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High Zodiark Moveset

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Article by aBoxofTim

Note

Breaking High Zodiark will not skip to the next phase or interrupt the current move. For example, if HZD was broken in the middle of Charge(x4), he would finish his remaining Charges upon regaining his senses.

Phase 1

CURSED CATASTROPHE
Breath
Short Dash
Poison (x2)
Charge
Tail Slam
Umbral Chaser
Cursed Realm (North/South)
Purgatorial Prison
Short Dash

Phase 2

Lanterns Spawn
Cursed Realm (North/South)
Lanterns Detonate
Charge (x4)
Short Dash
Breath
Tail Slam
Shadow Blast
Purgatorial Prison
Poison (x2)

Phase 3

Lanterns Spawn
Breath
Lanterns Detonate
Cursed Realm (East/West)
Purgatorial Prison
Charge
Tail Slam
Breath
Shadow Blast

Phase 4

Lanterns Spawn
Cursed Realm (East/West)
Umbral Chaser
Lanterns Detonate
Charge
Poison (x2)
Shadow Blast
Short Dash
Breath
Tail Slam

Phase 5

Lanterns Spawn
Cursed Realm+Umbral Chaser OR Breath
Lanterns Detonate
Staggered Lanterns
Tail Slam
Poison (x2)
Breath
Charge (x4)
Breath
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About the Author(s)

Bay Area native and Gamepress Contributor. Simultaneously an adventurer and a shut-in at heart.