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Halloween Edward

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Table of Contents

Character Tier
5

About

A butler dressed as a vampire for Halloween— though he remains as punctual and efficient as ever. Determined for the party to be a success, he's as fearsome as a real vampire to any fiends who dare try to ruin it.

CV Info - English CV Info - Japanese
Graham Hamilton Takuma Terashima
Light
Blade
Attack
Bloodsucking Butler
Obtainable as a 3

Character Stats

MAX HP 847
MAX STR 588

Overview

Edward, the Bloodsucking Butler is a seasonal 3★ and the first Light Blade adventurer, debuting on the Halloween Fantasia showcase. Unlike his Shadow version, Halloween Edward is fully offensive. He gains the ability to heal via his Nightmare Waltz skill, an AoE that attacks around Edward and heals based on damage output.

What he gains offensively he loses defensively, as he has the some of the lowest HP compared to other light units. However, he makes it up with his strength, which can be boosted higher with his Full HP = Strength passive. Though it is difficult to maintain full HP, with a healer such as Hildegarde or Verica, Edward should see no problems.

Strengths

Two Attack Skills

Edward’s kit includes two attack skills, giving him higher damage output along with more immunity frames.

Access to Life Leech

Nightmare Waltz lets Edward restore HP by 1% (2% max) of damage inflicted. This attacks all around him, allowing him to heal in bursts against a group of enemies.

Weaknesses

Low HP

Currently the lowest HP of all the Light Adventurers and among the worst overall.

Poor Life Leech

With a moderately slow charge and reliant on multiple enemies to get the most use, this is not a substitute for a healer.

75% Curse Resistance

Without complete curse immunity, Halloween Edward susceptible to being afflicted.

Dragon Recommendations

  • Cupid offers a high Strength bonus (40-60%) and access to healing and a Critical Rate boost for all allies.
  • If Cupid is unavailable, other offensive max Unbound 4★ options may also be used, such as Gilgamesh, Takemikazuchi, or Pop-Star Siren.
  • Lindworm is an accessible 4★ option that provides a solid 30-45% Strength boost, and is easily unbound with Moonlight Stones via the Void Battles Treasure Trade.
  • Liger or High Jupiter provides a balanced portion of Strength and HP, at 20-30% each. For players that do not have access to the above Dragons, either of these can serve as a substitute until they can max unbind Lindworm.
  • Halloween Silke and Hinata are budget choices for Strength boosts, with Halloween Silke being the budget counterpart of Liger/High Jupiter.

Wyrmprint Recommendations

Pair 1

Pair 1: This is a general purpose set for most content. Alternative options for the second slot are as follows:

  • Other conditional Strength prints may be used as well, such as Bonds Between Worlds, United by One Vision, Jewels of the Sun, and so forth.
  • King's Countenance or other options that offer Curse resistance may be used if 100% immunity is needed.

Shared Skill

Vampire Slash
Lvl 2 Deals light damage to enemies directly ahead.
200
Lvl 3 Deals light damage to enemies directly ahead.
300
Lvl 4 Deals light damage to enemies directly ahead.
SP Cost 4784 Iframe Short
Unlock Materials
Cost 5 Level 1

Skills

Skill 1

Vampire Slash
Lvl 1 Deals light damage to enemies directly ahead.
100
Lvl 2 Deals light damage to enemies directly ahead.
200
Lvl 3 Deals light damage to enemies directly ahead.
300
Lvl 4 Deals light damage to enemies directly ahead.
SP Cost 2392 Iframe Short

Skill 2

Nightmare Waltz
Lvl 1 Deals light damage to surrounding enemies, and restores the user's HP by 1% of damage inflicted.
100
Lvl 2 Deals light damage to surrounding enemies, and restores the user's HP by 2% of damage inflicted.
200
Lvl 3 Deals light damage to surrounding enemies, and restores the user's HP by 3% of damage inflicted. This recovery caps at 10% of their maximum HP. This skill will also inflict bleeding when the user's HP is full.
300
SP Cost 5346 Iframe Medium

Abilities

Ability 1

Full HP = Strength +8%

Increases strength by 8% when HP is full.

