Target receives damage proportional to the caster's Attack at the beginning of the turn.

Heroes with Tag

Associated Skills

Attacks with an enormous scythe, with a 40% chance to inflict bleeding for 2 turns.
Attacks by spinning an enormous scythe and recovers the Health of all allies proportional to the damage dealt. Recovery increases by an additional 50% when the enemy is bleeding.

Soul Burn Effect
-10 Souls

Increases damage dealt.

Awaken
Attacks by spinning an enormous scythe, making the enemy unhealable and inflicting vampiric touch for 2 turns. Recovers the Health of all allies proportional to the damage dealt, with recovery increasing by an additional 50% when the enemy is bleeding.
Attacks all enemies with Envoy's Scythe, with a 60% chance each to randomly inflict three bleeding effects among the enemies for 2 turns. When there are less than three enemies, damage dealt increases with fewer enemies.
Attacks with a scythe, with a 40% chance each of inflicting two bleeding effects for 2 turns.
Batters the enemy with a scythe, with a 85% chance each to inflict bleed and make them unhealable for 2 turns. When the enemy's Health is less than 50%, activates Sever as an extra attack with a 100% chance of inflicting bleed.

Soul Burn Effect
-20 Souls

Grants an extra turn.
Summons an ancient beast to attack all enemies, with a 55% chance to silence for 1 turn. Damage dealt increases proportional to the caster's max Health.
Cuts the enemy with a cleaver, with a 40% chance to inflict bleeding for 2 turns. After attack, there's a 30% chance to activate Quick Grill.

Soul Burn Effect
-20 Souls

Grants an extra turn.
Attacks all enemies with the Glove Oven. When the enemy is bleeding, there is a 75% chance to burn for 2 turns.
Attacks all enemies by spinning. Damage is increased when caster is enraged.

Soul Burn Effect
-10 Souls

Increases damage dealt.

Awaken
Attacks all enemies by spinning, inflicting bleeding for 2 turns. When the caster is enraged damage dealt is increased and an additional bleeding effect can be stacked.
Attacks with a chain axe. When the enemy is bleeding, causes two bleeding effects for 2 turns.
Batters the enemy with a chain axe and inflicts two bleeding effects for 2 turns, decreasing Attack for 1 turn.

Soul Burn Effect
-20 Souls

Grants an extra turn.

Awaken
Batters the enemy with a chain axe and inflicts two to four bleeding effects for 2 turns, decreasing Attack for 1 turn.
Triggers all the bleeding effects currently inflicted on the enemy. Damage dealt increases proportional to the number of bleeding effects inflicted on the enemy, and debuff duration is extended by 1 turn. Additionally, the caster's Combat Readiness increases by 15% per every bleeding effect inflicted on the enemy. Effect can only be applied up to 5 times.
Shoots arrows at the enemy, with a 40% chance to cause bleeding for 2 turns. Damage dealt increases proportional to the caster's Speed.
Attacks with sharp claws, with a 35% chance to inflict bleeding for 2 turns.
Attacks with an axe, with a 30% chance to cause bleeding for 2 turns. Damage dealt increases proportional to the amount of the enemy's lost Health.
Attacks with an axe, with a 50% chance to cause bleeding for 2 turns.
Attacks with an axe, stunning for 1 turn.

Soul Burn Effect
-10 Souls

Increases damage dealt.

Awaken
Attacks with an axe, stunning for 1 turn and decreasing Defense for 2 turns.
Attacks with an axe. A critical hit will inflict bleeding for 1 turn. Damage dealt increases proportional to the amount of the enemy's lost Health.
Attacks with an axe. A critical hit will inflict bleeding for 1 turn. Damage dealt increases proportional to the amount of the enemy's lost Health.