Obsidian Golem Strike - Battle Guide

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Like many other encounters, Obsidian Golem suits the single healer three damage-dealer compositions well. Most of its attacks can be completely avoided with iframes, making high SP generating characters, such as Sword users, great choices as the lead.
If you’re skirting close to the minimum Might requirement, timing out becomes a possibility due to Obsidian Golem's high HP, which makes this battle crawl to a halt with the Dull affliction. Poison-immune Adventurers (such as Albert, Odetta and Felicia) will obviously have their benefits, but it’s entirely possible to make do with a full damage team and a heal helper once you memorize attack patterns and are confident in iframe dodges.

Name Obsidian Golem
HP ???
Class Thaumian

Adventurer Selection

Top Damage Dealers

  • Albert: A prime choice for expoliting the Golem's Paralysis weakness, and great at charging SP as well. 
  • Odetta: Similar to Albert, Odetta fares well here thanks to her Poison resistance. Having a self-heal like Freedom Ring over an additional attack skill means she won’t be pumping out quite so much burst damage, but the 10% Strength team buff applied upon use can really augment a full attack team.
  • Fleur: Sitting on Curse resistance rather than Poison hinders her slightly here, but swapping out the usual focus on Critical Hits in favor of faster skills should help offset that with timely and frequent skill dodges. Her Paralysis attacks and Punisher traits are an obvious choice here, too. 
  • Annelie: If taking her in the team, Annelie’s Strength buffs are made even sweeter when paired with the improved skill power from her Energize effects. Stunning Display shouldn’t be relied on to stun Obsidian Golem’s larger attacks but can offer some serious DPS headroom when it does.
  • Lucretia: Broken Punisher and Energy compatibility with Annelie make her worth bringing, especially since ranged characters are less likely to be Dulled.
  • Luca: A fine ranged choice given his accessibility as a free adventurer, Luca brings Skill Haste to the party for more reliable skill dodges and can easily maintain his Full HP = Strength buff thanks to Obsidian Golem’s predictable attacks. His fondness for Paralysis will be put to good use here.

Obsidian Golem isn’t a challenging fight once you’re familiar with its attack patterns and animations, so most – if not all – Light-attuned characters will be viable assuming they’re around 2500 Might or higher.

Top Healers

  • Hildegarde: Though she lacks poison perks of Felicia, Hildegarde’s potent (and frequent) heals should be more than enough.
  • Felicia: A healer of choice given her ease of acquisition during the A Waltz with Fate event not too long ago, Felicia brings not only Poison-resistance to the table, but a poison cleansing shield for the rest of her team. Healing will be her main priority, so Dull isn't a threat to her performance.

Weapon Selection

This should already be pretty obvious after all the talk about Obsidian Golem’s ability to inflict Dull, but that’s about the only ailment you’re working to resist here – though experienced runners can absolutely clear the fight with any just about any weapon if they can dodge the affliction altogether.

Damage-dealer Weapons

Sadly, it isn’t possible to equip each and every adventurer with an appropriate Dull resist weapon: current options include only a Lance, Sword, Bow, and Axe. But bringing adventurers from outside the Light circle means Blade, Dagger and Wand users can partake without too much worry – just prepare for a strict DPS wall in some cases.

Again, it’s easy to avoid practically ever attack Obsidian Golem puts out with enough practice and high skill availability, so feel free to swap out your own Dull resist weapon for your usual equipment once you’re confident in your ability to avoid each hit.

Healer Weapons

Water-based healers have no appropriate weapon but can still be brought along as getting their strength reduced by 90% through Dull won’t affect their SP generation or overall healing output. Just don’t expect them to contribute much damage in the long run. Fire healers can bring something like Ashchant, but the gains will be negligible.

Battle Strategy

Like many other Void Battle encounters, Obsidian Golem follows a fairly strict attack rotation. These differ between regular and overdrive states, so keep an eye on that gauge. The Golem’s Skills aren’t officially named in-game, so you’ll have to learn to read the unique animations from each – which are detailed in the final section.

Attack Rotation (Standard)

This attack pattern ends when Obsidian Golem is knocked into the Overdrive state.

  1. Punch (will skip if unable to execute)
  2. Slam
  3. Ripple Slam
  4. Rolypoly
  5. Slam
  6. Axis Earthquake
  7. Ripple Slam
  8. Axis Earthquake
  9. (Repeat from Step 1)

Attack Rotation (Overdrive)

This is Obsidian Golem’s attack pattern in Overdrive. This reverts to Standard following Break.

