smash | ||
Lvl 1 | Deals water damage to enemies directly ahead. Frostbitten foes take extra damage. | 100 |
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Lvl 2 | Deals water damage to enemies directly ahead, and inflicts freeze. Frostbitten foes take extra damage. | 200 |
Lvl 3 | Deals water damage to enemies directly ahead, and inflicts freeze. Frostbitten foes take extra damage. | 300 |
Lvl 4 | Deals water damage to enemies directly ahead, and inflicts both frostbite and freeze. Frostbitten foes take extra damage. |
SP Cost | 2738 | Iframe | Long |
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Skill 2
Ice Mirror | ||
Lvl 1 | Summons "Ice Mirror," then deals water damage to the target and nearby enemies. Additional bonus damage will be dealt relative to the damage taken while "Ice Mirror" is active. | 100 |
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Lvl 2 | Summons "Ice Mirror," then deals water damage to the target and nearby enemies. Additional bonus damage will be dealt relative to the damage taken while "Ice Mirror" is active. | 200 |
Lvl 3 | Summons "Ice Mirror," then deals water damage to the target and nearby enemies. Additional bonus damage will be dealt relative to the damage taken while "Ice Mirror" is active. Also restores 8% of the damage inflicted as HP to the user. This recovery caps at 30% of their maximum HP. | 300 |
SP Cost | 4548 | Iframe | Medium |
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Abilities
Ability 1
Last Bravery I
Increases the entire team's strength by 20% and defense by 30% for 15 seconds when the user's HP drops to 30% (once per quest). |
70
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Upgrades To | |
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Last Bravery II
Increases the entire team's strength by 30% and defense by 40% for 15 seconds when the user's HP drops to 30% (once per quest). |
100
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Upgrades To | |
Last Bravery III
Increases the entire team's strength by 30% and defense by 40% for 15 seconds when the user's HP drops to 30% (twice per quest). After activating, this ability will not activate again for 15 seconds. |
120
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Ability 2
Burn Res +50%
Reduces susceptibility to burning by 50%. |
60 |
Upgrades To | |
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Burn Res +100%
Reduces susceptibility to burning by 100%. |
100 |
Upgrades To | |
Potent Burn Res +100%
Reduces susceptibility to burning by 100%. When the user is hit by an attack that would have inflicted burning on them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. |
120
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Ability 3
Skill Prep +75%
Fills 75% of skill gauges at the start of quests. |
80 |
Upgrades To | |
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Skill Prep +100%
Fills 100% of skill gauges at the start of quests. |
100 |
Upgrades To | |
Skill Prep +100% & Skill Charge
Fills 100% of skill gauges at the start of quests. Using a skill fills skill gauges by 5%. |
120
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Co-Abilities
HP +9%
Increases HP by 9%. Benefits your whole team. |
170 |
Show Upgrades
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Increases HP by 10%. Benefits your whole team. |
Increases HP by 12%. Benefits your whole team. |
Increases HP by 13%. Benefits your whole team. |
Increases HP by 15%. Benefits your whole team. |
Co-Ability Chain
(Water) Frostbite = User Strength +6%
If a team member is attuned to (Water): increases their strength by 6% for 15 seconds when they successfully inflict an enemy with frostbite. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Water): increases their strength by 7% for 15 seconds when they successfully inflict an enemy with frostbite. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Water): increases their strength by 8% for 15 seconds when they successfully inflict an enemy with frostbite. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Water): increases their strength by 9% for 15 seconds when they successfully inflict an enemy with frostbite. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Water): increases their strength by 13% for 15 seconds when they successfully inflict an enemy with frostbite. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5
- 6