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Lvl 1 Grants the user a strength amp, and fills the skill gauge for Swing for the Fences by 50%. The next time the Swing for the Fences skill is used, it will deal critical damage. This critical hit will reset the user's inspiration level if the user is inspired.
Lvl 2 Grants the user a strength amp, and immediately readies the Swing for the Fences skill for use. The next time the Swing for the Fences skill is used, it will deal critical damage. This critical hit will reset the user's inspiration level if the user is inspired.

Adventurers with Skill