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Victor

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Table of Contents

Character Tier

About

The commander of a mercenary band called the Shadewolves who were betrayed and annihilated by the Empire. This left him a shell of a man who gave up everything in the name of revenge. Where he goes, dark rumors follow.

CV Info - English CV Info - Japanese
Bill Newton Tessyo Genda
Wind
Blade
Support
Vengeful Commander
Obtainable as a 5

Character Stats

MAX HP 936
MAX STR 592

Overview

Victor arrives as the flagship of Windswept Warriors showcase and is Wind’s first 5★ Blade user. Easier to pilot than Addis, Victor cements himself as an offensive powerhouse by having Bleed readily available on his primary Skill. In addition to his top tier damage output, Victor comes chock full of teamwide defensive utility, most notably an immunity to knockbacks.

Strengths

Immense Damage Output

Victor’s Bleed is available right off the bat and isn’t reliant on using Skills in tandem. This makes hitting three stacks far less of a hassle compared to Addis’s kit. 

Defensive Utility 

Victor increases his team’s survivability with enhanced Water Res and a decent-sized %HP shield. Most important is the ability to grant teamwide knockback immunity, a boon previously exclusive to Julietta. Innate Buff Time extends this immunity to almost 20 seconds.

Weaknesses

HP Gated 

Despite many defensive safeguards, dipping below 70% takes a chunk out of Victor’s DPS. 

Caution when Knockback Immune 

Since knockback provides iframes and is a natural source of mistake forgiveness, removing this function may cause Victor or his teammates to unwittingly facetank damage they would have otherwise avoided. 

Dragon Recommendations

Gala Reborn Zephyr provides both baseline power and burst damage while shapeshifted

Vayu’s 90% Skill Damage greatly complements Victor’s two damage Skills and is the supreme offensive pick. . 

Midgardsormr Zero is a powerful alternative is combo counts can be maintained.

Weapon Recommendations

Budget Option: Anemone

Wyrmprint Recommendations

Pair 1

Double Punisher loadout (assumes both Poison and Stormlash support). If lacking either, pair a 5-star print with Chariot Drift for higher Bleed rolls. Also consider Dragonyule Dreaming for Bleeding Punisher. 

Shared Skill

Steel Formation
Lvl 2 Deals damage to the target and nearby enemies, inflicts bleeding, and activates "Skill Shift" if the attack connects. Phase II adds an increase to the entire team's water resistance, while Phase III also grants all teammates a shield.
200
Lvl 3 Deals damage to the target and nearby enemies, inflicts bleeding, and activates "Skill Shift" if the attack connects. Phase II adds an increase to the entire team's water resistance, while Phase III also grants all teammates a shield.
300
Lvl 4 Deals damage to the target and nearby enemies, inflicts bleeding and stormlash, and activates "Skill Shift" if the attack connects. Phase II adds an increase to the entire team's water resistance, while Phase III also grants all teammates a shield and increases their max HP for the remainder of the quest.
SP Cost 9649 Iframe Long
Unlock Materials
Cost 7 Level 1

Skills

Skill 1

Steel Formation
Lvl 1 Deals damage to the target and nearby enemies, inflicts bleeding, and activates "Skill Shift" if the attack connects. Phase II adds an increase to the entire team's water resistance, while Phase III also grants all teammates a shield.
100
Lvl 2 Deals damage to the target and nearby enemies, inflicts bleeding, and activates "Skill Shift" if the attack connects. Phase II adds an increase to the entire team's water resistance, while Phase III also grants all teammates a shield.
200
Lvl 3 Deals damage to the target and nearby enemies, inflicts bleeding, and activates "Skill Shift" if the attack connects. Phase II adds an increase to the entire team's water resistance, while Phase III also grants all teammates a shield.
300
Lvl 4 Deals damage to the target and nearby enemies, inflicts bleeding and stormlash, and activates "Skill Shift" if the attack connects. Phase II adds an increase to the entire team's water resistance, while Phase III also grants all teammates a shield and increases their max HP for the remainder of the quest.
SP Cost 2838 Iframe Long

