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Nurse Aeleen

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Table of Contents

Character Tier

About

A knight who, at long last, has overcome her fears and taken on a new role as a nurse. Her bedside manner and knowledge of herbs are impeccable—but can she keep her other personality at bay?

CV Info - English CV Info - Japanese
Brittney Boni Ayumi Fujimura
Water
Staff
Healing
Battle-Tested Nurse
Obtainable as a 4

Character Stats

MAX HP 940
MAX STR 542

Overview

Nurse Aeleen has managed to quell her warlust and take up a nurturing role. With the addition of mana spirals, Aeleen now rivals Jiang Ziya in terms of healing and max HP boosts, topped off with Strength Amp support. Strong Abilities like Skill Prep and Haste are adored by healers, making Aeleen a strong pick for any stun-prevalent flame content.

Strengths

Double Healing Skills

Aeleen is able to output consistent teamwide heals, allowing allies to maintain their HP-conditional buffs.

Anti-Stun Kit

Aeleen completely resists and cleanses Stun, allowing her to support vulnerable teammates such as Xainfried.

Weaknesses

No Targeted Healing

If only one teammate is injured, Aeleen’s heals must be “wasted” on healthy allies. Additionally, Naturopathy requires allies to to close by, creating positioning issues for Aeleen.

Dragon Recommendations

Halloween Maritimus is the prime dragon for Water healers, and Nurse Aeleen is no exception.

Simurgh is also a usable pick with additional healing tied to her active skill.

Poseidon / High Mercury are hybrid choices that gives both healing and DPS.

Poli 'ahu, Peng Lai and Mercury are usable budget picks.

Weapon Recommendations

Budget option: Bracing Waters

Wyrmprint Recommendations

Pair 1

Eagle's Boon grants Burn immunity and is crucial to survival in endgame flame content. 

Shared Skill

Naturopathy
Lvl 2 Restores HP to the user and nearby allies, and removes stun.
200
Lvl 3 Restores HP to the user and nearby allies, increases their max HP, and removes stun.
300
SP Cost 9465 Iframe Medium
Unlock Materials
Cost 5 Level 2

Skills

Skill 1

Medicinal Cure
Lvl 1 Restores HP to all allies, continues gradually healing over time, and increases the entire team's strength and defense.
100
Lvl 2 Restores HP to all allies, continues gradually healing over time, and increases the entire team's strength and defense.
200
Lvl 3 Restores HP to all allies, continues gradually healing over time, and increases the entire team's strength and defense.
300
Lvl 4 Restores HP to all allies, continues gradually healing over time, and increases the entire team's strength and defense.
SP Cost 7888 Iframe Medium

Skill 2

Naturopathy
Lvl 1 Restores HP to the user and nearby allies, and removes stun.
100
Lvl 2 Restores HP to the user and nearby allies, and removes stun.
200
Lvl 3 Restores HP to the user and nearby allies, increases their max HP, and removes stun.
300
SP Cost 11832 Iframe Medium

Abilities

Ability 1

Skill Prep +50%

Fills 50% of skill gauges at the start of quests.

60
Upgrades To
Skill Prep +75%

Fills 75% of skill gauges at the start of quests.

80
Upgrades To
Battle-Tested Nurse

Fills 100% of skill gauges at the start of quests, and fills 25% of the entire team's skill gauges when the user's HP drops to 30% (once per quest). This does not fill the skill gauges of dragons. In addition, using Medicinal Cure will grant the user a strength amp with a maximum team amp level of two. After this amp is granted, this ability will not grant it again for 30 seconds.

120

Ability 2

Stun Res +50%

Reduces susceptibility to stun by 50%.

60
Upgrades To
Stun Res +100%

Reduces susceptibility to stun by 100%.

100
Upgrades To
Potent Stun Res +100%

Reduces susceptibility to stun by 100%. When the user is hit by an attack that would have stunned them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds.

120

Ability 3

United Haste I

Increases skill gauge fill rate relative to the number of active team members. The more active members, the greater the increase will be.

60
Upgrades To
United Haste II

Increases skill gauge fill rate relative to the number of active team members. The more active members, the greater the increase will be.

100

Co-Abilities

Recovery Potency +6%

Increases the potency of recovery skills by 6%. Benefits your whole team.

110
Show Upgrades

Increases the potency of recovery skills by 8%. Benefits your whole team.

Increases the potency of recovery skills by 10%. Benefits your whole team.

Increases the potency of recovery skills by 14%. Benefits your whole team.

Increases the potency of recovery skills by 20%. Benefits your whole team.

Co-Ability Chain

(Water) Dragon Haste +10%

If a team member is attuned to (Water): increases their dragon gauge fill rate by 10%. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Water): increases their dragon gauge fill rate by 10%. Benefits your whole team.

If a team member is attuned to (Water): increases their dragon gauge fill rate by 14%. Benefits your whole team.

If a team member is attuned to (Water): increases their dragon gauge fill rate by 14%. Benefits your whole team.

If a team member is attuned to (Water): increases their dragon gauge fill rate by 18%. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+13

Mana x 350
STR+10

Mana x 450
HP+14

Mana x 350
STR+10
Adventurer Story Unlock

Mana x 450
HP+14

Mana x 350
Force Strike

Mana x 500
STR+11

Mana x 450
HP+14

Mana x 200

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+7

Mana x 1,550
HP+15

Mana x 1,250
STR+7

Mana x 1,549
HP+16
Adventurer Story Unlock

Mana x 1,250
STR+7

Mana x 1,550
HP+16

Mana x 1,250
STR+7

Mana x 1,550
HP+16
Adventurer Story Unlock

Mana x 1,250
STR+8

Mana x 1,550

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+18

Mana x 2,800
STR+10

Mana x 3,400
HP+19

Mana x 2,800
STR+11

Mana x 3,400
HP+19

Mana x 2,800
STR+11
Adventurer Story Unlock

Mana x 3,400
HP+19

Mana x 2,800
STR+11

Mana x 3,400

Mana Circle 4

Total Materials

Unbind Materials

Effects

HP+15

Mana x 4,000
STR+12

Mana x 5,000
Force Strike (Upgrade 2)

HP+16

Mana x 4,000
STR+12

Mana x 5,000
HP+16

Mana x 4,000
STR+12

Mana x 5,000
HP+16

Mana x 4,000

Mana Circle 6

Total Materials

Unbind Materials

Effects

STR+3 HP+5

Mana x 16,000
STR+3 HP+5

Mana x 16,000
STR+3 HP+5

Mana x 16,000
STR+3 HP+6

Mana x 16,000
STR+3 HP+6

Mana x 16,000
STR+3 HP+6

Mana x 16,000
STR+3 HP+6

Mana x 16,000
STR+3 HP+6

Mana x 16,000
STR+4 HP+6

Mana x 16,000
STR+4 HP+6

Mana x 16,000
STR+4 HP+6

Mana x 16,000
Standard Attack Level Increase