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Table of Contents

Character Tier
2

About

A samurai from the east. His legendary skill meant no one in his homeland would challenge him, which led to a life of unending boredom. He came to the castle after hearing rumors of a place brimming with talented, deadly fighters.

CV Info - English CV Info - Japanese
Chip Bailey Daisuke Ono
Wind
Blade
Attack
Wandering Samurai
Obtainable as a 4

Character Stats

MAX HP 719
MAX STR 503

Overview

Musashi, the Wandering Samurai is a beast of the 4★ Wind category, bringing multiple avenues for burst damage. Despite the release of Addis-- a slightly stronger Blade user-- Musashi maintains his niche as a strong Bog-Resistant melee Adventurer. Poison inflicted by Belching Dragon does chip damage, while the (brief yet extremely high) Strength buff provided by Force of the Wild makes him capable of bursting damage in Break State. Between his Shapeshifting, Overdrive Punisher, and Force Strikes, Musashi excels in every phase of combat.

Strengths

Poison and self-buffing

Musashi doesn’t have to rely on teammates for buffing and chip damage, though additional support certainly helps with keeping up the pressure.

Blade weapon type

The Strength co-ability benefits everyone, and blades have a decent Force Strike for exploiting Overdrive Punisher.

Weaknesses

Fragile

Musashi is a delicate Adventurer, which is a double-edged sword when accounting for Last Offense. Players will be rewarded with higher damage at low health, but this is a risky playstyle. His highly mobile Force Strike definitely helps here.

Dragon Recommendations

  • Zephyr adds Stun to Musashi’s kit while also greatly boosting Strength by 40-60%.
  • Roc adds 30-45% to Strength, and Tactical Vortex hits more broadly than standard Blade attacks.
  • High Midgardsormr pairs well with any Wind Adventurer, but Musashi in particular benefits from HP since this gives him more wiggle room to exploit Last Offense.
  • Tsumuji or Midgardsormr are best for budget purposes; boosting Strength is preferable, but Musashi can still use HP.

Weapon Recommendations

Budget Option: Masamura’s Pride

Wyrmprint Recommendations

Shared Skill

Belching Dragon
Lvl 2 Deals wind damage to enemies in a line, and inflicts poison. Poisoned foes take extra damage.
200
Lvl 3 Deals wind damage to enemies in a line, and inflicts poison. Poisoned foes take extra damage.
300
SP Cost 5134 Iframe Short
Unlock Materials
Cost 6 Level 1

Skills

Skill 1

Belching Dragon
Lvl 1 Deals wind damage to enemies in a line, and inflicts poison. Poisoned foes take extra damage.
100
Lvl 2 Deals wind damage to enemies in a line, and inflicts poison. Poisoned foes take extra damage.
200
Lvl 3 Deals wind damage to enemies in a line, and inflicts poison. Poisoned foes take extra damage.
300
SP Cost 2567 Iframe Short

Skill 2

Force of the Wind
Lvl 1 Increases the user's strength by 25% for 15 seconds.
100
Lvl 2 Increases the user's strength by 30% for 15 seconds.
200
Lvl 3 Increases the user's strength by 30% for 5 seconds.
300
SP Cost 4430 Iframe Medium

Abilities

Ability 1

Last Offense +30%

Buffs strength by 30% for 15 seconds when HP drops to 30% (once per quest).

60
Upgrades To
Last Offense +40%

Buffs strength by 40% for 15 seconds when HP drops to 30% (once per quest).

80

Ability 2

Bog Res +50%

Reduces susceptibility to bog by 50%.

60
Upgrades To
Bog Res +100%

Reduces susceptibility to bog by 100%.

100

Ability 3

Overdrive Punisher +8%

Increases damage to enemies in overdrive state by 8%.

60
Upgrades To

Co-Abilities

Strength +3%

Increases strength by 3%. Benefits your whole team.

110
Show Upgrades

Increases strength by 4%. Benefits your whole team.

Increases strength by 5%. Benefits your whole team.

Increases strength by 7%. Benefits your whole team.

Increases strength by 10%. Benefits your whole team.

Co-Ability Chain

(Wind) Poison = User Water Res +3%

If a team member is attuned to (Wind): reduces water damage taken by them by 3% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Wind): reduces water damage taken by them by 3% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Wind): reduces water damage taken by them by 5% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Wind): reduces water damage taken by them by 5% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Wind): reduces water damage taken by them by 7% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+12

Mana x 350
STR+11

Mana x 450
HP+12

Mana x 350
STR+12
Adventurer Story Unlock

Mana x 450
HP+13

Mana x 350
Force Strike

Mana x 500
STR+12

Mana x 450
HP+13

Mana x 200

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+8

Mana x 1,550
HP+14

Mana x 1,250
STR+8

Mana x 1,549
HP+14
Adventurer Story Unlock

Mana x 1,250
STR+8

Mana x 1,550
HP+15

Mana x 1,250
STR+8

Mana x 1,550
HP+15
Adventurer Story Unlock

Mana x 1,250
STR+8

Mana x 1,550

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+17

Mana x 2,800
STR+12

Mana x 3,400
HP+17

Mana x 2,800
STR+12

Mana x 3,400
HP+17

Mana x 2,800
STR+12
Adventurer Story Unlock

Mana x 3,400
HP+18

Mana x 2,800
STR+12

Mana x 3,400

Mana Circle 4

Total Materials

Unbind Materials

Effects

HP+14

Mana x 4,000
STR+13

Mana x 5,000
Force Strike (Upgrade 2)

HP+14

Mana x 4,000
STR+13

Mana x 5,000
HP+15

Mana x 4,000
STR+14

Mana x 5,000
HP+15

Mana x 4,000