Table of Contents
- 4* Art
- 5* Art
About | |
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A glory-seeking samurai who speaks an old dialect. Based on advice from her grandfather, she seeks to achieve greatness by challenging a thousand warriors, but is now so skilled that none dare face her in combat. |
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CV Info - English | CV Info - Japanese |
Caitlyn Bairstow | Sayuri Hara |
Peerless Duelist |
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Obtainable as a 4
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Character Stats
Overview
Yachiyo, Peerless Duelist, makes a name for herself as the first Light Blade user with Curse resistance and a Paralysis kit. Her S1, Blossom Flash, deals damage and inflicts Paralysis in a line. This will activate her first passive, Paralysis = Strength +15%. When Yachiyo Paralyses a foe, she gets +15% Strength for 10 seconds, but this cannot occur more than once every 5 seconds. She also has Paralysis Punisher 20%, allowing her to inflict massive damage whenever she successfully paralyses an enemy. Her S2, Peerless Heart, causes her Force Strikes to hit much harder, and with good timing she can use this with her other abilities for high burst damage.Â
Strengths
Synergistic Kit
Yachiyo thrives when she can afflict her foes with Paralysis, and has a consistent means of doing so. Paralysis is also a very useful affliction that deals percent based damage to bosses.
Strong Burst Damage
Thanks to her abilities, Yachiyo can wisely time her abilities to inflict Paralysis, then hit the boss with a supercharged force strike to deal massive damage. Her Strength stat is also very high, making her an excellent DPS choice where her kit shines.
Weaknesses
Heavily Reliant on Affliction
If Yachiyo finds herself in a situation where she cannot maintain good uptime with Paralysis on her foes, her damage falls of sharply, to the point that her kit becomes nearly useless.
Fragile Damage Dealer
Yachiyo has low HP and no recovery options. She relies on her team to keep her alive on the front lines.
Dragon Recommendations
- Cupid: The Light Strength dragon is the top option for Yachiyo.
- Liger: Despite having a lower Strength boost, this mixed dragon can also inflict Paralysis, making him a very synergistic option for Yachiyo.
- Takemikazuchi: With a hefty STR boost and Overdrive Punisher, this is a great choice for Yachiyo.
- Lindworm: A 4★ dragon that is a decent budget option thanks to her large STR boost.
Weapon Recommendations
- Heavenwing: The Light IO 5★ blade is the strongest option statwise, and gives a recovery option for Yachiyo.
- Primal Thunder: The Void 5★ weapon from Zephyr unfortunately has Stunned Punisher instead of Paralysis, but the Skill Prep is welcome.
- Hollow Lightning:Â Coming from Void Nidhogg, this weapon boasts High Zodiark's Bane and a defense boost, making it a great choice for that fight.
Wyrmprint Recommendations
Pair 1
Pair 2
With her S2 boosting her force strikes, Yachiyo really appreciates a boost to that multiplier, making Stellar Show her top choice. She also appreciates Skill Damage from Heralds of Hinomoto or Resounding Rendition, with the Skill Haste and Crit being a nice bonus either way.
Shared Skill
Blossom Flash | ||
Lvl 2 | Deals light damage to enemies in a line, and inflicts paralysis. | 200 |
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Lvl 3 | Deals light damage to enemies in a line, and inflicts paralysis. | 300 |
SP Cost | 5134 | Iframe | Long |
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Unlock Materials |
Light Tome x5
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Cost | 5 | Level | 1 |
Skills
Skill 1
Blossom Flash | ||
Lvl 1 | Deals light damage to enemies in a line. | 100 |
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Lvl 2 | Deals light damage to enemies in a line, and inflicts paralysis. | 200 |
Lvl 3 | Deals light damage to enemies in a line, and inflicts paralysis. | 300 |
SP Cost | 2567 | Iframe | Long |
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Skill 2
Peerless Heart | ||
Lvl 1 | Activates "Dauntless Spirit." The user's next force strike will deal extra damage. | 100 |
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Lvl 2 | Activates "Dauntless Spirit." The user's next force strike will deal extra damage. | 200 |
Lvl 3 | Increases the damage dealt by the user's force strikes. Using this skill 3 times removes its effect. | 300 |
SP Cost | 4139 | Iframe | Medium |
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Abilities
Ability 1
Paralysis = User Strength +10%
Buffs the user's strength by 10% for 10 seconds upon successfully paralyzing an enemy. After activating, this ability will not activate again for five seconds. |
60
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Upgrades To | |
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Paralysis = User Strength +15%
Buffs the user's strength by 15% for 10 seconds upon successfully paralyzing an enemy. After activating, this ability will not activate again for five seconds. |
80
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Ability 2
Curse Res +50%
Reduces susceptibility to curses by 50%. |
60 |
Upgrades To | |
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Curse Res +100%
Reduces susceptibility to curses by 100%. |
100 |
Ability 3
Paralyzed Punisher +20%
Increases damage to paralyzed enemies by 20%. |
60 |
Upgrades To | |
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Co-Abilities
Strength +3%
Increases strength by 3%. Benefits your whole team. |
110 |
Show Upgrades
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Increases strength by 4%. Benefits your whole team. |
Increases strength by 5%. Benefits your whole team. |
Increases strength by 7%. Benefits your whole team. |
Increases strength by 10%. Benefits your whole team. |
Co-Ability Chain
(Light) Paralysis = User Shadow Res +3%
If a team member is attuned to (Light): reduces shadow damage taken by them by 3% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Light): reduces shadow damage taken by them by 3% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Light): reduces shadow damage taken by them by 5% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Light): reduces shadow damage taken by them by 5% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Light): reduces shadow damage taken by them by 7% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5