Table of Contents
- 4* Art
- 5* Art
About | |
---|---|
A knight who, at long last, has overcome her fears and taken on a new role as a nurse. Her bedside manner and knowledge of herbs are impeccable—but can she keep her other personality at bay? |
|
CV Info - English | CV Info - Japanese |
Brittney Boni | Ayumi Fujimura |
Battle-Tested Nurse |
---|
Obtainable as a 4
|
Character Stats
Overview
Nurse Aeleen has managed to quell her warlust and take up a nurturing role. With the addition of mana spirals, Aeleen now rivals Jiang Ziya in terms of healing and max HP boosts, topped off with Strength Amp support. Strong Abilities like Skill Prep and Haste are adored by healers, making Aeleen a strong pick for any stun-prevalent flame content.
Strengths
Double Healing Skills
Aeleen is able to output consistent teamwide heals, allowing allies to maintain their HP-conditional buffs.
Anti-Stun Kit
Aeleen completely resists and cleanses Stun, allowing her to support vulnerable teammates such as Xainfried.
Weaknesses
No Targeted Healing
If only one teammate is injured, Aeleen’s heals must be “wasted” on healthy allies. Additionally, Naturopathy requires allies to to close by, creating positioning issues for Aeleen.
Dragon Recommendations
Halloween Maritimus is the prime dragon for Water healers, and Nurse Aeleen is no exception.
Simurgh is also a usable pick with additional healing tied to her active skill.
Poseidon / High Mercury are hybrid choices that gives both healing and DPS.
Poli 'ahu, Peng Lai and Mercury are usable budget picks.
Weapon Recommendations
Budget option: Bracing Waters
Wyrmprint Recommendations
Pair 1
Eagle's Boon grants Burn immunity and is crucial to survival in endgame flame content.
Shared Skill
Naturopathy | ||
Lvl 2 | Restores HP to the user and nearby allies, and removes stun. | 200 |
---|---|---|
Lvl 3 | Restores HP to the user and nearby allies, increases their max HP, and removes stun. | 300 |
SP Cost | 9465 | Iframe | Medium |
---|---|---|---|
Unlock Materials |
Water Tome x5
|
||
Cost | 5 | Level | 2 |
Skills
Skill 1
Medicinal Cure | ||
Lvl 1 | Restores HP to all allies, continues gradually healing over time, and increases the entire team's strength and defense. | 100 |
---|---|---|
Lvl 2 | Restores HP to all allies, continues gradually healing over time, and increases the entire team's strength and defense. | 200 |
Lvl 3 | Restores HP to all allies, continues gradually healing over time, and increases the entire team's strength and defense. | 300 |
Lvl 4 | Restores HP to all allies, continues gradually healing over time, and increases the entire team's strength and defense. |
SP Cost | 7888 | Iframe | Medium |
---|
Skill 2
Naturopathy | ||
Lvl 1 | Restores HP to the user and nearby allies, and removes stun. | 100 |
---|---|---|
Lvl 2 | Restores HP to the user and nearby allies, and removes stun. | 200 |
Lvl 3 | Restores HP to the user and nearby allies, increases their max HP, and removes stun. | 300 |
SP Cost | 11832 | Iframe | Medium |
---|
Abilities
Ability 1
Skill Prep +50%
Fills 50% of skill gauges at the start of quests. |
60
|
Upgrades To | |
---|---|
Skill Prep +75%
Fills 75% of skill gauges at the start of quests. |
80
|
Upgrades To | |
Battle-Tested Nurse
Fills 100% of skill gauges at the start of quests, and fills 25% of the entire team's skill gauges when the user's HP drops to 30% (once per quest). This does not fill the skill gauges of dragons. In addition, using Medicinal Cure will grant the user a strength amp with a maximum team amp level of two. After this amp is granted, this ability will not grant it again for 30 seconds. |
120
|
Ability 2
Stun Res +50%
Reduces susceptibility to stun by 50%. |
60 |
Upgrades To | |
---|---|
Stun Res +100%
Reduces susceptibility to stun by 100%. |
100 |
Upgrades To | |
Potent Stun Res +100%
Reduces susceptibility to stun by 100%. When the user is hit by an attack that would have stunned them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. |
120
|
Ability 3
United Haste I
Increases skill gauge fill rate relative to the number of active team members. The more active members, the greater the increase will be. |
60 |
Upgrades To | |
---|---|
United Haste II
Increases skill gauge fill rate relative to the number of active team members. The more active members, the greater the increase will be. |
100 |
Co-Abilities
Recovery Potency +6%
Increases the potency of recovery skills by 6%. Benefits your whole team. |
110 |
Show Upgrades
|
Increases the potency of recovery skills by 8%. Benefits your whole team. |
Increases the potency of recovery skills by 10%. Benefits your whole team. |
Increases the potency of recovery skills by 14%. Benefits your whole team. |
Increases the potency of recovery skills by 20%. Benefits your whole team. |
Co-Ability Chain
(Water) Dragon Haste +10%
If a team member is attuned to (Water): increases their dragon gauge fill rate by 10%. Benefits your whole team. |
Show Upgrades
|
If a team member is attuned to (Water): increases their dragon gauge fill rate by 10%. Benefits your whole team. |
If a team member is attuned to (Water): increases their dragon gauge fill rate by 14%. Benefits your whole team. |
If a team member is attuned to (Water): increases their dragon gauge fill rate by 14%. Benefits your whole team. |
If a team member is attuned to (Water): increases their dragon gauge fill rate by 18%. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5
- 6