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Fleur

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Table of Contents

Character Tier

About

A sylvan girl who loves to paint. Endlessly curious, she aspires to leave the forest to further her artistic studies, and ultimately dreams of pioneering a new style of art that fuses human and sylvan culture.

CV Info - English CV Info - Japanese
Christine Ivsak Yumiri Hanamori
Light
Dagger
Attack
Budding Artist
Obtainable as a 4

Character Stats

MAX HP 740
MAX STR 481

Overview

Fleur is a Curse-immune Light Dagger user and the featured 4★ of the Hunt for Harmony. Similar to her predecessor, Fritz, the Budding Artist moves away from Daggers’ traditional Crit emphasis and focuses on attack Skills and afflictions. Paralysis is a powerful affliction that most Shadow enemies are susceptible to, and Fleur capitalizes with frequent applications and Paralysis Punisher. Crucially, Fleur’s arrival adds a fourth Curse-immune weapon class to round out eventual High Zodiark teams.

Strengths

High Skill Uptime

Palette Punch is the first Skill in Dragalia to fully charge another Skill on cast, enabling quick-fire double-casts of Captivating Canvas. Built-in Skill Haste contributes to the rapid cycling and all but ensures that Skill Shift will reach Phase III successfully.
 

Powerful Burst Damage

Captivating Canvas double-casts, 25% STR steroid, and Paralysis Punisher grant substantial power spikes to otherwise constant DPS.
 

Curse Immunity

The ideal resistance for a Skill-oriented adventurer. Fleur also populates the fourth slot of Zodiark teams, which were previously composed of only Lance, Staff, and Wand users.

Weaknesses

Gated by HP and Paralysis

Paralysis Punisher and Skill Haste comprise a large part of Fleur’s kit. Failure to Paralyze enemies or remain healthy will cause Fleur’s damage to stagnate since her basic attacks lack the staying power of traditional Crit Dagger users.

Fragile

A melee adventurer with a low HP pool is especially vulnerable. Fleur must rely on her Skill i-frames and mobility to stay effective.

Dragon Recommendations

  • Cupid and Lindworm grant the highest boost to raw damage.
  • Gilgamesh, Liger and Halloween Silke provide survivability without sacrificing power.  
  • Jupiter, Astral Imp, Hinata, and Shishimai are usable budget options.

Weapon Recommendations

Budget Option: Dreamer's Greatsword

Wyrmprint Recommendations

Pair 1

Pair 2

Pair 1: General Dagger setup that capitalizes on their rapid Combo stacking. 

Pair 2: THA is best for clearing high density content like Imperial Onslaught. 

Shared Skill

Captivating Canvas
Lvl 2 Deals light damage to enemies directly ahead, and inflicts paralysis. Paralyzed foes take extra damage. Activates "Skill Shift" if the attack connects. Phase II increases paralysis's success rate, while Phase III restores HP to all allies.
200
Lvl 3 Deals light damage to enemies directly ahead, and inflicts paralysis. Paralyzed foes take extra damage. Activates "Skill Shift" if the attack connects. Phase II increases paralysis's success rate, while Phase III restores HP to all allies.
300
SP Cost 11129 Iframe Long
Unlock Materials
Cost 6 Level 1

Skills

Skill 1

Captivating Canvas
Lvl 1 Deals light damage to enemies directly ahead, and inflicts paralysis. Paralyzed foes take extra damage. Activates "Skill Shift" if the attack connects. Phase II increases paralysis's success rate, while Phase III restores HP to all allies.
100
Lvl 2 Deals light damage to enemies directly ahead, and inflicts paralysis. Paralyzed foes take extra damage. Activates "Skill Shift" if the attack connects. Phase II increases paralysis's success rate, while Phase III restores HP to all allies.
200
Lvl 3 Deals light damage to enemies directly ahead, and inflicts paralysis. Paralyzed foes take extra damage. Activates "Skill Shift" if the attack connects. Phase II increases paralysis's success rate, while Phase III restores HP to all allies.
300
SP Cost 3478 Iframe Long

Skill 2

Palette Punch
Lvl 1 Immediately readies the Captivating Canvas skill for use, and increases the user's strength by 20% for 5 seconds.
100
Lvl 2 Immediately readies the Captivating Canvas skill for use, and increases the user's strength by 25% for 5 seconds.
200
Lvl 3 "
300
SP Cost 5934 Iframe Medium

Abilities

Ability 1

HP 70% = Skill Haste +6%

Increases skill gauge fill rate by 6% when HP is 70% or above.

60
Upgrades To
HP 70% = Skill Haste +8%

Increases skill gauge fill rate by 8% when HP is 70% or above.

80

Ability 2

Curse Res +50%

Reduces susceptibility to curses by 50%.

60
Upgrades To
Curse Res +100%

Reduces susceptibility to curses by 100%.

100

Ability 3

Paralyzed Punisher +20%

Increases damage to paralyzed enemies by 20%.

60
Upgrades To

Co-Abilities

Critical Rate +3%

Increases critical rate by 3%. Benefits your whole team.

110
Show Upgrades

Increases critical rate by 4%. Benefits your whole team.

Increases critical rate by 5%. Benefits your whole team.

Increases critical rate by 7%. Benefits your whole team.

Increases critical rate by 10%. Benefits your whole team.

Co-Ability Chain

(Light) Paralysis = User Shadow Res +3%

If a team member is attuned to (Light): reduces shadow damage taken by them by 3% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Light): reduces shadow damage taken by them by 3% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Light): reduces shadow damage taken by them by 5% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Light): reduces shadow damage taken by them by 5% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Light): reduces shadow damage taken by them by 7% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+13

Mana x 350
STR+11

Mana x 450
HP+13

Mana x 350
STR+11
Adventurer Story Unlock

Mana x 450
HP+13

Mana x 350
Force Strike

Mana x 500
STR+11

Mana x 450
HP+13

Mana x 200

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+7

Mana x 1,550
HP+15

Mana x 1,250
STR+8

Mana x 1,549
HP+15
Adventurer Story Unlock

Mana x 1,250
STR+8

Mana x 1,550
HP+15

Mana x 1,250
STR+8

Mana x 1,550
HP+15
Adventurer Story Unlock

Mana x 1,250
STR+8

Mana x 1,550

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+17

Mana x 2,800
STR+11

Mana x 3,400
HP+18

Mana x 2,800
STR+11

Mana x 3,400
HP+18

Mana x 2,800
STR+12
Adventurer Story Unlock

Mana x 3,400
HP+18

Mana x 2,800
STR+12

Mana x 3,400

Mana Circle 4

Total Materials

Unbind Materials

Effects

HP+15

Mana x 4,000
STR+13

Mana x 5,000
Force Strike (Upgrade 2)

HP+15

Mana x 4,000
STR+13

Mana x 5,000
HP+15

Mana x 4,000
STR+13

Mana x 5,000
HP+15

Mana x 4,000