Skill 2

Lethal Stratagem
Lvl 1 Deals damage to the target and nearby enemies and grants all teammates immunity to knockback.
100
Lvl 2 Deals damage to the target and nearby enemies and grants all teammates immunity to knockback.
200
Lvl 3 Deals damage to the target and nearby enemies, inflicts bleeding, and grants all teammates immunity to knockback.
300
SP Cost 7500 Iframe Medium

Abilities

Ability 1

HP 70% = Strength +10%

Increases strength by 10% when HP is 70% or above.

80
Upgrades To
HP 70% = Strength +13%

Increases strength by 13% when HP is 70% or above.

100
Upgrades To
Vengeful Commander

Increases strength by 15% when HP is 70% or above. Also, using Steel Formation will grant the user a strength amp with a maximum team amp level of two. After this amp is granted, this ability will not grant it again for 30 seconds.

120

Ability 2

Bog Res +50%

Reduces susceptibility to bog by 50%.

60
Upgrades To
Bog Res +100%

Reduces susceptibility to bog by 100%.

100
Upgrades To
Potent Bog Res +100%

Reduces susceptibility to bog by 100%. When the user is hit by an attack that would have inflicted bog on them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds.

120

Ability 3

Buff Skill Time +25%

Increases duration of buff skills by 25%.

80
Upgrades To
Buff Skill Time +30%

Increases duration of buff skills by 30%.

100
Upgrades To
Buff Skill Time +35%

Increases duration of buff skills by 35%.

120

Co-Abilities

Strength +5%

Increases strength by 5%. Benefits your whole team.

170
Show Upgrades

Increases strength by 6%. Benefits your whole team.

Increases strength by 7%. Benefits your whole team.

Increases strength by 8%. Benefits your whole team.

Increases strength by 10%. Benefits your whole team.

Co-Ability Chain

(Wind) Defense +1%

If a team member is attuned to (Wind): increases their defense by 1%. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Wind): increases their defense by 2%. Benefits your whole team.

If a team member is attuned to (Wind): increases their defense by 3%. Benefits your whole team.

If a team member is attuned to (Wind): increases their defense by 4%. Benefits your whole team.

If a team member is attuned to (Wind): increases their defense by 6%. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+13

Mana x 450
STR+11

Mana x 550
HP+13

Mana x 450
STR+11
Adventurer Story Unlock

Mana x 550
HP+14

Mana x 450
Force Strike

Mana x 650
STR+12

Mana x 550
HP+14

Mana x 450

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+8

Mana x 1,950
HP+15

Mana x 1,550
STR+8

Mana x 1,950
HP+16
Adventurer Story Unlock

Mana x 1,550
STR+8

Mana x 1,950
HP+16

Mana x 1,550
STR+8

Mana x 1,950
HP+16
Adventurer Story Unlock

Mana x 1,550
STR+8

Mana x 1,950

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+18

Mana x 3,200
STR+15

Mana x 4,000
HP+19

Mana x 3,200
STR+16
Adventurer Story Unlock

Mana x 4,000
HP+19

Mana x 3,200
STR+16

Mana x 4,000
HP+19

Mana x 3,200

Mana Circle 4

Total Materials

Unbind Materials

Effects

STR+10

Mana x 6,200
HP+21

Mana x 5,000
Force Strike (Upgrade 2)

STR+10

Mana x 6,200
HP+21

Mana x 5,000
STR+10

Mana x 6,200
HP+21

Mana x 5,000
STR+10

Mana x 6,200

Mana Circle 6

Total Materials

Unbind Materials

Effects

STR+3 HP+5

Mana x 20,000
STR+3 HP+5

Mana x 20,000
STR+3 HP+5

Mana x 20,000
STR+3 HP+5

Mana x 20,000
STR+3 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
Standard Attack Level Increase