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Yue

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Table of Contents

Character Tier

About

An unsophisticated, meat-loving young girl. She grew up in a village of hunters, so her skills in that area are top-notch. Though cheerful and not one to sweat details, Yue is also something of a glutton—and ALWAYS hungry.

CV Info - English CV Info - Japanese
Ely Jackson Natsumi Hioka
Flame
Axe
Defense
Hungry Hunter
Obtainable as a 4

Character Stats

MAX HP 796
MAX STR 454

Overview

Yue is the featured 4★ of Visions of Amity and Dragalia’s second Flame Axe wielder. Contrary to Vanessa’s hyper-offensive nature, the Hungry Hunter takes a more unusual approach. Paradoxically, Yue makes herself easier to kill while trying to outlast her enemies. Attempting a sort of berserker/brawler-type build, Yue risks life and limb but fails to outshine her predecessor and may end up relegated to auto-battling Wind IO.

Strengths

Relentless

Despite lowering her own DEF, the rest of Yue’s kit is designed to keep her fighting as long as possible, namely her sustain through lifesteal and emergency Last Defense. Yue is also the first non-Staff wielder to sport Recovery Potency, enhancing her self-heals while under Wild Instinct.

Weaknesses

Unreliable damage

Stun is not an affliction that Wind bosses are particularly vulnerable to. Crucially, the core of Yue’s damage is supposed to stem from Wild Instinct’s increased Crit Rate, which Axe wielders are ill-suited to capitalize on.

Contradictory Kit

Yue’s stats are the inverse of Vanessa’s, those a steadfast bruiser rather than an all-out attacker. However, this is completely counteracted by Wild Instinct’s self-Defense drop which completely erases her own Co-Ability.

Dragon Recommendations

  • Agni and Cerberus enhance her self-heal by also increasing damage. 
  • Ifrit and Pele are decent budget options. 

Weapon Recommendations

Budget Option: The Tyrant

Wyrmprint Recommendations

Shared Skill

Wild Instinct
Lvl 2 Activates "Wild Child" for 20 seconds. During Wild Child, the user's critical rate is increased by 30%, their HP is restored by 3% of damage inflicted, and their defense is reduced by 40%.
200
Lvl 3 "
300
SP Cost
Level 1: 9600
Level 2: 11200
Iframe Medium
Unlock Materials
Cost 5 Level 2

Skills

Skill 1

Knockout Blow
Lvl 1 Deals flame damage to enemies directly ahead.
100
Lvl 2 Deals flame damage to enemies directly ahead, and inflicts stun.
200
Lvl 3 Deals flame damage to enemies directly ahead, and inflicts stun.
300
SP Cost 3033 Iframe Medium

Skill 2

Wild Instinct
Lvl 1 Activates "Wild Child" for 20 seconds. During Wild Child, the user's critical rate is increased by 25%, their HP is restored by 2% of damage inflicted, and their defense is reduced by 40%.
100
Lvl 2 Activates "Wild Child" for 20 seconds. During Wild Child, the user's critical rate is increased by 30%, their HP is restored by 3% of damage inflicted, and their defense is reduced by 40%.
200
Lvl 3 "
300
SP Cost 8000 Iframe Medium

Abilities

Ability 1

Last Defense +50%

Buffs defense by 50% for 15 seconds when HP drops to 30% (once per quest).

60
Upgrades To
Last Defense +60%

Buffs defense by 60% for 15 seconds when HP drops to 30% (once per quest).

80

Ability 2

Sleep Res +50%

Reduces susceptibility to sleep by 50%.

60
Upgrades To
Sleep Res +100%

Reduces susceptibility to sleep by 100%.

100

Ability 3

Recovery Potency +8%

Increases the potency of recovery skills by 8%.

60
Upgrades To

Co-Abilities

Defense +7%

Increases defense by 7%. Benefits your whole team.

110
Show Upgrades

Increases defense by 8%. Benefits your whole team.

Increases defense by 9%. Benefits your whole team.

Increases defense by 11%. Benefits your whole team.

Increases defense by 15%. Benefits your whole team.

Co-Ability Chain

(Flame) HP Below 40% = Strength +10%

If a team member is attuned to (Flame): increases their strength by 10% when their HP is 40% or below. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Flame): increases their strength by 10% when their HP is 40% or below. Benefits your whole team.

If a team member is attuned to (Flame): increases their strength by 12% when their HP is 40% or below. Benefits your whole team.

If a team member is attuned to (Flame): increases their strength by 12% when their HP is 40% or below. Benefits your whole team.

If a team member is attuned to (Flame): increases their strength by 14% when their HP is 40% or below. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+13

Mana x 350
STR+10

Mana x 450
HP+14

Mana x 350
STR+10
Adventurer Story Unlock

Mana x 450
HP+14

Mana x 350
Force Strike

Mana x 500
STR+11

Mana x 450
HP+14

Mana x 200

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+7

Mana x 1,550
HP+16

Mana x 1,250
STR+7

Mana x 1,549
HP+16
Adventurer Story Unlock

Mana x 1,250
STR+7

Mana x 1,550
HP+16

Mana x 1,250
STR+7

Mana x 1,550
HP+16
Adventurer Story Unlock

Mana x 1,250
STR+8

Mana x 1,550

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+19

Mana x 2,800
STR+10

Mana x 3,400
HP+19

Mana x 2,800
STR+11

Mana x 3,400
HP+19

Mana x 2,800
STR+11
Adventurer Story Unlock

Mana x 3,400
HP+19

Mana x 2,800
STR+11

Mana x 3,400

Mana Circle 4

Total Materials

Unbind Materials

Effects

HP+16

Mana x 4,000
STR+12

Mana x 5,000
Force Strike (Upgrade 2)

HP+16

Mana x 4,000
STR+12

Mana x 5,000
HP+16

Mana x 4,000
STR+12

Mana x 5,000
HP+16

Mana x 4,000