40
Upgrades To
Full HP = Strength +10%

Increases strength by 10% when HP is full.

60
Upgrades To
Full HP = Strength +20%

Increases strength by 20% when HP is full.

110

Ability 2

Curse Res +25%

Reduces susceptibility to curses by 25%.

40
Upgrades To
Curse Res +50%

Reduces susceptibility to curses by 50%.

60
Upgrades To
Potent Curse Res +50%

Reduces susceptibility to curses by 50%. When the user is hit by an attack that would have cursed them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds.

100

Ability 3

Curse Res +25%

Reduces susceptibility to curses by 25%.

40
Upgrades To
Curse Res +50%

Reduces susceptibility to curses by 50%.

60

Co-Abilities

Strength +1%

Increases strength by 1%. Benefits your whole team.

50
Show Upgrades

Increases strength by 3%. Benefits your whole team.

Increases strength by 5%. Benefits your whole team.

Increases strength by 7%. Benefits your whole team.

Increases strength by 10%. Benefits your whole team.

Co-Ability Chain

(Light) HP Below 60% = HP Regen I

If a team member is attuned to (Light): grants them an HP regen buff for 20 seconds when their HP drops to 60%. After activating, this ability will not activate again for 60 seconds. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Light): grants them an HP regen buff for 20 seconds when their HP drops to 60%. After activating, this ability will not activate again for 60 seconds. Benefits your whole team.

If a team member is attuned to (Light): grants them an HP regen buff for 20 seconds when their HP drops to 60%. After activating, this ability will not activate again for 50 seconds. Benefits your whole team.

If a team member is attuned to (Light): grants them an HP regen buff for 20 seconds when their HP drops to 60%. After activating, this ability will not activate again for 50 seconds. Benefits your whole team.

If a team member is attuned to (Light): grants them an HP regen buff for 20 seconds when their HP drops to 60%. After activating, this ability will not activate again for 45 seconds. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+12

Mana x 200
STR+11

Mana x 250
HP+12

Mana x 200
STR+11
Adventurer Story Unlock

Mana x 250
HP+12

Mana x 200
Force Strike

Mana x 300
STR+12

Mana x 250
HP+13

Mana x 200

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+7

Mana x 950
HP+14

Mana x 800
STR+8

Mana x 950
HP+14
Adventurer Story Unlock

Mana x 800
STR+8

Mana x 950
HP+14

Mana x 800
STR+8

Mana x 950
HP+15
Adventurer Story Unlock

Mana x 800
STR+8

Mana x 950

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+17

Mana x 1,700
STR+11

Mana x 2,200
HP+17

Mana x 1,700
STR+12

Mana x 2,200
HP+17

Mana x 1,700
STR+12
Adventurer Story Unlock

Mana x 2,200
HP+17

Mana x 1,700
STR+12

Mana x 2,200

Mana Circle 4

Total Materials

Unbind Materials

Effects

HP+14

Mana x 2,600
STR+13

Mana x 3,200
Force Strike (Upgrade 2)

HP+14

Mana x 2,600
STR+13

Mana x 3,200
HP+14

Mana x 2,600
STR+13

Mana x 3,200
HP+15

Mana x 2,600

Mana Circle 6

Total Materials

Unbind Materials

Effects

STR+3 HP+5

Mana x 12,000
STR+3 HP+5

Mana x 12,000
STR+3 HP+5

Mana x 12,000
STR+3 HP+5

Mana x 12,000
STR+3 HP+5

Mana x 12,000
STR+4 HP+5

Mana x 12,000
STR+4 HP+5

Mana x 12,000
STR+4 HP+5

Mana x 12,000
STR+4 HP+5

Mana x 12,000
STR+4 HP+5

Mana x 12,000
STR+4 HP+6

Mana x 12,000
Standard Attack Level Increase