Table of Contents
- 3* Art
- 4* Art
- 5* Art
About | |
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A priest in training who admires swordsmen. He reluctantly departed to an apprenticeship under the orders of his father and often thinks he shouldn't let his parents decide his future— however, he still yearns to protect others. |
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CV Info - English | CV Info - Japanese |
Travis Turner | Yoshitsugu Matsuoka |
Knight at Heart |
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Obtainable as a 3
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Character Stats
Shared Skill
Blessed Wall | ||
Lvl 2 | Increases the entire team's defense by 15% for 15 seconds. | 200 |
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Lvl 3 | Increases the entire team's defense by 15% for 30 seconds. | 300 |
SP Cost | 10686 | Iframe | Medium |
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Unlock Materials |
Light Tome x3
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Cost | 3 | Level | 2 |
Skills
Skill 1
Healing Hand | ||
Lvl 1 | Restores HP to all allies, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack. | 100 |
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Lvl 2 | Restores HP to all allies, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack. | 200 |
Lvl 3 | Restores HP to all allies, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. | 300 |
SP Cost | 5916 | Iframe | Medium |
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Skill 2
Blessed Wall | ||
Lvl 1 | Increases the entire team's defense by 10% for 15 seconds. | 100 |
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Lvl 2 | Increases the entire team's defense by 15% for 15 seconds. | 200 |
Lvl 3 | Increases the entire team's defense by 15% for 30 seconds. | 300 |
SP Cost | 7633 | Iframe | Medium |
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Abilities
Ability 1
Full HP = Healing +10%
Increases the potency of recovery skills by 10% when HP is full. |
40
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Upgrades To | |
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Full HP = Healing +13%
Increases the potency of recovery skills by 13% when HP is full. |
60
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Ability 2
Poison Res +25%
Reduces susceptibility to poison by 25%. |
40 |
Upgrades To | |
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Poison Res +50%
Reduces susceptibility to poison by 50%. |
60 |
Ability 3
Poison Res +25%
Reduces susceptibility to poison by 25%. |
40 |
Upgrades To | |
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Co-Abilities
Recovery Potency +2%
Increases the potency of recovery skills by 2%. Benefits your whole team. |
50 |
Show Upgrades
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Increases the potency of recovery skills by 6%. Benefits your whole team. |
Increases the potency of recovery skills by 10%. Benefits your whole team. |
Increases the potency of recovery skills by 14%. Benefits your whole team. |
Increases the potency of recovery skills by 20%. Benefits your whole team. |
Co-Ability Chain
(Light) Above 10 Hits = Critical Rate +7%
If a team member is attuned to (Light): increases their critical rate by 7% when the combo count is 10 or higher. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Light): increases their critical rate by 7% when the combo count is 10 or higher. Benefits your whole team. |
If a team member is attuned to (Light): increases their critical rate by 8% when the combo count is 10 or higher. Benefits your whole team. |
If a team member is attuned to (Light): increases their critical rate by 8% when the combo count is 10 or higher. Benefits your whole team. |
If a team member is attuned to (Light): increases their critical rate by 9% when the combo count is 10 or higher. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5