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Table of Contents

Character Tier
3

About

A serious-minded former soldier of the sea who excels at swimming, fishing, and laundry. He left the navy and came to the castle to work under Euden, but he seems to have a secret he wants to reveal to him.

CV Info - English CV Info - Japanese
Brian Davidson Kenichi Suzumura
Water
Staff
Healing
Shifty Sailor
Obtainable as a 4

Character Stats

MAX HP 784
MAX STR 452

Overview

This ex-Marine is by no means a first choice among the playerbase; because he has only one healing skill, many find it difficult for Thaniel to keep up with the demands of the average team. Yet for High Brunhilda, he’s the best option-- nobody else can clear Burn status, and Seafarer’s Pride blocks a bit of incoming damage. Burn Res and access to additional healing with the Marine Staff make Thaniel a staple for the fight, and a solid option elsewhere for on-element healing to Water Adventurers.

Strengths

Defense Boost

This extends the life of teammates significantly in Flame IO, and can reduce damage from High Brunhilda’s unavoidable attacks. Doublebuff synergy with Karina and Valiant Crown is also a plus.  

Burn Relief 

Healing Wave clears Burning as a built-in effect.

Weaknesses

Single Heal

Without many passives to boost healing potency, Thaniel’s Healing Wave casts may struggle to keep up with incoming damage.

Gauge Inhibitor

This is actually a boon against normal Brunhilda-- whose Overdrive attack sequence is quite tough-- but otherwise, delaying boss cycles is unhelpful at best. Skill Prep or Recovery Potency would have been preferred.  

Skimpy Dragon Options

Simurgh and Poseidon are okay, but a 40-60% HP Dragon would maximize Thaniel's potential.

Dragon Recommendations

  • Simurgh is odd in that she grants more HP than Poseidon, but Overdrive Punisher works counter to Thaniel's Gauge Inhibitor. In the end, extra damage has a marginal effect for healers, so she's the best option for healing and HP alone.
  • Poseidon is another good option for High Brunhilda. The Strength won't have much of an impact, but HP bonuses will greatly enhance Thaniel's outbound healing.
  • Peng Lai is both F2P and easily max unbound. Inflicting Bog greatly increases his team's DPS.
  • Mercury serves as both a budget and second-choice option and is easily unbound for a 30% HP bonus.
  • Poli’ahu still gives more HP than the Snow Drake, if options are scarce. 

Phoenix also might be worth bringing if doing Co-Op for Flame IO. 

Weapon Recommendations

  • Beauty’s Balm is generic while also providing Thaniel a much needed targeted heal.
  • While the Marine Staff has weaker stats than the 5★ Bracing Waters, it’s worth considering for the additional heal skill.

Wyrmprint Recommendations

Shared Skill

Healing Wave
Lvl 2 Restores HP to all allies, removes burning, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack.
200
Lvl 3 Restores HP to all allies, removes burning, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack.
300
SP Cost 8874 Iframe Medium
Unlock Materials
Cost 5 Level 1

Skills

Skill 1

Healing Wave
Lvl 1 Restores HP to all allies, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack.
100
Lvl 2 Restores HP to all allies, removes burning, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack.
200
Lvl 3 Restores HP to all allies, removes burning, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack.
300
SP Cost 5916 Iframe Medium

Skill 2

Seafarer's Pride
Lvl 1 Increases the entire team's defense by 15% for 15 seconds.
100
Lvl 2 Increases the entire team's defense by 20% for 15 seconds.
200
Lvl 3 Increases the entire team's defense by 20% for 30 seconds.
300
SP Cost 8534 Iframe Medium

Abilities

Ability 1

Gauge Inhibitor +25%

Slows the rate the mode gauge increases by 25%.

60
Upgrades To
Gauge Inhibitor +30%

Slows the rate the mode gauge increases by 30%.

80

Ability 2

Burn Res +50%

Reduces susceptibility to burning by 50%.

60
Upgrades To
Burn Res +100%

Reduces susceptibility to burning by 100%.

100

Ability 3

Recovery Potency +8%

Increases the potency of recovery skills by 8%.

60
Upgrades To

Co-Abilities

Recovery Potency +6%

Increases the potency of recovery skills by 6%. Benefits your whole team.

110
Show Upgrades

Increases the potency of recovery skills by 8%. Benefits your whole team.

Increases the potency of recovery skills by 10%. Benefits your whole team.

Increases the potency of recovery skills by 14%. Benefits your whole team.

Increases the potency of recovery skills by 20%. Benefits your whole team.

Co-Ability Chain

(Water) Above 10 Hits = Strength +6%

If a team member is attuned to (Water): increases their strength by 6% when the combo count is 10 or higher. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Water): increases their strength by 6% when the combo count is 10 or higher. Benefits your whole team.

If a team member is attuned to (Water): increases their strength by 8% when the combo count is 10 or higher. Benefits your whole team.

If a team member is attuned to (Water): increases their strength by 8% when the combo count is 10 or higher. Benefits your whole team.

If a team member is attuned to (Water): increases their strength by 10% when the combo count is 10 or higher. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+13

Mana x 350
STR+10

Mana x 450
HP+14

Mana x 350
STR+10
Adventurer Story Unlock

Mana x 450
HP+14

Mana x 350
Force Strike

Mana x 500
STR+11

Mana x 450
HP+14

Mana x 200

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+7

Mana x 1,550
HP+15

Mana x 1,250
STR+7

Mana x 1,549
HP+16
Adventurer Story Unlock

Mana x 1,250
STR+7

Mana x 1,550
HP+16

Mana x 1,250
STR+7

Mana x 1,550
HP+16
Adventurer Story Unlock

Mana x 1,250
STR+8

Mana x 1,550

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+18

Mana x 2,800
STR+10

Mana x 3,400
HP+19

Mana x 2,800
STR+11

Mana x 3,400
HP+19

Mana x 2,800
STR+11
Adventurer Story Unlock

Mana x 3,400
HP+19

Mana x 2,800
STR+11

Mana x 3,400

Mana Circle 4

Total Materials

Unbind Materials

Effects

HP+15

Mana x 4,000
STR+12

Mana x 5,000
Force Strike (Upgrade 2)

HP+16

Mana x 4,000
STR+12

Mana x 5,000
HP+16

Mana x 4,000
STR+12

Mana x 5,000
HP+16

Mana x 4,000