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Pipple

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Table of Contents

Character Tier

About

A vagrant veggie bursting with garden-fresh pep. Speaks in his own unique language, but his body language is enough to facilitate communication. He hopes to one day satisfy some malnourished sap's dietary needs, but remains "kale" 'n hearty.

CV Info - English CV Info - Japanese
Aimi Tanaka Aimi Tanaka
Water
Wand
Support
Sentient Vegetable
Obtainable as a 4

Character Stats

MAX HP 766
MAX STR 471

Overview

Scroll up real quick. Look at him. Does that look like the face of mercy? 

As Dragalia’s first non-humanoid Adventurer, Pipple steals the show as Dash of Disaster’s featured 4★. On the surface, Pipple’s kit looks downright destitute, lacking any attack skills and painting him as a humble buff bot. Furthermore, most of his kit is centered around Energy, a historically underwhelming mechanic. So how is this vibrant veggie rampaging through Master High Brunhilda’s Trials by the quartet? 

The answer is twofold: enhanced standard attacks, and bountiful buffs stemming from Energy and Wyrmprints. Because Pipple doesn’t need Skill Damage and enjoys frequent DEF buffs, he is a prime candidate for Doublebuff Wyrmprints such as Odd Sparrows or First-Rate Hospitality. If running the former, Pipple transforms into a completely self-sufficient, immortal powerhouse, shelling out consistent damage while sponging and recovering incoming damage. Between 4 Pipples and full Energy, the sheer amount of Doublebuffs leads to staggering results.

As a side note, players should generally refrain from using weapon skills to preserve full Energy. The damage from a single Energized skill isn’t worth the DPS lost as Pipple must restack to regain his passive buffs.

Strengths

Consistent Damage

To compensate for a lack of attack skills, Pipple’s regular Wand attacks pack a bigger punch than most. These are further enhanced by passive Strength and Crit Rate that scale with Energy. Because Pipple doesn’t rely on Skill Damage for DPS, he can comfortably sit at max stacks without experiencing downtime as he restacks. 

Unrelenting 

Pipple enjoys natural tankiness through Puu-Chu’s DEF and Flame Res. If running a Healing Doublebuff Wyrmprint, Pipple becomes nigh unkillable. 

Weaknesses

Wasted Co-Ability 

Pipple’s Co-ability has no effect on himself and is completely worthless for quad-Pipple teams.

Dragon Recommendations

Dragonyule Jeanne is the prime choice for raw DPS, meshing well with Pipple's passive Crit Rate. 

Nimis is a close second for the same reasons as DY Jeanne. 

Leviathan's raw 60% STR and Bog keep him very relevant despite his age. 

Vodyanoy is an affordable budget pick, granting 45% STR when fully unbound. 

Weapon Recommendations

Budget Option: Rod of Alchemy

Wyrmprint Recommendations

Pair 1

Pair 2

Pair 1: General purpose setup, assuming solo content or otherwise non-quad-Pipple teams. UBOV may be replaced by any %STR such as Primal Crisis or Jewels of the Sun

Pair 2: High Brunhilda's Trial setup. When running with 4 Pipples, an immediate 100% DEF allows the team to comfortably survive Master difficulty's opening blast, while Odd Sparrows provides both damage and sustainability. 

Shared Skill

Puu-chu
Lvl 2 Increases the entire team's defense by 20% for 15 seconds, and activates "Skill Shift." Phase II adds an additional 3% increase to the entire team's flame resistance for 10 seconds, while Phase III also increases the entire team's energy levels by one stage.
200
Lvl 3 Increases the entire team's defense by 25% for 15 seconds, and activates "Skill Shift." Phase II adds an additional 3% increase to the entire team's flame resistance for 10 seconds, while Phase III also increases the entire team's energy levels by one stage.
300
SP Cost 15840 Iframe Medium
Unlock Materials
Cost 5 Level 1

Skills

Skill 1

Puu-chu
Lvl 1 Increases the entire team's defense by 15% for 15 seconds, and activates "Skill Shift." Phase II adds an additional 3% increase to the entire team's flame resistance for 10 seconds, while Phase III also increases the entire team's energy levels by one stage.
100
Lvl 2 Increases the entire team's defense by 20% for 15 seconds, and activates "Skill Shift." Phase II adds an additional 3% increase to the entire team's flame resistance for 10 seconds, while Phase III also increases the entire team's energy levels by one stage.
200
Lvl 3 Increases the entire team's defense by 25% for 15 seconds, and activates "Skill Shift." Phase II adds an additional 3% increase to the entire team's flame resistance for 10 seconds, while Phase III also increases the entire team's energy levels by one stage.
300
SP Cost 4800 Iframe Medium

Skill 2

Pipple-luu
Lvl 1 Increases the entire team's energy levels by two stages.
100
Lvl 2 Increases the entire team's energy levels by two stages.
200
Lvl 3 "
300
SP Cost
Level 1: 5100
Level 2: 4900
Iframe Medium

Abilities

Ability 1

Standard Attack Damage

Increases the power of standard attacks.

100
Upgrades To
Standard Attack Damage

Increases the power of standard attacks.

100

Ability 2

Burn Res +50%

Reduces susceptibility to burning by 50%.

60
Upgrades To
Burn Res +100%

Reduces susceptibility to burning by 100%.

100

Ability 3

Energy = Strength & Critical Rate VII

Increases the user's strength and critical rate as their
energy level increases. The maximum bonus, given
when the user is energized, is strength +40% and
critical rate +15%.

100
Upgrades To

Co-Abilities

Skill Damage +5%

Increases attack skill damage by 5%. Benefits your whole team.

110
Show Upgrades

Increases attack skill damage by 6%. Benefits your whole team.

Increases attack skill damage by 8%. Benefits your whole team.

Increases attack skill damage by 11%. Benefits your whole team.

Increases attack skill damage by 15%. Benefits your whole team.

Co-Ability Chain

(Water) Dragon Haste +10%

If a team member is attuned to (Water): increases their dragon gauge fill rate by 10%. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Water): increases their dragon gauge fill rate by 10%. Benefits your whole team.

If a team member is attuned to (Water): increases their dragon gauge fill rate by 14%. Benefits your whole team.

If a team member is attuned to (Water): increases their dragon gauge fill rate by 14%. Benefits your whole team.

If a team member is attuned to (Water): increases their dragon gauge fill rate by 18%. Benefits your whole team.