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Templar Hope

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Table of Contents

Character Tier

About

Hope is now a fresh Templar apprentice! Though he worked with his usual zeal at his priestly duties, he simply couldn't give up his aspirations to knighthood, and so decided to be both!

CV Info - English CV Info - Japanese
Travis Turner Yoshitsugu Matsuoka
Wind
Sword
Defense
Budding Templar
Obtainable as a 4

Character Stats

MAX HP 810
MAX STR 442

Overview

Thanks to his rework, Templar Hope is essentially Patia in Wind. And Patia is a hell of a support. Thanks to his two fold buff and the fact that he has built in teamwide Double Buff Regen, Templar Hope does it all support wise. He increases damage, provides Double Buff Abuse, and heals up your entire team. All in all, a fantastic Adventurer.

Strengths

Incredible Buffs

A 25% Defense and 15% Strength buff on an S1 with a low SP cost, combined with a team wide regen double buff ability makes Templar Hope the definition of a tanky support. 

Excellent for Soloing

For teams looking to solo farm or auto Cellia, Hope is basically mandatory. 

Weaknesses

Heavily Reliant on Team Build

Templar Hope only really works if your teammates are building to take advantage of his Defensive Buffs. He's still good if they're not, but he's incredible if they are. 

Dragon Recommendations

Freyja: Freyja is basically the only viable dragon for Templar Hope. Ariel is OK in a pinch, but Templar Hope really doesn't take advantage of anything but Skill Haste as that improves his buffing. 

Weapon Recommendations

Again, Excalibur is essentially. mandatory for Hope teams looking to solo or auto. It's not the damage, it's the fact that it gives another defensive buff, which translates to more teamwide healing. You can get away with another weapon on occasion, but at that point just take whatever gives you the best stats as they're not going to improve Hope's damage in a meaningful way.

Wyrmprint Recommendations

Pair 1

Pair 2

Set 1: This setup is all about staying alive and giving Hope the best buffing possible. He's not going to do much damage on his own, so it's best for him to simply maximize what he can do for his team.

Set 2: The gloves are off. This DPS set leverages Hope's Skill 1 for a constant supply of Doublebuffs. 

Shared Skill

Knight's Spirit
Lvl 2 Increases entire team's defense by 20%, and strength by 10% for 15 seconds.
200
Lvl 3 Increases entire team's defense by 25%, and strength by 15% for 15 seconds.
300
SP Cost 13221 Iframe Medium
Unlock Materials
Cost 4 Level 1

Skills

Skill 1

Knight's Spirit
Lvl 1 Increases the entire team's defense by 15%, and strength by 8% for 15 seconds.
100
Lvl 2 Increases entire team's defense by 20%, and strength by 10% for 15 seconds.
200
Lvl 3 Increases entire team's defense by 25%, and strength by 15% for 15 seconds.
300
SP Cost 3756 Iframe Medium

Skill 2

Blessed Sword
Lvl 1 Deals wind damage to surrounding enemies.
100
Lvl 2 Deals wind damage to surrounding enemies.
200
Lvl 3
300
SP Cost 4608 Iframe Short

Abilities

Ability 1

Freeze Res +50%

Reduces susceptibility to freezing by 50%.

60
Upgrades To
Freeze Res +100%

Reduces susceptibility to freezing by 100%.

100

Ability 2

Bog Res +50%

Reduces susceptibility to bog by 50%.

60
Upgrades To
Bog Res +100%

Reduces susceptibility to bog by 100%.

100

Ability 3

Healing Doublebuff (Team)

Grants an HP regen buff to the entire team for 20 seconds each time a defense up buff is received.

60
Upgrades To

Co-Abilities

Dragon Haste +5%

Increases dragon gauge fill rate by 5%. Benefits your whole team.

110
Show Upgrades

Increases dragon gauge fill rate by 6%. Benefits your whole team.

Increases dragon gauge fill rate by 8%. Benefits your whole team.

Increases dragon gauge fill rate by 11%. Benefits your whole team.

Increases dragon gauge fill rate by 15%. Benefits your whole team.

Co-Ability Chain

(Wind) HP 60% = Strength +1%

If a team member is attuned to (Wind): increases their strength by 1% when their HP is 60% or above. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Wind): increases their strength by 1% when their HP is 60% or above. Benefits your whole team.

If a team member is attuned to (Wind): increases their strength by 3% when their HP is 60% or above. Benefits your whole team.

If a team member is attuned to (Wind): increases their strength by 3% when their HP is 60% or above. Benefits your whole team.

If a team member is attuned to (Wind): increases their strength by 5% when their HP is 60% or above. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+14

Mana x 350
STR+10

Mana x 450
HP+14

Mana x 350
STR+10
Adventurer Story Unlock

Mana x 450
HP+14

Mana x 350
Force Strike

Mana x 500
STR+11

Mana x 450
HP+14

Mana x 200

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+7

Mana x 1,550
HP+16

Mana x 1,250
STR+7

Mana x 1,549
HP+16
Adventurer Story Unlock

Mana x 1,250
STR+7

Mana x 1,550
HP+16

Mana x 1,250
STR+7

Mana x 1,550
HP+17
Adventurer Story Unlock

Mana x 1,250
STR+7

Mana x 1,550

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+19

Mana x 2,800
STR+10

Mana x 3,400
HP+19

Mana x 2,800
STR+10

Mana x 3,400
HP+19

Mana x 2,800
STR+11
Adventurer Story Unlock

Mana x 3,400
HP+20

Mana x 2,800
STR+11

Mana x 3,400

Mana Circle 4

Total Materials

Unbind Materials

Effects

HP+16

Mana x 4,000
STR+11

Mana x 5,000
Force Strike (Upgrade 2)

HP+16

Mana x 4,000
STR+12

Mana x 5,000
HP+16

Mana x 4,000
STR+12

Mana x 5,000
HP+17

Mana x 4,000