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Gala Elisanne

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Table of Contents

Character Tier

About

The Grand Paladyn serves as a model and leader to all other Paladyns—and Elisanne finds herself the youngest ever to be appointed to the position. Clad in white armor blessed over several months, Elisanne decisively faces the Goddess's foes.

CV Info - English CV Info - Japanese
Alison Wandzura Saori Hayami
Water
Axe
Attack
Godly Guide
Obtainable as a 5

Character Stats

MAX HP 893
MAX STR 618

Overview

Gala Elisanne takes up the mantle of Grand Paladyn and Gala Dragalia’s first Water adventurer. In contrast to her mobile, long-range base form, Gala Elisanne trades her Lance for an Axe and gains even more support capabilities. Knockback immunity is functionally innate and allows her to complete basic attack chains uninterrupted. Although an Axe is more unwieldy than her previous Lance, Gala Elisanne's shield and Flame Res are invaluable when facing high-pressure endgame content.

Strengths

Robust Support 

Like her base form, Elisanne’s claim to fame is her potent, teamwide STR buff. In tandem with Jiang Ziya, 30 seconds of Flame Res and a %HP shield add some wiggle room when facing High Brunhilda.

Dual Immunity 

Elisanne is viable in all Flame content, requiring no additional Wyrmprints to enter High Brunhilda’s Trial. 

Weaknesses

Skill Uptime 

Axe users have the lowest SP gains in the game, a fact compounded by the independently charging nature of Celestial Ascent. Since Gala Elisanne no longer packs innate Buff Time, Holy Accord’s effects will be felt less than Brave Bastion’s. 

Dragon Recommendations

Gaibhne & Creidhne slash Eli's high SP costs by a permanent 35%. 

Halloween Maritimus sacrifices damage entirely in favor of support. 

Leviathan offers a 60% STR boost for consistent neutral DPS. 

Vodyanoy is a suitable budget pick, providing 45% STR when fully unbound. 

Weapon Recommendations

Since her personal DPS doesn't matter, G!Elisanne's can also use Jagged Rainstorm for it's 50% Skill Prep. 

Budget option: Grand Seadragon

Wyrmprint Recommendations

Pair 1

Maximizes skill haste and buff time, with Bow's Boon (3) and Staff's Boon (2) as bonuses.

Shared Skill

Holy Accord
Lvl 2 Increases the strength of water-attuned adventurers in the team.
200
Lvl 3 Increases the strength of water-attuned adventurers in the team.
300
Lvl 4 Increases the strength of water-attuned adventurers in the team, and grants them the "Holy Accord" effect.
SP Cost 15360 Iframe Medium
Unlock Materials
Cost 6 Level 1

Skills

Skill 1

Holy Accord
Lvl 1 Increases the strength of water-attuned adventurers in the team.
100
Lvl 2 Increases the strength of water-attuned adventurers in the team.
200
Lvl 3 Increases the strength of water-attuned adventurers in the team.
300
Lvl 4 Increases the strength of water-attuned adventurers in the team, and grants them the "Holy Accord" effect.
SP Cost 4377 Iframe Medium

Skill 2

Celestial Ascent
Lvl 1 Deals damage to enemies directly ahead, increases the user's energy level, increases the entire team's flame resistance, and grants all teammates a shield. The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically during Divine Revelation. When the user is not under the effects of Divine Revelation, attacking enemies will still fill the gauge, but it will decrease automatically over time unless the gauge is already completely filled.
100
Lvl 2 Deals damage to enemies directly ahead, increases the user's energy level, increases the entire team's flame resistance, and grants all teammates a shield. The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically during Divine Revelation. When the user is not under the effects of Divine Revelation, attacking enemies will still fill the gauge, but it will decrease automatically over time unless the gauge is already completely filled.
200
Lvl 3 Deals damage to enemies directly ahead, increases the user's energy level, increases the entire team's flame resistance, grants all teammates a shield, and grants the user a strength amp. After this amp is granted, this skill will not grant it again for 30 seconds. The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically during Divine Revelation. When the user is not under the effects of Divine Revelation, attacking enemies will still fill the gauge, but it will decrease automatically over time unless the gauge is already completely filled.
300
SP Cost 38400 Iframe Medium

Abilities

Ability 1

Divine Oath I

Elisanne will gain the "Divine Revelation" effect for 12 seconds if any of the following occurs: her force strike connects, she uses a skill, or she executes a 10-hit combo. This effect cannot stack, and when it is active, Elisanne will be immune to knockback.

