Table of Contents
About | |
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A cheeky, fresh-faced sealer who left his master Xuan Zang's side in order to train under another. His talents are such that he was named the first human Sealer, but he still gets easily carried away, and must be cautioned by his master. |
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CV Info - English | CV Info - Japanese |
Brian Doe | Chihiro Suzuki |
Rookie Sealer |
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Obtainable as a 5
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Character Stats
Skills
Skill 1
Ruyi Jingu Bang | ||
Lvl 1 | Deals light damage to enemies in a line. Activates "Skill Shift" if the attack connects. Phase II increases the skill's area of effect and damage, while Phase III increases its area of effect and damage even more. | 100 |
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Lvl 2 | Deals light damage to enemies in a line. Activates "Skill Shift" if the attack connects. Phase II increases the skill's area of effect and damage, while Phase III increases its area of effect and damage even more. | 200 |
Lvl 3 | Deals light damage to enemies in a line. Activates "Skill Shift" if the attack connects. Phase II increases the skill's area of effect and damage, while Phase III increases its area of effect and damage even more. | 300 |
SP Cost | 2256 | Iframe | Medium |
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Skill 2
Furious Flurry | ||
Lvl 1 | Deals light damage to enemies directly ahead. | 100 |
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Lvl 2 | Deals light damage to enemies directly ahead. | 200 |
Lvl 3 | 300 |
SP Cost | 4904 | Iframe | Long |
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Abilities
Ability 1
Demihuman's Bane +20%
Increases damage to demihumans by 20%. |
60
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Upgrades To | |
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Demihuman's Bane +25%
Increases damage to demihumans by 25%. |
80
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Ability 2
Poison Res +50%
Reduces susceptibility to poison by 50%. |
60 |
Upgrades To | |
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Poison Res +100%
Reduces susceptibility to poison by 100%. |
100 |
Ability 3
Paralyzed Punisher +25%
Increases damage to paralyzed enemies by 25%. |
80 |
Upgrades To | |
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Paralyzed Punisher +30%
Increases damage to paralyzed enemies by 30%. |
100 |
Co-Abilities
Critical Rate +5%
Increases critical rate by 5%. Benefits your whole team. |
170 |
Show Upgrades
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Increases critical rate by 6%. Benefits your whole team. |
Increases critical rate by 7%. Benefits your whole team. |
Increases critical rate by 8%. Benefits your whole team. |
Increases critical rate by 10%. Benefits your whole team. |
Co-Ability Chain
(Light) Above 10 Hits = Shadow Res +5%
If a team member is attuned to (Light): reduces shadow damage taken by them by 5% when the combo count is 10 or higher. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Light): reduces shadow damage taken by them by 6% when the combo count is 10 or higher. Benefits your whole team. |
If a team member is attuned to (Light): reduces shadow damage taken by them by 7% when the combo count is 10 or higher. Benefits your whole team. |
If a team member is attuned to (Light): reduces shadow damage taken by them by 8% when the combo count is 10 or higher. Benefits your whole team. |
If a team member is attuned to (Light): reduces shadow damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team. |
Total Materials Required
During the event, this material can be used to unlock nodes on this character's Mana Circle:- 1
- 2
- 3
- 4
- 5