Target receives damage proportional to the caster's Attack at the beginning of the turn.
Batters the enemy with a scythe, with a 85% chance each to make them unhealable and inflict bleeding for 2 turns. When the enemy's Health is 50% or less after the attack, activates Sever as an extra attack with a 100% chance of inflicting bleeding.
Soul Burn Effect
Grants an extra turn.
Triggers all the bleeding effects currently inflicted on the enemy. Damage dealt increases proportional to the number of bleeding effects inflicted on the enemy, and debuff duration is extended by 1 turn. Additionally, the caster's Combat Readiness increases by 15% per every bleeding effect inflicted on the enemy. Effect can only be applied up to 5 times.