Table of Contents
- 4* Art
- 5* Art
About | |
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A samurai from the east. His legendary skill meant no one in his homeland would challenge him, which led to a life of unending boredom. He came to the castle after hearing rumors of a place brimming with talented, deadly fighters. |
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CV Info - English | CV Info - Japanese |
Chip Bailey | Daisuke Ono |
Wandering Samurai |
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Obtainable as a 4
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Character Stats
Overview
Musashi, the Wandering Samurai is a beast of the 4★ Wind category, bringing multiple avenues for burst damage. Despite the release of Addis-- a slightly stronger Blade user-- Musashi maintains his niche as a strong Bog-Resistant melee Adventurer. Poison inflicted by Belching Dragon does chip damage, while the (brief yet extremely high) Strength buff provided by Force of the Wild makes him capable of bursting damage in Break State. Between his Shapeshifting, Overdrive Punisher, and Force Strikes, Musashi excels in every phase of combat.
Strengths
Poison and self-buffing
Musashi doesn’t have to rely on teammates for buffing and chip damage, though additional support certainly helps with keeping up the pressure.
Blade weapon type
The Strength co-ability benefits everyone, and blades have a decent Force Strike for exploiting Overdrive Punisher.
Weaknesses
Fragile
Musashi is a delicate Adventurer, which is a double-edged sword when accounting for Last Offense. Players will be rewarded with higher damage at low health, but this is a risky playstyle. His highly mobile Force Strike definitely helps here.
Dragon Recommendations
- Zephyr adds Stun to Musashi’s kit while also greatly boosting Strength by 40-60%.
- Roc adds 30-45% to Strength, and Tactical Vortex hits more broadly than standard Blade attacks.
- High Midgardsormr pairs well with any Wind Adventurer, but Musashi in particular benefits from HP since this gives him more wiggle room to exploit Last Offense.
- Tsumuji or Midgardsormr are best for budget purposes; boosting Strength is preferable, but Musashi can still use HP.
Weapon Recommendations
Budget Option: Masamura’s Pride
Wyrmprint Recommendations
- Overdrive Punisher - Lord of the Skies
- Force Strikes - Stellar Show, Nightstalker, Lunar Festivities, The Warrioresses, Fresh Perspective, Alberian Banner
- Last Offense - Tough Love, Hanetsuki Rally, Warlust, Valentine's Venture
Shared Skill
Belching Dragon | ||
Lvl 2 | Deals wind damage to enemies in a line, and inflicts poison. Poisoned foes take extra damage. | 200 |
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Lvl 3 | Deals wind damage to enemies in a line, and inflicts poison. Poisoned foes take extra damage. | 300 |
SP Cost | 5134 | Iframe | Short |
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Unlock Materials |
Wind Tome x6
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Cost | 6 | Level | 1 |
Skills
Skill 1
Belching Dragon | ||
Lvl 1 | Deals wind damage to enemies in a line, and inflicts poison. Poisoned foes take extra damage. | 100 |
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Lvl 2 | Deals wind damage to enemies in a line, and inflicts poison. Poisoned foes take extra damage. | 200 |
Lvl 3 | Deals wind damage to enemies in a line, and inflicts poison. Poisoned foes take extra damage. | 300 |
SP Cost | 2567 | Iframe | Short |
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Skill 2
Force of the Wind | ||
Lvl 1 | Increases the user's strength by 25% for 15 seconds. | 100 |
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Lvl 2 | Increases the user's strength by 30% for 15 seconds. | 200 |
Lvl 3 | Increases the user's strength by 30% for 5 seconds. | 300 |
SP Cost | 4430 | Iframe | Medium |
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Abilities
Ability 1
Last Offense +30%
Buffs strength by 30% for 15 seconds when HP drops to 30% (once per quest). |
60
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Upgrades To | |
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Last Offense +40%
Buffs strength by 40% for 15 seconds when HP drops to 30% (once per quest). |
80
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Ability 2
Bog Res +50%
Reduces susceptibility to bog by 50%. |
60 |
Upgrades To | |
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Bog Res +100%
Reduces susceptibility to bog by 100%. |
100 |
Ability 3
Overdrive Punisher +8%
Increases damage to enemies in overdrive state by 8%. |
60 |
Upgrades To | |
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Co-Abilities
Strength +3%
Increases strength by 3%. Benefits your whole team. |
110 |
Show Upgrades
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Increases strength by 4%. Benefits your whole team. |
Increases strength by 5%. Benefits your whole team. |
Increases strength by 7%. Benefits your whole team. |
Increases strength by 10%. Benefits your whole team. |
Co-Ability Chain
(Wind) Poison = User Water Res +3%
If a team member is attuned to (Wind): reduces water damage taken by them by 3% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Wind): reduces water damage taken by them by 3% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Wind): reduces water damage taken by them by 5% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Wind): reduces water damage taken by them by 5% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Wind): reduces water damage taken by them by 7% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5