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Karl

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Table of Contents

Character Tier
2

About

A passionate youth with sights set firmly on justice, he disposes of evil with extreme prejudice. While he strives to serve a higher good, he also dreams of the day when the name "Karlsplosion" echoes across the land.

CV Info - English CV Info - Japanese
Brian Davidson KENN
Flame
Sword
Support
Hero of Justice
Obtainable as a 4

Character Stats

MAX HP 922
MAX STR 558

Overview

Karl is a 4★ Flame Sword adventurer from Dragalia’s original launch pool. Although the Hero of Justice was slightly overshadowed by the release of 5★ Naveed, he still thrives in Wind IO. In contrast to the numerous other Flame Swordsmen, his damage is more straightforward and his allies enjoy a teamwide STR buff. This attack-support hybrid approach works wonders for Emblem farming, especially when Sleep Res guarantees full attacking uptime.  

Strengths

Made for Wind IO

Slayer’s Strength and Sleep Immunity are perfect for such a high density environment.  

Teamwide Support

Karl breaks from the usual hyper-offensive nature of Sword wielders, granting his allies a powerful, lengthy STR buff. The quick SP gains from Sword swings also suit his supportive role.

Weaknesses

HP Gated

While Karl doesn’t have to ramp up as much over time, his power is conditional on staying healthy. This may prove difficult when facing chip damage from multiple enemies.

Dragon Recommendations

  • Agni and Cerberus provide raw damage.  
  • Prometheus and High Brunhilda add survivability.
  • Ifrit, Brunhilda, Pele are affordable power picks.

Weapon Recommendations

  • Levatein: The top option for Flame Sword users with a great active and highs tats. 
  • Crimson Cry: A budget option with a good active, well suited to Karl's playstyle
  • Inferno Apogee: A powerful Void sword with skill prep, it can be considered the third best option for Karl. 

Wyrmprint Recommendations

Pair 1

As a sword user, Karl heavily benefits from Force Strikes and Skill Damage. The top print for Karl is The Shining Overlord. Other good choices include Stellar Show and Resounding Rendition.

Shared Skill

Soul Ignition
Lvl 2 Increases the entire team's strength by 15% for 15 seconds.
200
Lvl 3 Increases the entire team's strength by 20% for 15 seconds.
300
SP Cost 11898 Iframe Medium
Unlock Materials
Cost 6 Level 2

Skills

Skill 1

Vanquishing Flame
Lvl 1 Deals flame damage to surrounding enemies.
100
Lvl 2 Deals flame damage to surrounding enemies.
200
Lvl 3 Deals flame damage to surrounding enemies.
300
Lvl 4 Deals flame damage to surrounding enemies.
SP Cost 2376 Iframe Short

Skill 2

Soul Ignition
Lvl 1 Increases the entire team's strength by 10% for 15 seconds.
100
Lvl 2 Increases the entire team's strength by 15% for 15 seconds.
200
Lvl 3 Increases the entire team's strength by 20% for 15 seconds.
300
SP Cost 6610 Iframe Medium

Abilities

Ability 1

Slayer's Strength +%

Increases strength by % for every five enemies defeated (up to five times per quest).

60
Upgrades To
Slayer's Strength +%

Increases strength by % for every five enemies defeated (up to five times per quest).

80
Upgrades To
Slayer's Flurry Strength I

Increases strength by 6% for every five enemies defeated (up to five times per quest), and increases strength by 8% when the combo count is 15 or higher.

120

Ability 2

Sleep Res +50%

Reduces susceptibility to sleep by 50%.

60
Upgrades To
Sleep Res +100%

Reduces susceptibility to sleep by 100%.

100
Upgrades To
Potent Sleep Res +100%

Reduces susceptibility to sleep by 100%. When the user is hit by an attack that would have put them to sleep, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds.

120

Ability 3

HP 70% = Strength +8%

Increases strength by 8% when HP is 70% or above.

60
Upgrades To
HP 70% = Strength +15%

Increases strength by 15% when HP is 70% or above.

120

Co-Abilities

Dragon Haste +5%

Increases dragon gauge fill rate by 5%. Benefits your whole team.

110
Show Upgrades

Increases dragon gauge fill rate by 6%. Benefits your whole team.

Increases dragon gauge fill rate by 8%. Benefits your whole team.

Increases dragon gauge fill rate by 11%. Benefits your whole team.

Increases dragon gauge fill rate by 15%. Benefits your whole team.

Co-Ability Chain

(Flame) Above 10 Hits = Strength +6%

If a team member is attuned to (Flame): increases their strength by 6% when the combo count is 10 or higher. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Flame): increases their strength by 6% when the combo count is 10 or higher. Benefits your whole team.

If a team member is attuned to (Flame): increases their strength by 8% when the combo count is 10 or higher. Benefits your whole team.

If a team member is attuned to (Flame): increases their strength by 8% when the combo count is 10 or higher. Benefits your whole team.

If a team member is attuned to (Flame): increases their strength by 10% when the combo count is 10 or higher. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+13

Mana x 350
STR+10

Mana x 450
HP+13

Mana x 350
STR+11
Adventurer Story Unlock

Mana x 450
HP+14

Mana x 350
Force Strike

Mana x 500
STR+11

Mana x 450
HP+14

Mana x 200

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+7

Mana x 1,550
HP+15

Mana x 1,250
STR+7

Mana x 1,549
HP+15
Adventurer Story Unlock

Mana x 1,250
STR+7

Mana x 1,550
HP+16

Mana x 1,250
STR+8

Mana x 1,550
HP+16
Adventurer Story Unlock

Mana x 1,250
STR+8

Mana x 1,550

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+18

Mana x 2,800
STR+11

Mana x 3,400
HP+18

Mana x 2,800
STR+11

Mana x 3,400
HP+18

Mana x 2,800
STR+11
Adventurer Story Unlock

Mana x 3,400
HP+19

Mana x 2,800
STR+11

Mana x 3,400

Mana Circle 4

Total Materials

Unbind Materials

Effects

HP+15

Mana x 4,000
STR+12

Mana x 5,000
Force Strike (Upgrade 2)

HP+15

Mana x 4,000
STR+12

Mana x 5,000
HP+16

Mana x 4,000
STR+13

Mana x 5,000
HP+16

Mana x 4,000

Mana Circle 6

Total Materials

Unbind Materials

Effects

STR+3 HP+5

Mana x 16,000
STR+3 HP+5

Mana x 16,000
STR+3 HP+5

Mana x 16,000
STR+3 HP+5

Mana x 16,000
STR+3 HP+5

Mana x 16,000
STR+3 HP+6

Mana x 16,000
STR+3 HP+6

Mana x 16,000
STR+4 HP+6

Mana x 16,000
STR+4 HP+6

Mana x 16,000
STR+4 HP+6

Mana x 16,000
STR+4 HP+6

Mana x 16,000
Standard Attack Level Increase