Note
Breaking High Zodiark will not skip to the next phase or interrupt the current move. For example, if HZD was broken in the middle of Charge(x4), he would finish his remaining Charges upon regaining his senses.
Phase 1
CURSED CATASTROPHE |
---|
Breath |
Short Dash |
Poison (x2) |
Charge |
Tail Slam |
Umbral Chaser |
Cursed Realm (North/South) |
Purgatorial Prison |
Short Dash |
Phase 2
Lanterns Spawn |
---|
Cursed Realm (North/South) |
Lanterns Detonate |
Charge (x4) |
Short Dash |
Breath |
Tail Slam |
Shadow Blast |
Purgatorial Prison |
Poison (x2) |
Phase 3
Lanterns Spawn |
---|
Breath |
Lanterns Detonate |
Cursed Realm (East/West) |
Purgatorial Prison |
Charge |
Tail Slam |
Breath |
Shadow Blast |
Phase 4
Lanterns Spawn |
---|
Cursed Realm (East/West) |
Umbral Chaser |
Lanterns Detonate |
Charge |
Poison (x2) |
Shadow Blast |
Short Dash |
Breath |
Tail Slam |
Phase 5
Lanterns Spawn |
---|
Cursed Realm+Umbral Chaser OR Breath |
Lanterns Detonate |
Staggered Lanterns |
Tail Slam |
Poison (x2) |
Breath |
Charge (x4) |
Breath |