Table of Contents
- 4* Art
- 5* Art
About | |
---|---|
Coming to the beach with his friends has Luca more amped than ever—and no one is going to slow him down. Whether it's ball games, playing in the water, or building sandcastles, he's intent on having the most fun possible. |
|
CV Info - English | CV Info - Japanese |
Zach Leblanc | Shintaro Asanuma |
Prankster in Paradise |
---|
Obtainable as a 4
|
Character Stats
Overview
At long last, Luca receives his first alt, forsaking his Bow for a heavy-hitting Axe. The polar opposite of Julietta, Summer Luca favors raw damage over survivability and earns his spot on the higher end of the Light DPS roster. Although his kit is rather plain, Luca’s low SP costs are complemented by an increased attack rate and a reliable onslaught of damage.Â
Strengths
Enhanced Attack RateÂ
Axes are generally characterized by their sluggish swings and equally slow SP gains. Luca breaks the mold by constantly amplifying his attack rate with his low SP cost Skill 2.Â
Consistent DamageÂ
While bannermate Cleo is gated by afflictions, Luca has no such reservations and outputs stable damage throughout all content.
Weaknesses
SelfishÂ
Luca provides zero utility of any kind for his team, as his lackluster Energy kit benefits only himself.
Lack of Longevity
Completely unlike Julietta, Luca has no form of damage mitigation outside of his Co-Ability, which makes keeping 70% HP a challenge without team support. Essentially a glass cannon, his low resilience will show during longer content.
Dragon Recommendations
Cupid is coveted for his immense 60% raw STR boost and powerful active Skill.Â
Takemikazuchi and Gilgamesh offer unique utility and are great Cupid side-grades.
Lindworm is a capable yet accessible pure Strength alternative to the slew of 5★ Light Dragons.
Weapon Recommendations
Budget Option: The Tyrant
Wyrmprint Recommendations
Pair 1
Pair 1: Default Axe loadout that maximizes Skill Damage and both Crit aspects quite cleanly.Â
Shared Skill
Summer Spirit | ||
Lvl 2 | Increases the user's energy level by two stages, strength and attack rate by 20% for 10 seconds. | 200 |
---|---|---|
Lvl 3 | " | 300 |
SP Cost |
Level 1: 9739
Level 2: 11595
|
Iframe | Medium |
---|---|---|---|
Unlock Materials |
Light Tome x5
|
||
Cost | 5 | Level | 2 |
Skills
Skill 1
Floatie Spin | ||
Lvl 1 | Deals light damage to enemies in a line, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack. | 100 |
---|---|---|
Lvl 2 | Deals light damage to enemies in a line, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack. | 200 |
Lvl 3 | Deals light damage to enemies in a line, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack. | 300 |
SP Cost | 3072 | Iframe | Medium |
---|
Skill 2
Summer Spirit | ||
Lvl 1 | Increases the user's energy level by two stages, and increases user's strength and attack rate by 15% for 10 seconds. | 100 |
---|---|---|
Lvl 2 | Increases the user's energy level by two stages, strength and attack rate by 20% for 10 seconds. | 200 |
Lvl 3 | " | 300 |
SP Cost | 4638 | Iframe | Medium |
---|
Abilities
Ability 1
HP 70% = Strength +8%
Increases strength by 8% when HP is 70% or above. |
60
|
Upgrades To | |
---|---|
HP 70% = Strength +10%
Increases strength by 10% when HP is 70% or above. |
80
|
Ability 2
Curse Res +50%
Reduces susceptibility to curses by 50%. |
60 |
Upgrades To | |
---|---|
Curse Res +100%
Reduces susceptibility to curses by 100%. |
100 |
Ability 3
Extra Energy I
Grants a 40% chance that a user's energy level will increase by an additional stage upon being increased. |
60 |
Upgrades To | |
---|---|
Co-Abilities
Defense +7%
Increases defense by 7%. Benefits your whole team. |
110 |
Show Upgrades
|
Increases defense by 8%. Benefits your whole team. |
Increases defense by 9%. Benefits your whole team. |
Increases defense by 11%. Benefits your whole team. |
Increases defense by 15%. Benefits your whole team. |
Co-Ability Chain
(Light) Energy = Strength +5%
If a team member is attuned to (Light): increases their strength by 5% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team. |
Show Upgrades
|
If a team member is attuned to (Light): increases their strength by 5% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team. |
If a team member is attuned to (Light): increases their strength by 7% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team. |
If a team member is attuned to (Light): increases their strength by 7% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team. |
If a team member is attuned to (Light): increases their strength by 9% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5