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Castle Cheer Corps

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Table of Contents

Obtainable as a 5

Wyrmprint Stats

MAX HP89
MAX STR31

Wyrmprint Descriptions

StageDescription
1"Leaaaaa! The Halidom Athletics Festival is finally here. Aren't you just SO ready?!" "I intend to cheer with all my might." "In that case, you're gonna need pom-poms. Oh, and this snazzy uniform!"
2"Pardon? We are expected to change?" "Of course! Matching uniforms are a total MUST if you wanna cheer your heart out!" "I...see. Well, as you are the expert in this cheering business, I shall do as you say."
3"Ahem! Right then. Hip hip...huzzah." "Uhhh...yeah, no. A cheer has to sorta spring forth from your very being and stuff?" "Ah, of course. Let me try this again. ...HIP HIP HUZZAH! HIP HIP HUZZAH!"
4"Okay, NOW you've got it! Nice job, Lea!" "You are an excellent guide—and it seems our cheering has everyone in fine spirits." "Then let's put everything we have into this next one! Gooooo team! Woooooo!"
5"Huzzah! Huzzah! Go, fight, win!" "Go, team, go! ...Oh my gosh, you TOTALLY have it. Now let's bring this baby home!" "GO, TEAM, GO! HUZZAAAAAH!"

Abilities

Ability 1

Force Charge I Fills 25% of skill gauges when the user's force strikes connect (once per quest). (Max: 3%)
20
Upgrades To
Force Charge II Fills 25% of skill gauges when the user's force strikes connect (up to twice per quest). (Max: 3%)
40
Upgrades To
Force Charge III Fills 25% of skill gauges when the user's force strikes connect (up to three times per quest). (Max: 3%)
60
Ability Group: 0 Max Boost: 3%
Other Wyrmprints That Boost This Stat
Ability Group: 1 Max Boost: 3%
Other Wyrmprints That Boost This Stat
Ability Group: 2 Max Boost: 3%
Other Wyrmprints That Boost This Stat