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Lucretia

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Table of Contents

Character Tier
1

About

Called the songstress of the century, her ethereal voice captures the hearts of all who hear it. Her voice has earned her renown across the continent, but rumors whisper that she has an equal talent for the slaying of fiends.

CV Info - English CV Info - Japanese
Megan Blythe Stewart Ai Kakuma
Light
Wand
Attack
Songstress of the Century
Obtainable as a 5

Character Stats

MAX HP 900
MAX STR 612

Overview

As the star of Dragalia’s Resplendent Refrain banner, Lucretia sets the gold standard for ranged Light DPS. Those familiar with Amane’s kit will quickly realize that the Songstress of the Century is superior by every metric. In addition to high damage, Lucretia introduces the Energy mechanic, taking on a secondary support role. The introduction of Gala Thor has redefined the Light meta, and Lucretia now has ways to passively gain full Energy and every benefit that comes with it. 

Strengths

Burst Damage

Lucretia maxes out at +30% Strength with both Energized: Strength and Crescendo Chorus active. These buffs combine with Broken Punisher, full energy upgrade, and enhanced Skill Damage to massively chunk health bars.

Curse Immunity

Lucretia maintains maximum skill and dragon uptime, making her ideal for Tartarus and High Zodiark's Trials.

Weaknesses

Long Skill Animations

Though drawn-out iframes can be a boon at times, it’s generally not a good idea to be locked in place for extended periods of time.

Glass Cannon

Like all ranged adventurers, Lucretia is more susceptible to damage than her melee allies. Where Amane had some measure of insurance by buffing HP, Lucretia enjoys no such luxury and must take care when positioning or using Empowering Triplet.   

Dragon Recommendations

Gala Thor is okay here.

Daikokuten is a strong pick if the player can maintain combo counts. 

Corsaint Phoenix: odds are someone on the team is running Paralysis

Lindworm is a usable budget STR pick.

Weapon Recommendations

Budget Option: Twilight Shimmer

Wyrmprint Recommendations

Pair 1

Although Lucretia runs no Paralysis of her own, it's highly likely that one or more of her allies will ensure full Paralysis uptime. 

Energy options include The Petal Queen, Blossoms in a New Year's Sky, and Taiko Tandem.

Shared Skill

Empowering Triplet
Lvl 2 Deals light damage to enemies directly ahead, and increases the entire team's energy levels by one stage.
200
Lvl 3 Deals light damage to enemies directly ahead, and increases the entire team's energy levels by one stage.
300
Lvl 4 Deals light damage to enemies directly ahead, and increases the entire team's energy levels by two stages. When the user is energized, the area of effect of this skill is increased, and it increases the entire team's critical rate by 10% for 30 seconds.
SP Cost 7766 Iframe Long
Unlock Materials
Cost 3 Level 1

Skills

Skill 1

Empowering Triplet
Lvl 1 Deals light damage to enemies directly ahead, and increases the entire team's energy levels by one stage.
100
Lvl 2 Deals light damage to enemies directly ahead, and increases the entire team's energy levels by one stage.
200
Lvl 3 Deals light damage to enemies directly ahead, and increases the entire team's energy levels by one stage.
300
Lvl 4 Deals light damage to enemies directly ahead, and increases the entire team's energy levels by two stages. When the user is energized, the area of effect of this skill is increased, and it increases the entire team's critical rate by 10% for 30 seconds.
SP Cost 3530 Iframe Long

Skill 2

Crescendo Chorus
Lvl 1 Increases the user's strength by 10% for 10 seconds, and increases their energy level by one stage.
100
Lvl 2 Increases the user's strength by 10% for 10 seconds, and increases their energy level by two stages.
200
Lvl 3 Increases the user's strength by 15% for 15 seconds, and increases the user's energy level by three stages.
300
SP Cost 4553 Iframe Medium

Abilities

Ability 1

Energized: Strength +15%

Increases strength by 15% for 15 seconds each time the user is energized.

80
Upgrades To
Energized: Strength +20%

Increases strength by 20% for 15 seconds each time the user is energized.

100
Upgrades To
Energized: Strength +25%

Increases strength by 25% for 15 seconds each time the user is energized.

110

Ability 2

Curse Res +50%

Reduces susceptibility to curses by 50%.

60
Upgrades To
Curse Res +100%

Reduces susceptibility to curses by 100%.

100
Upgrades To
Potent Curse Res +100%

Reduces susceptibility to curses by 100%. When the user is hit by an attack that would have cursed them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds.

120

Ability 3

Broken Punisher +25%

Increases damage to enemies in break state by 25%.

80
Upgrades To
Broken Punisher +30%

Increases damage to enemies in break state by 30%.

100
Upgrades To
Broken Punisher +35%

Increases damage to enemies in break state by 35%.

120

Co-Abilities

Skill Damage +8%

Increases attack skill damage by 8%. Benefits your whole team.

170
Show Upgrades

Increases attack skill damage by 9%. Benefits your whole team.

Increases attack skill damage by 11%. Benefits your whole team.

Increases attack skill damage by 12%. Benefits your whole team.

Increases attack skill damage by 15%. Benefits your whole team.

Co-Ability Chain

(Light) Energy = Inspiration I

If the user is attuned to (Light): when their energy level is increased, grants a 50% chance for their inspiration level to also increase by one stage. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.

Show Upgrades

If the user is attuned to (Light): when their energy level is increased, grants a 60% chance for their inspiration level to also increase by one stage. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.

If the user is attuned to (Light): when their energy level is increased, grants a 70% chance for their inspiration level to also increase by one stage. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.

If the user is attuned to (Light): when their energy level is increased, grants an 80% chance for their inspiration level to also increase by one stage. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.

If the user is attuned to (Light): when their energy level is increased, also increases their inspiration level by one stage. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+13

Mana x 450
STR+11

Mana x 550
HP+13

Mana x 450
STR+12
Adventurer Story Unlock

Mana x 550
HP+13

Mana x 450
Force Strike

Mana x 650
STR+12

Mana x 550
HP+13

Mana x 450

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+8

Mana x 1,950
HP+15

Mana x 1,550
STR+8

Mana x 1,950
HP+15
Adventurer Story Unlock

Mana x 1,550
STR+8

Mana x 1,950
HP+15

Mana x 1,550
STR+8

Mana x 1,950
HP+16
Adventurer Story Unlock

Mana x 1,550
STR+9

Mana x 1,950

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+18

Mana x 3,200
STR+16

Mana x 4,000
HP+18

Mana x 3,200
STR+16
Adventurer Story Unlock

Mana x 4,000
HP+18

Mana x 3,200
STR+17

Mana x 4,000
HP+18

Mana x 3,200

Mana Circle 4

Total Materials

Unbind Materials

Effects

STR+10

Mana x 6,200
HP+20

Mana x 5,000
Force Strike (Upgrade 2)

STR+10

Mana x 6,200
HP+20

Mana x 5,000
STR+10

Mana x 6,200
HP+21

Mana x 5,000
STR+11

Mana x 6,200

Mana Circle 6

Total Materials

Unbind Materials

Effects

STR+3 HP+5

Mana x 20,000
STR+3 HP+5

Mana x 20,000
STR+3 HP+5

Mana x 20,000
STR+4 HP+5

Mana x 20,000
STR+4 HP+5

Mana x 20,000
STR+4 HP+5

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
Standard Attack Level Increase