GamePress

Natalie

Submit Feedback or Error

Table of Contents

Character Tier

About

A traveling festival planner who aids Yaten as a capable and hard-working apprentice. Her rough manner of speech betrays a kind, big-sister persona.

CV Info - English CV Info - Japanese
Pippa McGuire Ayana Taketatsu
Shadow
Blade
Attack
Devoted Festival Protégé
Obtainable as a 5

Character Stats

MAX HP 739
MAX STR 521

Overview

Natalie teeters on the edge of death as a trickier version of Ieyasu. In place of Bleed and Crit, Natalie’s power stems from the numerous enhancements gained when below 30% HP. But unlike another risky pick like Veronica, Natalie doesn’t need to intentionally take hits. Though difficult to pilot and maintain by nature, skilled players are sure to see results rivalling those of her predecessor. 

Strengths

High Risk, High Reward 

Staying below 30% HP grants an enormous buff to neutral damage in both raw Strength and attack rate. After granting a one-time get-out-of-jail-free card, Clean Slate grants yet another Strength boost, capping out at 35% STR. 

Self-Maintenance 

Natalie has two ways to drop into her optimal HP range: tank damage or simply use Clean Slate. Even if healed to just above optimal range, Clean Slate can safely return to a functional HP level. 

Weaknesses

Lackluster Energy  

Despite having essentially double Energy per Skill cast, Energy has no other interactions with Natalie’s kit and requires three cycles of Defiant Dance to self-Energize.

HP Gated 

Naturally, playing so close to death is a precarious situation. In a reversal of the usual HP thresholds, Natalie loses out big time if healed to above 30% HP. Although Clean Slate can always readjust HP levels, using it for that purpose locks Natalie out of from yet another source of Strength. Furthermore, the divergent shield granted is single-use, making it ill-suited for waves of lesser enemies. 

Dragon Recommendations

  • Gala Cat Sith: In shorter maps, Cat Sith is the best option, as the skill damage boost is imply monsterous.
  • Shinobi: A good option if you can't keep Cat Sith's stacks up.
  • Fatalis: Locks you out of dragon form, but the strength boost is massive. 

Weapon Recommendations

Budget option: Masamura's Pride

Wyrmprint Recommendations

Pair 1

Natalie is best served with a skill damage print, then focusing on crit damage through Howling to the Heavens and Chariot Drift. If you are running with Patia and can abuse Double Buff skills, take Brothers in Arms over Flash of Genius, or Sisters of the Anvil over The Plaguebringer. 

Shared Skill

Defiant Dance
Lvl 2 Deals shadow damage to enemies directly ahead, and increases the user's energy level by one stage. Damage will be increased as the user's HP decreases.
200
Lvl 3 Deals shadow damage to enemies directly ahead, and increases the user's energy level by one stage. Damage will be increased as the user's HP decreases.
300
SP Cost 8442 Iframe Short
Unlock Materials
Cost 7 Level 1

Skills

Skill 1

Defiant Dance
Lvl 1 Deals shadow damage to enemies directly ahead, and increases the user's energy level by one stage. Damage will be increased as the user's HP decreases.
100
Lvl 2 Deals shadow damage to enemies directly ahead, and increases the user's energy level by one stage. Damage will be increased as the user's HP decreases.
200
Lvl 3 Deals shadow damage to enemies directly ahead, and increases the user's energy level by one stage. Damage will be increased as the user's HP decreases.
300
SP Cost 3247 Iframe Short

Skill 2

Clean Slate
Lvl 1 Removes all debuffs from the user. If the user's HP is below 30% of max HP when using this skill, increases the user's strength by 10% for 15 seconds. If the user's HP is above or equal to 30% of max HP, reduces their HP to 20% of max HP and grants them a one-use divergent shield that nullifies damage less than 70% of the user's maximum HP. Divergent shields can stack with ordinary shields.
100
Lvl 2 Removes all debuffs from the user. If the user's HP is below 30% of max HP when using this skill, increases the user's strength by 20% for 15 seconds. If the user's HP is above or equal to 30% of max HP, reduces their HP to 20% of max HP and grants them a one-use divergent shield that nullifies damage less than 80% of the user's maximum HP. Divergent shields can stack with ordinary shields.
200
Lvl 3 "
300
SP Cost 6000 Iframe Medium

Abilities

Ability 1

Extra Energy II

Grants a 50% chance that a user's energy level will increase by an additional stage upon being increased.

80
Upgrades To
Extra Energy III

Grants an 80% chance that a user's energy level will increase by an additional stage upon being increased.

100

Ability 2

Paralysis Res +50%

Reduces susceptibility to paralysis by 50%.

60
Upgrades To
Paralysis Res +100%

Reduces susceptibility to paralysis by 100%.

100

Ability 3

HP Below 30% = Strength & Attack Rate II

Increases strength by 15% and attack rate by 10% when HP is 30% or below.

80
Upgrades To
HP Below 30% = Strength & Attack Rate III

Increases strength by 20% and attack rate by 10% when HP is 30% or below.

100

Co-Abilities

Strength +5%

Increases strength by 5%. Benefits your whole team.

170
Show Upgrades

Increases strength by 6%. Benefits your whole team.

Increases strength by 7%. Benefits your whole team.

Increases strength by 8%. Benefits your whole team.

Increases strength by 10%. Benefits your whole team.

Co-Ability Chain

(Shadow) HP Below 40% = Light Res +5%

If a team member is attuned to (Shadow): reduces light damage taken by them by 5% when their HP is 40% or below. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Shadow): reduces light damage taken by them by 6% when their HP is 40% or below. Benefits your whole team.

If a team member is attuned to (Shadow): reduces light damage taken by them by 7% when their HP is 40% or below. Benefits your whole team.

If a team member is attuned to (Shadow): reduces light damage taken by them by 8% when their HP is 40% or below. Benefits your whole team.

If a team member is attuned to (Shadow): reduces light damage taken by them by 10% when their HP is 40% or below. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+12

Mana x 450
STR+12

Mana x 550
HP+13

Mana x 450
STR+12
Adventurer Story Unlock

Mana x 550
HP+13

Mana x 450
Force Strike

Mana x 650
STR+12

Mana x 550
HP+13

Mana x 450

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+8

Mana x 1,950
HP+15

Mana x 1,550
STR+8

Mana x 1,950
HP+15
Adventurer Story Unlock

Mana x 1,550
STR+8

Mana x 1,950
HP+15

Mana x 1,550
STR+9

Mana x 1,950
HP+15
Adventurer Story Unlock

Mana x 1,550
STR+9

Mana x 1,950

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+17

Mana x 3,200
STR+16

Mana x 4,000
HP+18

Mana x 3,200
STR+17
Adventurer Story Unlock

Mana x 4,000
HP+18

Mana x 3,200
STR+17

Mana x 4,000
HP+18

Mana x 3,200

Mana Circle 4

Total Materials

Unbind Materials

Effects

STR+10

Mana x 6,200
HP+20

Mana x 5,000
Force Strike (Upgrade 2)

STR+10

Mana x 6,200
HP+20

Mana x 5,000
STR+11

Mana x 6,200
HP+20

Mana x 5,000
STR+11

Mana x 6,200