GamePress

Michael

Submit Feedback or Error

Table of Contents

Dragon Tier

About
One of the dragons known as the Five Archangels. A pleasure-seeker whose behavior often confuses, his true thoughts are impossible to ascertain. Though he appears delicate, his power is without peer, and he guides people and dragons alike based on the strength of his own convictions.
CV Info - English CV Info - Japanese
Adam Trask Atsushi Tamaru
Wind
Obtainable as a 5

Dragon Stats

MAX HP369
MAX STR126

Skills

Skill

Angelic Storm
Lvl 1 During close-quarters combat: deals damage to surrounding enemies, inflicts poison, and grants the entire team a team defense amp. During ranged combat: deals damage to the target and nearby enemies, inflicts stormlash, and grants overdamage to the entire team.
50
Lvl 2 During close-quarters combat: deals damage to surrounding enemies, inflicts poison, and grants the entire team a team defense amp. During ranged combat: deals damage to the target and nearby enemies, inflicts stormlash, and grants overdamage to the entire team.
100

Abilities

Ability 1

(Wind) Strength +40%

If the user is attuned to (Wind): increases strength by 40%.

0
Upgrades To
(Wind) Strength +45%

If the user is attuned to (Wind): increases strength by 45%.

0
Upgrades To
(Wind) Strength +50%

If the user is attuned to (Wind): increases strength by 50%.

0
Upgrades To
(Wind) Strength +55%

If the user is attuned to (Wind): increases strength by 55%.

0
Upgrades To
(Wind) Strength +60%

If the user is attuned to (Wind): increases strength by 60%.

0

Ability 2

(Wind) Michael's Favor I

If the user is attuned to Wind: extends the window between hitting an enemy and the combo counter resetting by two seconds and, for every 15-hit combo, increases the user's strength by 2%. This strength increase can stack up to 10 times and is removed when the combo counter resets. Also, grants wind-attuned adventurers in the team overdamage based on 20% of the user's strength for 50 seconds at the start of quests and grants the user overdamage based on 20% of their strength for 50 seconds when the combo counter resets. In addition, regardless of the user's attunement, while shapeshifted as Michael, creates a combat zone around the user and grants them one of two combat styles: close quarters or ranged. If there are any enemies within this combat zone, the user will engage in close-quarters combat, otherwise they will default to ranged combat. The user's standard attack patterns and the effects activated by Angelic Storm will change based on their combat style.

0
Upgrades To
(Wind) Michael's Favor I

If the user is attuned to Wind: extends the window between hitting an enemy and the combo counter resetting by two seconds and, for every 15-hit combo, increases the user's strength by 2%. This strength increase can stack up to 10 times and is removed when the combo counter resets. Also, grants wind-attuned adventurers in the team overdamage based on 20% of the user's strength for 50 seconds at the start of quests and grants the user overdamage based on 20% of their strength for 50 seconds when the combo counter resets. In addition, regardless of the user's attunement, while shapeshifted as Michael, creates a combat zone around the user and grants them one of two combat styles: close quarters or ranged. If there are any enemies within this combat zone, the user will engage in close-quarters combat, otherwise they will default to ranged combat. The user's standard attack patterns and the effects activated by Angelic Storm will change based on their combat style.

0
Upgrades To
(Wind) Michael's Favor I

If the user is attuned to Wind: extends the window between hitting an enemy and the combo counter resetting by two seconds and, for every 15-hit combo, increases the user's strength by 2%. This strength increase can stack up to 10 times and is removed when the combo counter resets. Also, grants wind-attuned adventurers in the team overdamage based on 20% of the user's strength for 50 seconds at the start of quests and grants the user overdamage based on 20% of their strength for 50 seconds when the combo counter resets. In addition, regardless of the user's attunement, while shapeshifted as Michael, creates a combat zone around the user and grants them one of two combat styles: close quarters or ranged. If there are any enemies within this combat zone, the user will engage in close-quarters combat, otherwise they will default to ranged combat. The user's standard attack patterns and the effects activated by Angelic Storm will change based on their combat style.

0
Upgrades To
(Wind) Michael's Favor I

If the user is attuned to Wind: extends the window between hitting an enemy and the combo counter resetting by two seconds and, for every 15-hit combo, increases the user's strength by 2%. This strength increase can stack up to 10 times and is removed when the combo counter resets. Also, grants wind-attuned adventurers in the team overdamage based on 20% of the user's strength for 50 seconds at the start of quests and grants the user overdamage based on 20% of their strength for 50 seconds when the combo counter resets. In addition, regardless of the user's attunement, while shapeshifted as Michael, creates a combat zone around the user and grants them one of two combat styles: close quarters or ranged. If there are any enemies within this combat zone, the user will engage in close-quarters combat, otherwise they will default to ranged combat. The user's standard attack patterns and the effects activated by Angelic Storm will change based on their combat style.

0
Upgrades To
(Wind) Michael's Favor II

If the user is attuned to Wind: extends the window between hitting an enemy and the combo counter resetting by 2.5 seconds and, for every 15-hit combo, increases the user's strength by 3%. This strength increase can stack up to 10 times and is removed when the combo counter resets. Also, grants wind-attuned adventurers in the team overdamage based on 20% of the user's strength for 60 seconds at the start of quests and grants the user overdamage based on 20% of their strength for 60 seconds when the combo counter resets. In addition, regardless of the user's attunement, while shapeshifted as Michael, creates a combat zone around the user and grants them one of two combat styles: close quarters or ranged. If there are any enemies within this combat zone, the user will engage in close-quarters combat, otherwise they will default to ranged combat. The user's standard attack patterns and the effects activated by Angelic Storm will change based on their combat style.

0