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Wily Warriors: Air & Crash

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Table of Contents

Obtainable as a 5

Wyrmprint Stats

MAX HP78
MAX STR24

Wyrmprint Descriptions

StageDescription
1In his bid for world domination, Dr. Wily built eight robots designed for combat. Two such creations—Air Man and Crash Man—felt a unique affinity for each other.
2Each of Wily's robots lies in wait for the perfect opportunity to clash with their enemy. Air Man's impregnable base is suspended high in the sky, and Crash Man's factory is crisscrossed with pipes.
3Dr. Wily's robots each wield weapons that utilize their specialties: Air Shooter can cut through even the toughest of armor, while Crash Bomber can blast through the thickest of walls. Stopping these two won't be easy!
4Each of Dr. Wily's robots has a weakness. Air Man is weak to fluttering leaves, while Crash Man can't take wind blowing through the gaps in his armor. Luckily, the two can work together to cover each other.
5Crash Bomb can clear away obstacles, and Air Shooter cancels out enemy attacks. There's no weakness teamwork can't beat!

Abilities

Ability 1

Flurry Strength +13% Increases strength by 13% when the combo count is 15 or higher. (Max: 20%)
60
Upgrades To
Flurry Strength +15% Increases strength by 15% when the combo count is 15 or higher. (Max: 20%)
80
Upgrades To
Flurry Strength +20% Increases strength by 20% when the combo count is 15 or higher. (Max: 20%)
100
Ability Group: Strength Max Boost: 20%
Other Wyrmprints That Boost This Stat

Ability 2

Brainwashed Jupiter's Bane +40% Increases damage to Brainwashed Jupiter by 40%. (Max: 60%)
0
Upgrades To
Brainwashed Jupiter's Bane +50% Increases damage to Brainwashed Jupiter by 50%. (Max: 60%)
0
Upgrades To
Brainwashed Jupiter's Bane +60% Increases damage to Brainwashed Jupiter by 60%. (Max: 60%)
0
Ability Group: 0 Max Boost: 60%
Other Wyrmprints That Boost This Stat
Ability Group: 1 Max Boost: 60%
Other Wyrmprints That Boost This Stat
Ability Group: 2 Max Boost: 60%
Other Wyrmprints That Boost This Stat