  1. Slam
  2. Axis Earthquake
  3. Chandelier Crash
  4. Slam
  5. Ripple Slam
  6. Punch
  7. Chandelier Crash
  8. Axis Earthquake
  9. Rolypoly
  10. Slam
  11. Ripple Slam
  12. (Repeat from Step 1)

General Walkthrough

Obsidian Golem always kicks things off with a normal attack – a punch that will happily start you off on the wrong foot with Dull if you’re not careful. Melee adventurers can roll right through the boss to avoid this, but if the golem can’t punch a close target in time (if you’re ranged, for example), it’ll go straight for its wider-reaching slam.

As stated before, practically every attack Obsidian Golem throws at you can be easily avoided with skill dodges or a simple roll. The only purple attack has plenty of easy safe spots, too, to healers shouldn’t need to work too hard here at all.

Regular Phase

After opening with either the punch (melee) or Slam (ranged), Obsidian Golem will attack with the barrage-style Ripple Slam, which will usually cast enough red markers to threaten the team. A simple roll or skill should be sufficient enough to dodge the attack here, and most Sword users should be prepped for this after a couple of force strikes.

Then it’s onto a Rolypoly. This is fast, so roll yourself out of the way and head back to the boss to continue with your attacks. It’ll do a single Slam again before pulling back its fist for a time, jump up, and spin to execute its first Axis Earthquake – a relatively thin attack along the boss’s X and Y axis the length of the whole arena. This is easy to position yourself away from ahead of time, but time any skill dodges for the moment the golem takes flight to make sure you’re not hit by the end of the attack.

Obsidian Golem will then typically follow up with the Ripple Slam and another Axis Earthquake before repeating the rotation if you haven’t pushed it into Overdrive status long before then.

Overdrive Phase

You’ll only notice one additional attack when in Overdrive state, but things come at you a little faster now, too. The Golem will usually open with Slam and Axis Earthquake before introducing the scattered purple marker move, Chandelier Crash. These markers fill up most of the arena but have safe spaces along the inter-cardinal directions. It’s worth noting that the second lot of AOEs actually fall first, so use that to your advantage. You might get lucky with a Stun or Paralysis Skill here and negate the ability altogether, but it’s hardly necessary.

After that, it’s business as usual. Expect a Slam followed by the Ripple Slam variant, then his simple punch (behind or roll through), another Chandelier Crash, and Axis Earthquake again. If the Golem is Broken by now, prepare to dodge a roll and another Slam + Ripple Slam combo before the whole thing repeats.

After about two Break cycles, the Golem should be sent packing. 

Attack Descriptions

Punch (No Marker)

A simple, fast melee jab that inflicts Dull just like any other attack. It’s probably one of the harder attacks to consistently dodge, but you’ll actually only see it two or three times in any given fight. Just roll through the boss at the start if you’re melee and you’ll barely even notice. For ranged, it’s a moot point.

Slam (Red Marker)

Signaled by Obsidian Golem joining its fists above its head, this is a fairly fast attack that strikes a wide circle in front of the boss. Rolling is usually enough to dodge it, but using a skill might be necessary if you’re stuck in a longer animation.

Ripple Slam (Red Marker)

Pulling a single arm back for what looks like a charged punch, the single red marker might trick you into thinking this is another regular slam – it isn’t. Note the much slower filling frontal AOE and get ready to see a couple more beneath your team as the boss jumps up and spins to come crashing down. You’ll probably want to iframe this one.

Rolypoly (Red Marker)

Another attack we’ve all seen before, Rolypoly comes fast and with little warning, so just roll to your left or right to avoid and then give chase to keep on the offensive. This is what will threaten Dull on any AI adventurer without the right weapon.

Axis Earthquake (Red Marker)

A full-length attack across the boss’s X and Y positions, you’ll want to watch for the subtle animation differences here as the red marker only shows up when the golem comes crashing back down.  It’s the same pullback + jump animation seen during Ripple Slam, only there’s no initial circle marker. That’s the tell.

Chandelier Crash (Purple Marker)

Signaled by a flex and roar animation, Chandelier Crash scatters wide circular purple markers across the arena. These can overlap slightly, but the inter-cardinal positions are generally safe from the crash. The second set drops before the first, so experienced players can weave between them.

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