Table of Contents
- 4* Art
- 5* Art
About | |
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Even the Halidom's resident genius has to dress up for a cute event like Valentine's. Though she's still as snarky and confident as ever, the spirit of the event has caused feelings of gratefulness and love to take hold within her as well. |
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CV Info - English | CV Info - Japanese |
Sabrina Pitre | Kana Ueda |
Stunning Sweetheart |
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Obtainable as a 4
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Character Stats
Overview
For Valentine’s Day, Ezelith forgoes her usual flips and twirls in favor of a Bow-using Support role. The Stunning Sweetheart aims for the same goals as base 5★ Ezelith, and while mostly successful, she falls short of similar Adventurers such as Gala Sarisse. Still, the debuff, Burning and combo bonuses allow her to thrive in a team context, especially for Midgardsormr-related content.
Strengths
Broad Utility
With a Defense Down debuff and Burn, Ezelith provides ample supplemental damage supporting melee Adventurers. 10% Defense reduction is no small feat, either-- for comparison, Maribelle debuffs enemy Defense by only 5%.
Stun Res
Valentine’s Ezelith offers yet another budget option to players seeking to fight High Midgardsormr.
Weaknesses
Low burst damage
Despite packing Broken Punisher, Ezelith's Bow isn’t particularly suited to beating up bosses. Shapeshifting will be the best way to capitalize on this passive.
Energy-dependent
With few means of increasing her own Energy Levels, Ezelith finds herself reliant on Valentine’s Hildegarde to become fully Energized.
Dragon Recommendations
- Agni and Cerberus for Strength.
- Prometheus for survivability.
- Ifrit, Pele or Brunhilda work as budget options.
Weapon Recommendations
Budget Option: Faerie Bow
Wyrmprint Recommendations
- Skill Haste - Jewels of the Sun, Heralds of Hinomoto, Happier Times, Enchiridion
- Broken Punisher - Gale of Beauty, Worthy Rivals, One with the Shadows, Blossoms Ablaze, Sniper's Allure, Scorn the Destrier, An Indelible Date
- Flurry Devastation and Flurry Strength - Dueling Dancers, Flash of Genius
Shared Skill
Floral Explosion | ||
Lvl 2 | Deals flame damage to the target and nearby enemies, and inflicts burn. Burned foes take extra damage. | 200 |
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Lvl 3 | Deals flame damage to the target and nearby enemies, and inflicts burn. Burned foes take extra damage. | 300 |
SP Cost | 5416 | Iframe | Medium |
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Unlock Materials |
Flame Tome x5
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Cost | 5 | Level | 1 |
Skills
Skill 1
Floral Explosion | ||
Lvl 1 | Deals flame damage to the target and nearby enemies. Burned foes take extra damage. | 100 |
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Lvl 2 | Deals flame damage to the target and nearby enemies, and inflicts burn. Burned foes take extra damage. | 200 |
Lvl 3 | Deals flame damage to the target and nearby enemies, and inflicts burn. Burned foes take extra damage. | 300 |
SP Cost | 2708 | Iframe | Medium |
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Skill 2
Piercing Rose | ||
Lvl 1 | Deals flame damage to enemies in a line. | 100 |
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Lvl 2 | Deals flame damage to enemies in a line, reduces their defense by 10% for 10 seconds. This defense reduction effect will not stack. | 200 |
Lvl 3 | " | 300 |
SP Cost | 5115 | Iframe | Medium |
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Abilities
Ability 1
40 Hits = Energy Level Up
Increases the user's energy level by one stage for every 40-hit combo. |
60
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Upgrades To | |
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35 Hits = Energy Level Up
Increases the user's energy level by one stage for every 35-hit combo. |
70
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Ability 2
Stun Res +50%
Reduces susceptibility to stun by 50%. |
60 |
Upgrades To | |
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Stun Res +100%
Reduces susceptibility to stun by 100%. |
100 |
Ability 3
Broken Punisher +20%
Increases damage to enemies in break state by 20%. |
60 |
Upgrades To | |
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Co-Abilities
Skill Haste +5%
Increases skill gauge fill rate by 5%. Benefits your whole team. |
110 |
Show Upgrades
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Increases skill gauge fill rate by 6%. Benefits your whole team. |
Increases skill gauge fill rate by 8%. Benefits your whole team. |
Increases skill gauge fill rate by 11%. Benefits your whole team. |
Increases skill gauge fill rate by 15%. Benefits your whole team. |
Co-Ability Chain
(Flame) Burn = User Wind Res +3%
If a team member is attuned to (Flame): reduces wind damage taken by them by 3% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Flame): reduces wind damage taken by them by 3% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Flame): reduces wind damage taken by them by 5% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Flame): reduces wind damage taken by them by 5% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Flame): reduces wind damage taken by them by 7% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5