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Valentine's Ezelith

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Character Tier

About

Even the Halidom's resident genius has to dress up for a cute event like Valentine's. Though she's still as snarky and confident as ever, the spirit of the event has caused feelings of gratefulness and love to take hold within her as well.

CV Info - English CV Info - Japanese
Sabrina Pitre Kana Ueda
Flame
Bow
Support
Stunning Sweetheart
Obtainable as a 4

Character Stats

MAX HP 787
MAX STR 462

Overview

For Valentine’s Day, Ezelith forgoes her usual flips and twirls in favor of a Bow-using Support role. The Stunning Sweetheart aims for the same goals as base 5★ Ezelith, and while mostly successful, she falls short of similar Adventurers such as Gala Sarisse. Still, the debuff, Burning and combo bonuses allow her to thrive in a team context, especially for Midgardsormr-related content.

Strengths

Broad Utility

With a Defense Down debuff and Burn, Ezelith provides ample supplemental damage supporting melee Adventurers. 10% Defense reduction is no small feat, either-- for comparison, Maribelle debuffs enemy Defense by only 5%.

Stun Res

Valentine’s Ezelith offers yet another budget option to players seeking to fight High Midgardsormr.

Weaknesses

Low burst damage

Despite packing Broken Punisher, Ezelith's Bow isn’t particularly suited to beating up bosses. Shapeshifting will be the best way to capitalize on this passive.

Energy-dependent

With few means of increasing her own Energy Levels, Ezelith finds herself reliant on Valentine’s Hildegarde to become fully Energized.

Dragon Recommendations

  • Agni and Cerberus for Strength.
  • Prometheus for survivability.
  • Ifrit, Pele or Brunhilda work as budget options.

Weapon Recommendations

Budget Option: Faerie Bow

Wyrmprint Recommendations

Shared Skill

Floral Explosion
Lvl 2 Deals flame damage to the target and nearby enemies, and inflicts burn. Burned foes take extra damage.
200
Lvl 3 Deals flame damage to the target and nearby enemies, and inflicts burn. Burned foes take extra damage.
300
SP Cost 5416 Iframe Medium
Unlock Materials
Cost 5 Level 1

Skills

Skill 1

Floral Explosion
Lvl 1 Deals flame damage to the target and nearby enemies. Burned foes take extra damage.
100
Lvl 2 Deals flame damage to the target and nearby enemies, and inflicts burn. Burned foes take extra damage.
200
Lvl 3 Deals flame damage to the target and nearby enemies, and inflicts burn. Burned foes take extra damage.
300
SP Cost 2708 Iframe Medium

Skill 2

Piercing Rose
Lvl 1 Deals flame damage to enemies in a line.
100
Lvl 2 Deals flame damage to enemies in a line, reduces their defense by 10% for 10 seconds. This defense reduction effect will not stack.
200
Lvl 3 "
300
SP Cost 5115 Iframe Medium

Abilities

Ability 1

40 Hits = Energy Level Up

Increases the user's energy level by one stage for every 40-hit combo.

60
Upgrades To
35 Hits = Energy Level Up

Increases the user's energy level by one stage for every 35-hit combo.

70

Ability 2

Stun Res +50%

Reduces susceptibility to stun by 50%.

60
Upgrades To
Stun Res +100%

Reduces susceptibility to stun by 100%.

100

Ability 3

Broken Punisher +20%

Increases damage to enemies in break state by 20%.

60
Upgrades To

Co-Abilities

Skill Haste +5%

Increases skill gauge fill rate by 5%. Benefits your whole team.

110
Show Upgrades

Increases skill gauge fill rate by 6%. Benefits your whole team.

Increases skill gauge fill rate by 8%. Benefits your whole team.

Increases skill gauge fill rate by 11%. Benefits your whole team.

Increases skill gauge fill rate by 15%. Benefits your whole team.

Co-Ability Chain

(Flame) Burn = User Wind Res +3%

If a team member is attuned to (Flame): reduces wind damage taken by them by 3% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Flame): reduces wind damage taken by them by 3% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Flame): reduces wind damage taken by them by 5% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Flame): reduces wind damage taken by them by 5% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Flame): reduces wind damage taken by them by 7% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+13

Mana x 350
STR+10

Mana x 450
HP+14

Mana x 350
STR+11
Adventurer Story Unlock

Mana x 450
HP+14

Mana x 350
Force Strike

Mana x 500
STR+11

Mana x 450
HP+14

Mana x 200

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+7

Mana x 1,550
HP+16

Mana x 1,250
STR+7

Mana x 1,549
HP+16
Adventurer Story Unlock

Mana x 1,250
STR+7

Mana x 1,550
HP+16

Mana x 1,250
STR+8

Mana x 1,550
HP+16
Adventurer Story Unlock

Mana x 1,250
STR+8

Mana x 1,550

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+18

Mana x 2,800
STR+11

Mana x 3,400
HP+19

Mana x 2,800
STR+11

Mana x 3,400
HP+19

Mana x 2,800
STR+11
Adventurer Story Unlock

Mana x 3,400
HP+19

Mana x 2,800
STR+11

Mana x 3,400

Mana Circle 4

Total Materials

Unbind Materials

Effects

HP+16

Mana x 4,000
STR+12

Mana x 5,000
Force Strike (Upgrade 2)

HP+16

Mana x 4,000
STR+12

Mana x 5,000
HP+16

Mana x 4,000
STR+13

Mana x 5,000
HP+16

Mana x 4,000