Table of Contents
Water
Obtainable as a 6
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Weapon Stats
MAX HP260
MAX STR1696
Weapon Descriptions
They were together from the moment they were born into this world. They shared every first: Sights. Sounds. Smells. Murders. All of this, they did as one.Weapon Skill
Aramitama | ||
Lvl 1 | Increases the user's critical rate by 8% until the next time this skill is used. The second time this skill is used, it will instead increase the user's defense by 25% until the skill is next used. The skill will then alternate between these two effects with every use. | 50 |
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Lvl 2 | Increases the user's critical rate by 12% and increases strength by 20% until the next time this skill is used. The second time this skill is used, it will instead increase the user's defense by 35% until the skill is next used. The skill will then alternate between these two effects with every use. | 100 |
Refine 1
Max HP | 260 | Max STR | 1696 |
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Ability 1
(Water) Kushimitama
If the user is attuned to (Water): extends the window between hitting an enemy and the combo counter resetting by one second after using Aramitama. This effect will persist until the user uses Nigimitama. |
Ability 2
(Water) Sakimitama
If the user is attuned to (Water): grants an HP regen buff after using Nigimitama. This effect will persist until the user uses Aramitama. |
Other Info
Max Equippable Wyrmprints
5★ | 3 | 3★/4★ | 2 |
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Passive Unlock Bonus
ATK |
1.50%
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HP |
1.50%
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Crafting
Rupies x 2,000,000