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Student Maribelle

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Table of Contents

Character Tier

About

A wand-wielding girl from the forest, decked out in a new uniform and ready for school. She can bring her bunnies and squirrels along, but the bears have to stay home.

CV Info - English CV Info - Japanese
Julie Muise Kana Hanazawa
Flame
Wand
Attack
Outgoing Student
Obtainable as a 5

Character Stats

MAX HP 747
MAX STR 513

Overview

Summer quickly approaches! Maribelle is stuck with finals, taking the lead as Ambitions in Bloom’s featured 5★ Adventurer. Many of the strengths that her Wind counterpart possess are still applicable, as Student Maribelle is nearly a carbon copy of the original. A high risk, high reward glass cannon rounds out a ranged Flame roster that was previously dominated by Gala Sarisse. Those confident in their skills will find the schoolgirl version of Maribelle equally potent.

Strengths

Potent Burst Damage

Naturally high Strength and Skill Damage boosts work to enhance her two AOE damage spells. Student Maribelle packs Broken Punisher over Skill Prep, trading opening momentum for increased burst later in the fight.

Stun Immunity

Complete resistance to Stun makes learning the High Midgardsormr fight a safer venture.

Weaknesses

Fragile and HP Gated

Just like the original, Student Maribelle must stay in perfect health, placing a greater priority on positioning. Like many Wand users, her HP pool isn't large enough to tank many hits in the first place.

Dragon Recommendations

  • Cerberus and Agni remain prime picks for their 40/60% STR boosts. 
  • Still, Konohana Sakuya best suits Adventurers like Maribelle who derive a lot of power from Skill Damage. Using her, Maribelle's damage output becomes less steady and more sporadic, with moments of incredibly high power when Maribelle unleashes her Skills.
  • Ifrit is a usable substitute to the usual 5★'s and its 45% STR when fully unbound is sufficient for the High Midgardsormr fight. 
  • Pele is a budget option for participants of the Loyalty's Requiem event.

Weapon Recommendations

Budget option: Rod of Alchemy

Wyrmprint Recommendations

Pair 1

  • Resounding Rendition and Bonds Between Worlds work as a general-purpose setup. Other suitable Strength Wyrmprints include Crystallian Envoy, Jewels of the Sun, or even Evening of Luxury for especially bold players.  
  • The Heroes Arrive fills the second slot in high density content with waves of enemies.
  • Freebie picks include Plunder Pals, Hitting the Books, and Astounding Trick work for Student Maribelle as well.

Shared Skill

Study Break
Lvl 2 Deals flame damage to enemies directly ahead, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack.
200
Lvl 3 Deals flame damage to enemies directly ahead, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack.
300
SP Cost 7152 Iframe Long
Unlock Materials
Cost 5 Level 1

Skills

Skill 1

Study Break
Lvl 1 Deals flame damage to enemies directly ahead, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack.
100
Lvl 2 Deals flame damage to enemies directly ahead, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack.
200
Lvl 3 Deals flame damage to enemies directly ahead, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack.
300
SP Cost 2649 Iframe Long

Skill 2

Happy Memories
Lvl 1 Deals flame damage to surrounding enemies.
100
Lvl 2 Deals flame damage to surrounding enemies.
200
Lvl 3 "
300
SP Cost 8300 Iframe Medium

Abilities

Ability 1

Full HP = Skill Damage +35%

Increases attack skill damage by 35% when HP is full.

80
Upgrades To
Full HP = Skill Damage +40%

Increases attack skill damage by 40% when HP is full.

100

Ability 2

Stun Res +50%

Reduces susceptibility to stun by 50%.

60
Upgrades To
Stun Res +100%

Reduces susceptibility to stun by 100%.

100

Ability 3

Broken Punisher +25%

Increases damage to enemies in break state by 25%.

80
Upgrades To
Broken Punisher +30%

Increases damage to enemies in break state by 30%.

100

Co-Abilities

Skill Damage +8%

Increases attack skill damage by 8%. Benefits your whole team.

170
Show Upgrades

Increases attack skill damage by 9%. Benefits your whole team.

Increases attack skill damage by 11%. Benefits your whole team.

Increases attack skill damage by 12%. Benefits your whole team.

Increases attack skill damage by 15%. Benefits your whole team.

Co-Ability Chain

(Flame) HP 80% = Wind Res +1%

If a team member is attuned to (Flame): reduces wind damage taken by them by 1% when their HP is 80% or above. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Flame): reduces wind damage taken by them by 2% when their HP is 80% or above. Benefits your whole team.

If a team member is attuned to (Flame): reduces wind damage taken by them by 3% when their HP is 80% or above. Benefits your whole team.

If a team member is attuned to (Flame): reduces wind damage taken by them by 4% when their HP is 80% or above. Benefits your whole team.

If a team member is attuned to (Flame): reduces wind damage taken by them by 6% when their HP is 80% or above. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+13

Mana x 450
STR+12

Mana x 550
HP+13

Mana x 450
STR+12
Adventurer Story Unlock

Mana x 550
HP+13

Mana x 450
Force Strike

Mana x 650
STR+12

Mana x 550
HP+13

Mana x 450

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+8

Mana x 1,950
HP+15

Mana x 1,550
STR+8

Mana x 1,950
HP+15
Adventurer Story Unlock

Mana x 1,550
STR+8

Mana x 1,950
HP+15

Mana x 1,550
STR+8

Mana x 1,950
HP+15
Adventurer Story Unlock

Mana x 1,550
STR+9

Mana x 1,950

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+17

Mana x 3,200
STR+16

Mana x 4,000
HP+18

Mana x 3,200
STR+16
Adventurer Story Unlock

Mana x 4,000
HP+18

Mana x 3,200
STR+17

Mana x 4,000
HP+18

Mana x 3,200

Mana Circle 4

Total Materials

Unbind Materials

Effects

STR+10

Mana x 6,200
HP+20

Mana x 5,000
Force Strike (Upgrade 2)

STR+10

Mana x 6,200
HP+20

Mana x 5,000
STR+10

Mana x 6,200
HP+20

Mana x 5,000
STR+11

Mana x 6,200