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Water
Staff
Obtainable as a 6

Weapon Stats

MAX HP287
MAX STR1612

Weapon Descriptions

But then they met a man, and through the meeting were changed. Their true nature, however, remained as it ever was, for the man was but a guidepost—it was their own freedom which loosed them on the glorious path.

Weapon Skill

Aramitama
Lvl 1 Increases the user's critical rate by 8% until the next time this skill is used. The second time this skill is used, it will instead increase the user's defense by 25% until the skill is next used. The skill will then alternate between these two effects with every use.
50
Lvl 2 Increases the user's critical rate by 12%, and increases strength by 20% until the next time this skill is used. The second time this skill is used, it will instead increase the user's defense by 35% until the skill is next used. The skill will then alternate between these two effects with every use.
100

Refine 1

Max HP 287 Max STR 1612

Ability 1

(Water) Kushimitama

If the user is attuned to (Water): extends the window between hitting an enemy and the combo counter resetting by one second after using Aramitama. This effect will persist until the user uses Nigimitama.

Ability 2

(Water) Sakimitama

If the user is attuned to (Water): grants an HP regen buff after using Nigimitama. This effect will persist until the user uses Aramitama.

Other Info

Max Equippable Wyrmprints

5★ 3 3★/4★ 2

Passive Unlock Bonus

ATK
1.50%
HP
1.50%

Crafting

Rupies x 2,000,000