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Sylas

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Table of Contents

Character Tier

About

A sylvan aromatics expert, tirelessly working to create new scents and applications. He's known Luca since childhood, and both despairs at his immaturities and envies his grit.

CV Info - English CV Info - Japanese
Aatash Amir Natsuki Hanae
Wind
Lance
Support
Adept Aromatherapist
Obtainable as a 5

Character Stats

MAX HP 947
MAX STR 582

Overview

Sylas is a Wind Lance user and the featured 5★ of Visions of Amity. Although the Adept Aromatherapist has languished in mediocrity since his release, recent patches have been quite fortuitous. With Poison, upgraded utility through Mana Spirals and an excellent chain Co-ability, Sylas has become a staple on Ciella teams for his infrequent, yet invaluable teamwide cleanse.  

Strengths

Juggernaut

Sylas packs more offense than expected of a support unit, namely Poison, a 20% STR buff, and a 13% STR boost for staying healthy. In terms of hardiness, Sylas enjoys Lances’ long reach, DEF/HP buffs, Last Recovery, and a 10% enemy STR reduction.

Teamwide Cleanse

Sylas is the first adventurer to purge all afflictions from his team and is vitally necessary during Ciella runs.  

Weaknesses

HP Gated

Failing to stay healthy greatly diminishes Sylas’s damage output, although Last Recovery helps a bit in this regard.

Unpredictable Skill 2

Similarly to Sinoa's Custom Concoction, Sylas's Inspiring Scent has RNG-based buffs. Although buffed overall, "occasionally" cleansing powerful debuffs is less consistent than is preferable, which may necessitate double Sylas Ciella teams. 

Dragon Recommendations

Vayu reigns supreme for its massive Skill Damage boost.

Ariel sacrifices some DPS for higher support uptime. 

Pazuzu meshes well with Sylas's Poison. 

Roc is an accessible yet functional option, providing 30/45% STR.

Weapon Recommendations

Budget option: Tempest Lance

Wyrmprint Recommendations

Pair 1

Pair 1: Standard Poison setup. TFoH may be replaced with The Plaguebringer or a more supportive pick such as A Dog's Day.

Shared Skill

Woodland Spear
Lvl 2 Deals wind damage to enemies directly ahead, reduces their strength by 10%, and inflicts poison.
200
Lvl 3 Deals wind damage to enemies directly ahead, reduces their strength by 10%, and inflicts poison.
300
Lvl 4 Deals wind damage to enemies directly ahead, reduces their strength by 30%, and inflicts poison. This strength reduction effect will not stack. Poisoned foes take extra damage.
SP Cost 8112 Iframe Long
Unlock Materials
Cost 6 Level 1

Skills

Skill 1

Woodland Spear
Lvl 1 Deals wind damage to enemies directly ahead.
100
Lvl 2 Deals wind damage to enemies directly ahead, reduces their strength by 10%, and inflicts poison.
200
Lvl 3 Deals wind damage to enemies directly ahead, reduces their strength by 10%, and inflicts poison.
300
Lvl 4 Deals wind damage to enemies directly ahead, reduces their strength by 30%, and inflicts poison. This strength reduction effect will not stack. Poisoned foes take extra damage.
SP Cost 3120 Iframe Long

Skill 2

Inspiriting Scent
Lvl 1 Increases the entire team's skill gauge fill rate by 15% for 15 seconds, and applies one of the following at random: Increases strength by 15% for 15 seconds Increases defense by 15% for 15 seconds Increases max HP by 10% for the remainder of the quest.
100
Lvl 2 Increases the entire team's skill gauge fill rate by 20% for 15 seconds, and applies one of the following at random: Increases strength by 20% for 15 seconds Increases defense by 20% for 15 seconds Increases max HP by 15% for the remainder of the quest.
200
Lvl 3 Increases the entire team's skill gauge fill rate by 30% for 15 seconds, and applies one of the following at random: Increases strength by 25% for 15 seconds Increases defense by 25% for 15 seconds Increases max HP by 20% for the remainder of the quest. Also occasionally grants all of the above bonuses at the same time, and removes all afflictions.
300
SP Cost 12000 Iframe Medium

Abilities

Ability 1

Last Recovery III

Grants an HP regen buff for 20 seconds when HP drops to 30% (once per quest).

80
Upgrades To
Last Recovery IV

Grants an HP regen buff for 20 seconds when HP drops to 30% (once per quest).

100
Upgrades To
Last Recovery V

Grants an HP regen buff for 20 seconds when HP drops to 30% (three times per quest). After activating, this buff will not activate again for 15 seconds.

100

Ability 2

Freeze Res +50%

Reduces susceptibility to freezing by 50%.

60
Upgrades To
Freeze Res +100%

Reduces susceptibility to freezing by 100%.

100
Upgrades To
Potent Freeze Res +100%

Reduces susceptibility to freeze by 100%. When the user is hit by an attack that would have inflicted freeze on them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds.

120

Ability 3

HP 70% = Strength +10%

Increases strength by 10% when HP is 70% or above.

80
Upgrades To
HP 70% = Strength +13%

Increases strength by 13% when HP is 70% or above.

100
Upgrades To
HP 70% = Strength +15%

Increases strength by 15% when HP is 70% or above.

120

Co-Abilities

HP +9%

Increases HP by 9%. Benefits your whole team.

170
Show Upgrades

Increases HP by 10%. Benefits your whole team.

Increases HP by 12%. Benefits your whole team.

Increases HP by 13%. Benefits your whole team.

Increases HP by 15%. Benefits your whole team.

Co-Ability Chain

(Wind) Poison = User Strength +6%

If a team member is attuned to (Wind): increases their strength by 6% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Wind): increases their strength by 7% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Wind): increases their strength by 8% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Wind): increases their strength by 9% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Wind): increases their strength by 13% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+13

Mana x 450
STR+11

Mana x 550
HP+14

Mana x 450
STR+11
Adventurer Story Unlock

Mana x 550
HP+14

Mana x 450
Force Strike

Mana x 650
STR+12

Mana x 550
HP+14

Mana x 450

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+7

Mana x 1,950
HP+16

Mana x 1,550
STR+8

Mana x 1,950
HP+16
Adventurer Story Unlock

Mana x 1,550
STR+8

Mana x 1,950
HP+16

Mana x 1,550
STR+8

Mana x 1,950
HP+16
Adventurer Story Unlock

Mana x 1,550
STR+8

Mana x 1,950

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+18

Mana x 3,200
STR+15

Mana x 4,000
HP+19

Mana x 3,200
STR+15
Adventurer Story Unlock

Mana x 4,000
HP+19

Mana x 3,200
STR+16

Mana x 4,000
HP+19

Mana x 3,200

Mana Circle 4

Total Materials

Unbind Materials

Effects

STR+9

Mana x 6,200
HP+21

Mana x 5,000
Force Strike (Upgrade 2)

STR+10

Mana x 6,200
HP+21

Mana x 5,000
STR+10

Mana x 6,200
HP+22

Mana x 5,000
STR+10

Mana x 6,200

Mana Circle 6

Total Materials

Unbind Materials

Effects

STR+3 HP+5

Mana x 20,000
STR+3 HP+5

Mana x 20,000
STR+3 HP+5

Mana x 20,000
STR+3 HP+6

Mana x 20,000
STR+3 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
Standard Attack Level Increase