Table of Contents
About | |
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Hildegarde has donned an elegant gown for Valentine's, which gives her a mature allure. Supposedly it's the first time she has ever worn one, and more than one person has caught her wistfully staring at herself in a mirror... |
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CV Info - English | CV Info - Japanese |
Mavis Ada | Maaya Sakamoto |
Rosy Saint |
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Obtainable as a 5
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Character Stats
Overview
Whereas most healers have a more defensive support flavor to them, Valentine’s Hildegarde (V!Hildegarde) is all about offensive support and increasing her teams damage output while providing healing. Her defining mechanic is her Energy boost, which upon reaching five stacks increases her allies next skills damage by 50%. She’s also got an excellent debuff with her Striking Strength Debilitator, meaning she needs to take a more active role by using Force Strikes to reduce the bosses damage output.
Thanks to her Stun Resist, V!Hildegarde is best suited for High Dragon trials or Wind Event Master Challenges that feature enemies that stun. She can perform well off element in Void Agni and Flame IO as well.
Strengths
Powerful Offensive Support
Teams that utilize V!Hildegarde have the potential for much faster clear times thanks to her emphasis on boosting her teams damage output.
Group Focused Support
Even though she boosts offense, V!Hildegard also brings two fantastic recovery abilities that are powerful enough to keep her team alive through most situations. Her regen and shield compliment each other well to protect her team and keep them topped off through most damage.
Weaknesses
Reliance on Force Strikes to Debuff
While V!Hildegarde’s Striking Strength Debilitation is a great ability, using it will slow down how fast she can charge her other abilities.
Not As Forgiving
Using Valentine’s Hildegarde is a risk/reward playstyle, as she has reduced defensive and healing options compared to other healers thanks to her offensive focus. When someone falls behind on health due to error, it’s harder for her to catch them up with no single target heal.Â
Dragon Recommendations
- Phoenix is a healer’s best friend, providing even more healing and a sizable boost to HP.  Â
- High Brunhilda an inferior option, but better than a strength dragon.
- Kindling Imp and Cinder Drake are workable if lacking other options.
Weapon Recommendations
Arc Voyager: The active heal skill provides a much needed single target heal, and it's fairly budget.Â
Endless Demise: Since V!Hildegarde already has 100% Skill Prep, half of the Void Flame Staff’s Abilities are wasted, but the additional recovery potency is useful.
Staff of the Red Emperor: The active skill is fairly useless, but the high stats are good.
Wyrmprint Recommendations
- Healing and Recovery Potency - Louise's Hobbies, Give Me Your Wounded, Take My Hand, Auspex's Prayer, Cleo's Ruse, Warrior Maiden, Destiny's Hand, How to Flee Properly, What a Handful!, Halo, Roast Feast, Winds of Saint Lotier, Old Harp, Delightful Dancer, New World Escort
- Skill Haste - Jewels of the Sun, Heralds of Hinomoto, Happier Times, Enchiridion
- Energy Prep - The Petal Queen
Recovery Potency is the most valuable print ability for V!Hildegard, making her own featured print, Take My Hand, among her best options. Louise’s Hobbies and Give Me Your Wounded are also solid picks, as is Petal Queen to start the fight fully Energized.
Shared Skill
Blooming Love | ||
Lvl 2 | Restores HP to all allies, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack. This skill also increases the entire team's energy levels by two stages, and continues healing over the next 15 seconds. | 200 |
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Lvl 3 | Restores HP to all allies, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack. This skill also increases the entire team's energy levels by two stages, and continues healing over the next 15 seconds. | 300 |
Lvl 4 | Restores HP to all allies, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack. This skill also increases the entire team's energy levels by two stages, and continues healing over the next 15 seconds. |
SP Cost | 12374 | Iframe | Medium |
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Unlock Materials |
Flame Tome x6
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Cost | 6 | Level | 1 |
Skills
Skill 1
Blooming Love | ||
Lvl 1 | Restores HP to all allies, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack. This skill also increases the entire team's energy levels by two stages, and continues healing over the next 15 seconds. | 100 |
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Lvl 2 | Restores HP to all allies, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack. This skill also increases the entire team's energy levels by two stages, and continues healing over the next 15 seconds. | 200 |
Lvl 3 | Restores HP to all allies, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack. This skill also increases the entire team's energy levels by two stages, and continues healing over the next 15 seconds. | 300 |
Lvl 4 | Restores HP to all allies, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack. This skill also increases the entire team's energy levels by two stages, and continues healing over the next 15 seconds. |
SP Cost | 7734 | Iframe | Medium |
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Skill 2
Holy Protection | ||
Lvl 1 | Grants all teammates a one-use shield that nullifies damage less than 20% of the user's maximum HP, increases strength by 10%, and increases their energy levels by three stages. This does not stack with any other shields. | 100 |
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Lvl 2 | Grants all teammates a one-use shield that nullifies damage less than 30% of the user's maximum HP, and increases their energy levels by three stages. This does not stack with any other shields. | 200 |
Lvl 3 | Grants all teammates a one-use shield that nullifies damage less than 40% of the user's maximum HP, and increases their energy levels by three stages. This does not stack with any other shields of the same type. | 300 |
SP Cost | 13188 | Iframe | Medium |
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Abilities
Ability 1
Striking Strength Debilitator I
Grants the user's force strikes a 50% chance to reduce enemy strength by 3% for 10 seconds. |
80
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Upgrades To | |
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Striking Strength Debilitator II
Grants the user's force strikes a 70% chance to reduce enemy strength by 3% for 10 seconds. |
100
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Upgrades To | |
Rosy Saint
Grants the user's force strikes the ability to dispel one enemy buff, and grants the user's force strikes a 100% chance to reduce enemy strength by 5% for 10 seconds. This strength reduction effect will not stack. |
120
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Ability 2
Stun Res +50%
Reduces susceptibility to stun by 50%. |
60 |
Upgrades To | |
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Stun Res +100%
Reduces susceptibility to stun by 100%. |
100 |
Upgrades To | |
Potent Stun Res +100%
Reduces susceptibility to stun by 100%. When the user is hit by an attack that would have stunned them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. |
120
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Ability 3
Skill Prep +75%
Fills 75% of skill gauges at the start of quests. |
80 |
Upgrades To | |
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Skill Prep +100%
Fills 100% of skill gauges at the start of quests. |
100 |
Upgrades To | |
Skill Prep +100% & Skill Charge
Fills 100% of skill gauges at the start of quests. Using a skill fills skill gauges by 5%. |
120
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Co-Abilities
Recovery Potency +10%
Increases the potency of recovery skills by 10%. Benefits your whole team. |
170 |
Show Upgrades
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Increases the potency of recovery skills by 12%. Benefits your whole team. |
Increases the potency of recovery skills by 14%. Benefits your whole team. |
Increases the potency of recovery skills by 16%. Benefits your whole team. |
Increases the potency of recovery skills by 20%. Benefits your whole team. |
Co-Ability Chain
(Flame) HP Below 40% = Strength +10%
If a team member is attuned to (Flame): increases their strength by 10% when their HP is 40% or below. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Flame): increases their strength by 11% when their HP is 40% or below. Benefits your whole team. |
If a team member is attuned to (Flame): increases their strength by 12% when their HP is 40% or below. Benefits your whole team. |
If a team member is attuned to (Flame): increases their strength by 13% when their HP is 40% or below. Benefits your whole team. |
If a team member is attuned to (Flame): increases their strength by 15% when their HP is 40% or below. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5
- 6