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Pia

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Character Tier
4

About

A girl from the Harmonia Choir who loves to sing. Though shy and easily frightened, she yearns to become someone who can share her opinions freely. She often consults with her best pal, Mr. Mouse, about her various problems.

CV Info - English CV Info - Japanese
Claire Corlett Manaka Iwami
Wind
Lance
Defense
Budding Vocalist
Obtainable as a 4

Character Stats

MAX HP 805
MAX STR 446

Overview

Humming a supporting tune, Pia takes the stage as a Wind Lance user. Her kit is built around providing an Energy buff to her team, and building her own energy to hit with her first skill, Ka-boom!, a line damage attack. Unfortunately, Pia builds Energy at a fairly slow rate, with her S2 Cheer Up Chums! having a long charge time and only raising energy by a single stage. Her Energy Double Buff is useful, but she has no way to trigger it herself, and it only affects her energy level.

Strengths

Energy Support

Providing Energy to the team is a useful feature, allowing Pia to help a team's damage output. 

Tanky Build

With her HP Co-Ability and HP > 70% = Defense 10% Ability, Pia’s hard to take down.

Weaknesses

Slow Energy Buildup

It takes Pia a long time to charge her S2, and if she’s the only Energy source, it will be a long time before your team can reach 5 stacks.

Low Damage Output

With her S1 being her main source of damage and having no boosts but her slow Energy build, Pia’s damage output is low.

Dragon Recommendations

  • Zephyr: The best DPS dragon for helping Pia’s low damage.
  • Roc: If you don’t have Zephyr, she’s your go to.
  • High Midgardsormr: A mixed Dragon and a good F2P choice.

Weapon Recommendations

  • Spear of the Northern Cross: While it has great stats, its healing active is of little value. 
  • Tempest Lance: A decent budget option with a good active.
  • Tornadospore Lance: A low end void staff that can be a workable budget option.

Wyrmprint Recommendations

Pair 1

Pair 2

What Pia really needs is more skill damage, and some skill haste to help her energy output.

Heralds of Hinomoto is a great option for Pia, giving both Skill Damage and Haste. Resounding Rendition will help her Skill Damage, while Jewels of the Sun has excellent Skill Hhaste.

Shared Skill

Cheer up, chums!
Lvl 2 Increases the entire team's energy levels by two stages, and increases strength by 10% for 10 seconds.
200
Lvl 3 "
300
SP Cost
Level 1: 8362
Level 2: 22179
Iframe Medium
Unlock Materials
Cost 5 Level 2

Skills

Skill 1

Ka-boom!
Lvl 1 Deals wind damage to the target and nearby enemies.
100
Lvl 2 Deals wind damage to the target and nearby enemies.
200
Lvl 3 Deals wind damage to the target and nearby enemies.
300
SP Cost 2579 Iframe Medium

Skill 2

Cheer up, chums!
Lvl 1 Increases the entire team's energy levels by two stages, and increases strength by 10% for 10 seconds.
100
Lvl 2 Increases the entire team's energy levels by two stages, and increases strength by 10% for 10 seconds.
200
Lvl 3 "
300
SP Cost
Level 1: 4000
Level 2: 3636
Iframe Medium

Abilities

Ability 1

HP 70% = Defense +8%

Increases defense by 8% when HP is 70% or above.

60
Upgrades To
HP 70% = Defense +10%

Increases defense by 10% when HP is 70% or above.

80

Ability 2

Bog Res +50%

Reduces susceptibility to bog by 50%.

60
Upgrades To
Bog Res +100%

Reduces susceptibility to bog by 100%.

100

Ability 3

Energy Doublebuff I

Increases energy level by one stage each time a defense up buff is received.

60
Upgrades To

Co-Abilities

HP +7%

Increases HP by 7%. Benefits your whole team.

110
Show Upgrades

Increases HP by 8%. Benefits your whole team.

Increases HP by 9%. Benefits your whole team.

Increases HP by 12%. Benefits your whole team.

Increases HP by 15%. Benefits your whole team.

Co-Ability Chain

(Wind) Strength Doublebuff +5%

If a team member is attuned to (Wind): increases their strength by 5% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Wind): increases their strength by 5% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.

If a team member is attuned to (Wind): increases their strength by 7% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.

If a team member is attuned to (Wind): increases their strength by 7% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.

If a team member is attuned to (Wind): increases their strength by 9% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+14

Mana x 350
STR+10

Mana x 450
HP+14

Mana x 350
STR+10
Adventurer Story Unlock

Mana x 450
HP+14

Mana x 350
Force Strike

Mana x 500
STR+11

Mana x 450
HP+14

Mana x 200

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+7

Mana x 1,550
HP+16

Mana x 1,250
STR+7

Mana x 1,549
HP+16
Adventurer Story Unlock

Mana x 1,250
STR+7

Mana x 1,550
HP+16

Mana x 1,250
STR+7

Mana x 1,550
HP+17
Adventurer Story Unlock

Mana x 1,250
STR+8

Mana x 1,550

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+19

Mana x 2,800
STR+10

Mana x 3,400
HP+19

Mana x 2,800
STR+10

Mana x 3,400
HP+19

Mana x 2,800
STR+11
Adventurer Story Unlock

Mana x 3,400
HP+20

Mana x 2,800
STR+11

Mana x 3,400

Mana Circle 4

Total Materials

Unbind Materials

Effects

HP+16

Mana x 4,000
STR+12

Mana x 5,000
Force Strike (Upgrade 2)

HP+16

Mana x 4,000
STR+12

Mana x 5,000
HP+16

Mana x 4,000
STR+12

Mana x 5,000
HP+17

Mana x 4,000