Intro to Team Building

Article by Kiera Hoogendam
Intro to Team Building

Damage and Support Roles

Dragalia Lost labels its characters in four different ways: Attack, Support, Defense, and Healing. Although carrying one of each type is a safe option, skills and stats introduce a gray area. Most of the time Adventurers will fall into either damage dealing or survival. Attack and Defense characters are clear-cut, but supports can go either way:

Examples Attacker Type (High Strength) Support Type (High HP)
Ezelith, Kleimann, Nefaria Malka, Aeleen, Elisanne
Hildegarde, Cleo
Celliera, Hawk, Mikoto, Xander
Ryozen, Julietta

Generally, teams can be composed of two and two-- two damage dealers and two supports. Tanky characters help diversity by providing defensive buffs and an additional damage type, while healers keep everyone topped off. For certain occasions-- such as a tanky raid boss, or high-damage opponent-- switching the composition to 3:1 may be advisable.

Diversifying combat roles also goes a long way in making sure co-abilities aren’t redundant, as many of these are shared among weapon types.

Water Team

Overview of Player Vs AI

Because the AI attacks at slower speeds, teammates should carry slow weapon types that deal heavier damage per strike. Later attacks in the combo chain also won't be used, so skill charge is slower on teammates as well.

  • Best for Player: fast attacks with Dagger and Blade
  • Middle Ground: Swords and Lances
  • Best for AI: healing and slow weapons such as Axes, Staffs, Wands and Bows

During Raids and solo battles, one of the main responsibilities of a team leader is charging and using skills. Red and yellow telegraphed attacks can be dodged using immunity frames, which provide teamwide protection during skill animations. Therefore fast attackers-- especially those carrying Skill Prep or Skill Haste-- work best in the lead position. For more details on telegraphing and dodge mechanics, see the full Combat Guide.

Selecting Equipment

After selecting Adventurers, they need to be finished out with Dragons, Weapons and Wyrmprints!


Dragons should always match the color of an Adventurer, as doing so activates passive buffs. Off-color may be permissible in the case of needing a specific dragon (such as Phoenix for healing), but survivability or damage output may suffer as a result. In these cases, it can be worth training an Adventurer just to carry a specific dragon.

Dragons and their passive buffs come in three types:

  • Strength only, great for any type of Adventurer.
  • HP only, can help survivability on Defense-oriented units
  • Split between HP and Strength, best for keeping damage output high. As a compromise, their effects may not be as noticeable.


Team members should carry the strongest forgeable weapon of their type, which is usually an elemental weapon. For more information on the Smithy and forging weapons, see our Weapon Guide.


Wyrmprints should carry boosts tailored to their weapon and damage type. Most have only one type of bonus, but higher rarities tend to include multiple bonuses.

In most cases, the best print effects will include:

  • Flurry Strength for fast weapons
  • Critical Rate Up compliments Adventurers carrying similar critical-based skills
  • Skill Damage pairs well with lead characters
  • Broken Punisher against bosses with long break periods

Wyrmprint effects that aren’t as useful:

  • Full HP effects, which tend to be inactive most of the time
  • Force Strike bonuses on teammates, as the AI will never use a Force Strike
  • Status Res Up Wyrmprints are circumstantial in their benefits, so it is recommended to save these for specific quests
  • Shapeshift Prep can be good for characters carrying important dragons, but other bonuses are usually preferable.
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