Table of Contents
- 4* Art
- 5* Art
About | |
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Hope is now a fresh Templar apprentice! Though he worked with his usual zeal at his priestly duties, he simply couldn't give up his aspirations to knighthood, and so decided to be both! |
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CV Info - English | CV Info - Japanese |
Travis Turner | Yoshitsugu Matsuoka |
Budding Templar |
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Obtainable as a 4
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Character Stats
Overview
Thanks to his rework, Templar Hope is essentially Patia in Wind. And Patia is a hell of a support. Thanks to his two fold buff and the fact that he has built in teamwide Double Buff Regen, Templar Hope does it all support wise. He increases damage, provides Double Buff Abuse, and heals up your entire team. All in all, a fantastic Adventurer.
Strengths
Incredible Buffs
A 25% Defense and 15% Strength buff on an S1 with a low SP cost, combined with a team wide regen double buff ability makes Templar Hope the definition of a tanky support.Â
Excellent for Soloing
For teams looking to solo farm or auto Cellia, Hope is basically mandatory.Â
Weaknesses
Heavily Reliant on Team Build
Templar Hope only really works if your teammates are building to take advantage of his Defensive Buffs. He's still good if they're not, but he's incredible if they are.Â
Dragon Recommendations
Freyja: Freyja is basically the only viable dragon for Templar Hope. Ariel is OK in a pinch, but Templar Hope really doesn't take advantage of anything but Skill Haste as that improves his buffing.Â
Weapon Recommendations
Again, Excalibur is essentially. mandatory for Hope teams looking to solo or auto. It's not the damage, it's the fact that it gives another defensive buff, which translates to more teamwide healing. You can get away with another weapon on occasion, but at that point just take whatever gives you the best stats as they're not going to improve Hope's damage in a meaningful way.
Wyrmprint Recommendations
Pair 1
Pair 2
Set 1: This setup is all about staying alive and giving Hope the best buffing possible. He's not going to do much damage on his own, so it's best for him to simply maximize what he can do for his team.
Set 2: The gloves are off. This DPS set leverages Hope's Skill 1 for a constant supply of Doublebuffs.Â
Shared Skill
Knight's Spirit | ||
Lvl 2 | Increases entire team's defense by 20%, and strength by 10% for 15 seconds. | 200 |
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Lvl 3 | Increases entire team's defense by 25%, and strength by 15% for 15 seconds. | 300 |
SP Cost | 13221 | Iframe | Medium |
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Unlock Materials |
Wind Tome x4
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Cost | 4 | Level | 1 |
Skills
Skill 1
Knight's Spirit | ||
Lvl 1 | Increases the entire team's defense by 15%, and strength by 8% for 15 seconds. | 100 |
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Lvl 2 | Increases entire team's defense by 20%, and strength by 10% for 15 seconds. | 200 |
Lvl 3 | Increases entire team's defense by 25%, and strength by 15% for 15 seconds. | 300 |
SP Cost | 3756 | Iframe | Medium |
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Skill 2
Blessed Sword | ||
Lvl 1 | Deals wind damage to surrounding enemies. | 100 |
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Lvl 2 | Deals wind damage to surrounding enemies. | 200 |
Lvl 3 | 300 |
SP Cost | 4608 | Iframe | Short |
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Abilities
Ability 1
Freeze Res +50%
Reduces susceptibility to freezing by 50%. |
60
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Upgrades To | |
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Freeze Res +100%
Reduces susceptibility to freezing by 100%. |
100
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Ability 2
Bog Res +50%
Reduces susceptibility to bog by 50%. |
60 |
Upgrades To | |
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Bog Res +100%
Reduces susceptibility to bog by 100%. |
100 |
Ability 3
Healing Doublebuff (Team)
Grants an HP regen buff to the entire team for 20 seconds each time a defense up buff is received. |
60 |
Upgrades To | |
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Co-Abilities
Dragon Haste +5%
Increases dragon gauge fill rate by 5%. Benefits your whole team. |
110 |
Show Upgrades
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Increases dragon gauge fill rate by 6%. Benefits your whole team. |
Increases dragon gauge fill rate by 8%. Benefits your whole team. |
Increases dragon gauge fill rate by 11%. Benefits your whole team. |
Increases dragon gauge fill rate by 15%. Benefits your whole team. |
Co-Ability Chain
(Wind) HP 60% = Strength +1%
If a team member is attuned to (Wind): increases their strength by 1% when their HP is 60% or above. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Wind): increases their strength by 1% when their HP is 60% or above. Benefits your whole team. |
If a team member is attuned to (Wind): increases their strength by 3% when their HP is 60% or above. Benefits your whole team. |
If a team member is attuned to (Wind): increases their strength by 3% when their HP is 60% or above. Benefits your whole team. |
If a team member is attuned to (Wind): increases their strength by 5% when their HP is 60% or above. Benefits your whole team. |
Total Materials Required
- 1
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- 5