Table of Contents
About | |
---|---|
A youth on a journey from a foreign land. He's an apt student of swords and lithomancy—a magic that uses the mana contained in gems. His modest and easy-going nature makes him popular, but he's oddly awkward with women. |
|
CV Info - English | CV Info - Japanese |
Hampton Green | Junichi Suwabe |
Suave Lithomancer |
---|
Obtainable as a 5
|
Character Stats
Overview
Naveed is a 5★ Flame Sword Adventurer with a focus on prolonged battles. While Radiant Bauble stacks take time to accumulate, Naveed's 100% Skill Prep and low-cost Skills ensure that he swiftly reaches maximum potential. New perks from Mana Circles grant Naveed innate Flurry Strength as well as enhanced survivability. Slayer's Strength allows Naveed to excel in wave battles as well. Although his lack of Stun immunity discourages participation in High Midgardsormr's Trial, the Suave Lithomancer is a prime candidate for the Void Zephyr battle, as well as Imperial Onslaught or any Wind Facility Event solo battle.
Strengths
High Skill Uptime
Packing two Skills with low SP costs alongside 100% Skill Prep, Naveed is able to spam his Skills at a consistent pace from the start.
Sleep Immunity
Sleep Resist allows Naveed to excel in Imperial Onslaught (Wind) and in the Void Zephyr battle.
Weaknesses
Gradual Power Increase
Due to the nature of his playstyle, Naveed requires Radiant Bauble stacks (and Slayer's Strength stacks, potentially) to be built up before he can reach his highest potential.
Dragon Recommendations
Gala Mars offers the highest raw DPS while also readying Crystalline Blades upon returning to human form.
Konohana Sakuya pumps Crystalline Blades' damage to the max.
Arctos scales well with Crit-focused setups for extra burst potential.
Weapon Recommendations
Void Zephyr Option: Molten Ingot
Budget Option: Levatein
Wyrmprint Recommendations
Pair 1
Swap Burning Punisher with The Cutie Competition (Scorchrent Punisher) depending on team setup. Any Doublebuff picks are good substitutes.
Shared Skill
Crystalline Blades | ||
Lvl 2 | Deals flame damage to enemies directly ahead, and shoots flame blades relative to the number of times "Radiant Bauble" has been used. This skill can be enhanced up to five times. | 200 |
---|---|---|
Lvl 3 | Deals flame damage to enemies directly ahead, and shoots flame blades relative to the number of times "Radiant Bauble" has been used. This skill can be enhanced up to five times. | 300 |
Lvl 4 | Deals flame damage to enemies directly ahead, dispels one buff from each target, and shoots flame blades relative to the number of times "Radiant Bauble" has been used. This skill can be enhanced up to five times. |
SP Cost | 9065 | Iframe | Long |
---|---|---|---|
Unlock Materials |
Flame Tome x5
|
||
Cost | 5 | Level | 1 |
Skills
Skill 1
Crystalline Blades | ||
Lvl 1 | Deals flame damage to enemies directly ahead, and shoots flame blades relative to the number of times "Radiant Bauble" has been used. This skill can be enhanced up to five times. | 100 |
---|---|---|
Lvl 2 | Deals flame damage to enemies directly ahead, and shoots flame blades relative to the number of times "Radiant Bauble" has been used. This skill can be enhanced up to five times. | 200 |
Lvl 3 | Deals flame damage to enemies directly ahead, and shoots flame blades relative to the number of times "Radiant Bauble" has been used. This skill can be enhanced up to five times. | 300 |
Lvl 4 | Deals flame damage to enemies directly ahead, dispels one buff from each target, and shoots flame blades relative to the number of times "Radiant Bauble" has been used. This skill can be enhanced up to five times. |
SP Cost | 2590 | Iframe | Long |
---|
Skill 2
Radiant Bauble | ||
Lvl 1 | Activates "Crystalline Blades Buffed." Increases the user's defense by 10% for 10 seconds, and enhances the skill "Crystalline Blades" for the remainder of the quest. The skill can be enhanced up to five times. | 100 |
---|---|---|
Lvl 2 | Activates "Crystalline Blades Buffed." Increases the user's defense by 15% for 10 seconds, and enhances the skill "Crystalline Blades" for the remainder of the quest. The skill can be enhanced up to five times. | 200 |
Lvl 3 | Activates "Crystalline Blades Buffed." Increases the user's defense by 20% and strength by 20% for 10 seconds, and enhances the skill "Crystalline Blades" for the remainder of the quest. The skill can be enhanced up to five times. | 300 |
SP Cost | 3544 | Iframe | Long |
---|
Abilities
Ability 1
Slayer's Strength +%
Increases strength by % for every five enemies defeated (up to five times per quest). |
80
|
Upgrades To | |
---|---|
Slayer's Strength +%
Increases strength by % for every five enemies defeated (up to five times per quest). |
100
|
Upgrades To | |
Slayer's Flurry Strength I
Increases strength by 6% for every five enemies defeated (up to five times per quest), and increases strength by 8% when the combo count is 15 or higher. |
120
|
Ability 2
Sleep Res +50%
Reduces susceptibility to sleep by 50%. |
60 |
Upgrades To | |
---|---|
Sleep Res +100%
Reduces susceptibility to sleep by 100%. |
100 |
Upgrades To | |
Potent Sleep Res +100%
Reduces susceptibility to sleep by 100%. When the user is hit by an attack that would have put them to sleep, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. |
120
|
Ability 3
Skill Prep +75%
Fills 75% of skill gauges at the start of quests. |
80 |
Upgrades To | |
---|---|
Skill Prep +100%
Fills 100% of skill gauges at the start of quests. |
100 |
Upgrades To | |
Flame Blades' Protection
Fills 100% of skill gauges at the start of quests, and increases defense by 20% while Crystalline Blades Buffed is in effect. |
120
|
Co-Abilities
Dragon Haste +8%
Increases dragon gauge fill rate by 8%. Benefits your whole team. |
170 |
Show Upgrades
|
Increases dragon gauge fill rate by 9%. Benefits your whole team. |
Increases dragon gauge fill rate by 11%. Benefits your whole team. |
Increases dragon gauge fill rate by 12%. Benefits your whole team. |
Increases dragon gauge fill rate by 15%. Benefits your whole team. |
Co-Ability Chain
(Flame) HP 60% = Strength +1%
If a team member is attuned to (Flame): increases their strength by 1% when their HP is 60% or above. Benefits your whole team. |
Show Upgrades
|
If a team member is attuned to (Flame): increases their strength by 2% when their HP is 60% or above. Benefits your whole team. |
If a team member is attuned to (Flame): increases their strength by 3% when their HP is 60% or above. Benefits your whole team. |
If a team member is attuned to (Flame): increases their strength by 4% when their HP is 60% or above. Benefits your whole team. |
If a team member is attuned to (Flame): increases their strength by 6% when their HP is 60% or above. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5
- 6