Table of Contents
- 4* Art
- 5* Art
About | |
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An unsophisticated, meat-loving young girl. She grew up in a village of hunters, so her skills in that area are top-notch. Though cheerful and not one to sweat details, Yue is also something of a glutton—and ALWAYS hungry. |
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CV Info - English | CV Info - Japanese |
Ely Jackson | Natsumi Hioka |
Hungry Hunter |
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Obtainable as a 4
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Character Stats
Overview
Yue is the featured 4★ of Visions of Amity and Dragalia’s second Flame Axe wielder. Contrary to Vanessa’s hyper-offensive nature, the Hungry Hunter takes a more unusual approach. Paradoxically, Yue makes herself easier to kill while trying to outlast her enemies. Attempting a sort of berserker/brawler-type build, Yue risks life and limb but fails to outshine her predecessor and may end up relegated to auto-battling Wind IO.
Strengths
Relentless
Despite lowering her own DEF, the rest of Yue’s kit is designed to keep her fighting as long as possible, namely her sustain through lifesteal and emergency Last Defense. Yue is also the first non-Staff wielder to sport Recovery Potency, enhancing her self-heals while under Wild Instinct.
Weaknesses
Unreliable damage
Stun is not an affliction that Wind bosses are particularly vulnerable to. Crucially, the core of Yue’s damage is supposed to stem from Wild Instinct’s increased Crit Rate, which Axe wielders are ill-suited to capitalize on.
Contradictory Kit
Yue’s stats are the inverse of Vanessa’s, those a steadfast bruiser rather than an all-out attacker. However, this is completely counteracted by Wild Instinct’s self-Defense drop which completely erases her own Co-Ability.
Dragon Recommendations
- Agni and Cerberus enhance her self-heal by also increasing damage.Â
- Ifrit and Pele are decent budget options.Â
Weapon Recommendations
Budget Option: The Tyrant
Wyrmprint Recommendations
- Healing and Recovery Potency - Louise's Hobbies, Give Me Your Wounded, Take My Hand, Auspex's Prayer, Cleo's Ruse, Warrior Maiden, Destiny's Hand, How to Flee Properly, What a Handful!, Halo, Roast Feast, Winds of Saint Lotier, Old Harp, Delightful Dancer, New World Escort
- Last Defense - How to Flee Properly, Cleo's Ruse, Ironside Shield
- Last Offense - Tough Love, Hanetsuki Rally, Warlust, Valentine's Venture
Shared Skill
Wild Instinct | ||
Lvl 2 | Activates "Wild Child" for 20 seconds. During Wild Child, the user's critical rate is increased by 30%, their HP is restored by 3% of damage inflicted, and their defense is reduced by 40%. | 200 |
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Lvl 3 | " | 300 |
SP Cost |
Level 1: 9600
Level 2: 11200
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Iframe | Medium |
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Unlock Materials |
Flame Tome x5
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Cost | 5 | Level | 2 |
Skills
Skill 1
Knockout Blow | ||
Lvl 1 | Deals flame damage to enemies directly ahead. | 100 |
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Lvl 2 | Deals flame damage to enemies directly ahead, and inflicts stun. | 200 |
Lvl 3 | Deals flame damage to enemies directly ahead, and inflicts stun. | 300 |
SP Cost | 3033 | Iframe | Medium |
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Skill 2
Wild Instinct | ||
Lvl 1 | Activates "Wild Child" for 20 seconds. During Wild Child, the user's critical rate is increased by 25%, their HP is restored by 2% of damage inflicted, and their defense is reduced by 40%. | 100 |
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Lvl 2 | Activates "Wild Child" for 20 seconds. During Wild Child, the user's critical rate is increased by 30%, their HP is restored by 3% of damage inflicted, and their defense is reduced by 40%. | 200 |
Lvl 3 | " | 300 |
SP Cost | 8000 | Iframe | Medium |
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Abilities
Ability 1
Last Defense +50%
Buffs defense by 50% for 15 seconds when HP drops to 30% (once per quest). |
60
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Upgrades To | |
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Last Defense +60%
Buffs defense by 60% for 15 seconds when HP drops to 30% (once per quest). |
80
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Ability 2
Sleep Res +50%
Reduces susceptibility to sleep by 50%. |
60 |
Upgrades To | |
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Sleep Res +100%
Reduces susceptibility to sleep by 100%. |
100 |
Ability 3
Recovery Potency +8%
Increases the potency of recovery skills by 8%. |
60 |
Upgrades To | |
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Co-Abilities
Defense +7%
Increases defense by 7%. Benefits your whole team. |
110 |
Show Upgrades
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Increases defense by 8%. Benefits your whole team. |
Increases defense by 9%. Benefits your whole team. |
Increases defense by 11%. Benefits your whole team. |
Increases defense by 15%. Benefits your whole team. |
Co-Ability Chain
(Flame) HP Below 40% = Strength +10%
If a team member is attuned to (Flame): increases their strength by 10% when their HP is 40% or below. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Flame): increases their strength by 10% when their HP is 40% or below. Benefits your whole team. |
If a team member is attuned to (Flame): increases their strength by 12% when their HP is 40% or below. Benefits your whole team. |
If a team member is attuned to (Flame): increases their strength by 12% when their HP is 40% or below. Benefits your whole team. |
If a team member is attuned to (Flame): increases their strength by 14% when their HP is 40% or below. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5