80
Upgrades To
Divine Oath II

Elisanne will gain the "Divine Revelation" effect for 13 seconds if any of the following occur: her force strike connects, she uses a skill, or she executes a 10-hit combo. This effect cannot stack, and when it is active, Elisanne will be immune to knockback.

100
Upgrades To
Divine Oath III

Elisanne will gain the "Divine Revelation" effect for 13 seconds if any of the following occur: her force strike connects, she uses a skill, or she executes a 10-hit combo. This effect cannot stack and, when it is active, Elisanne's defense will be increased by 20% and she will be immune to knockback.

120

Ability 2

Heaven's Shield I

Reduces susceptibility to burning and stun by 50%.

80
Upgrades To
Heaven's Shield II

Reduces susceptibility to burning and stun by 100%.

100
Upgrades To
Heaven's Shield III

Reduces susceptibility to burning and stun by 100%. When Elisanne is hit by an attack that would have inflicted burning on her or stunned her, her strength is increased by 15% for 10 seconds. This increase will not stack, and, after activating, this buff cannot be activated again by the same affliction for 15 seconds.

120

Ability 3

Primed Strength +8%

Increases the strength of the adventurer you are currently controlling by 8% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds.

80
Upgrades To
Primed Strength +10%

Increases the strength of the adventurer you are currently controlling by 10% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds.

100
Upgrades To
Primed Strength +15%

Increases the strength of the adventurer you are currently controlling by 15% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds.

100

Co-Abilities

Defense +9%

Increases defense by 9%. Benefits your whole team.

170
Show Upgrades

Increases defense by 10%. Benefits your whole team.

Increases defense by 11%. Benefits your whole team.

Increases defense by 12%. Benefits your whole team.

Increases defense by 15%. Benefits your whole team.

Co-Ability Chain

(Water) Combo Time I

If a team member is attuned to (Water): extends the window between them hitting an enemy and the combo counter resetting by one second. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Water): extends the window between them hitting an enemy and the combo counter resetting by 1.2 seconds. Benefits your whole team.

If a team member is attuned to (Water): extends the window between them hitting an enemy and the combo counter resetting by 1.5 seconds. Benefits your whole team.

If a team member is attuned to (Water): extends the window between them hitting an enemy and the combo counter resetting by two seconds. Benefits your whole team.

If a team member is attuned to (Water): extends the window between them hitting an enemy and the combo counter resetting by 2.5 seconds. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+13

Mana x 450
STR+12

Mana x 550
HP+13

Mana x 450
STR+12
Adventurer Story Unlock

Mana x 550
HP+13

Mana x 450
Force Strike

Mana x 650
STR+12

Mana x 550
HP+13

Mana x 450

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+8

Mana x 1,950
HP+15

Mana x 1,550
STR+8

Mana x 1,950
HP+15
Adventurer Story Unlock

Mana x 1,550
STR+8

Mana x 1,950
HP+15

Mana x 1,550
STR+9

Mana x 1,950
HP+15
Adventurer Story Unlock

Mana x 1,550
STR+9

Mana x 1,950

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+17

Mana x 3,200
STR+16

Mana x 4,000
HP+18

Mana x 3,200
STR+16
Adventurer Story Unlock

Mana x 4,000
HP+18

Mana x 3,200
STR+17

Mana x 4,000
HP+18

Mana x 3,200

Mana Circle 4

Total Materials

Unbind Materials

Effects

STR+10

Mana x 6,200
HP+20

Mana x 5,000
Force Strike (Upgrade 2)

STR+10

Mana x 6,200
HP+20

Mana x 5,000
STR+11

Mana x 6,200
HP+20

Mana x 5,000
STR+11

Mana x 6,200

Mana Circle 6

Total Materials

Unbind Materials

Effects

STR+3 HP+5

Mana x 20,000
STR+3 HP+5

Mana x 20,000
STR+3 HP+5

Mana x 20,000
STR+4 HP+5

Mana x 20,000
STR+4 HP+5

Mana x 20,000
STR+4 HP+5

Mana x 20,000
STR+4 HP+5

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
Standard Attack Level Increase