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Bleed

Target receives damage proportional to the caster's Attack at the beginning of the turn.

Heroes with Tag

Associated Skills

Attacks with an enormous scythe, with a 60% chance to inflict bleeding for 2 turns. Steals one buff if the target is an Earth elemental Hero.
Attacks the enemy with a scythe and recovers the Health of all allies. Amount recovered increases proportional to damage dealt.
Attacks all enemies with Envoy's Scythe, with a 85% chance each to inflict three bleeding effects for 2 turns. When there are three or fewer enemies, damage dealt increases with fewer enemies. Detonates any bleeding effects inflicted on Earth elemental targets at the end of the turn.
Attacks with a scythe, with a 40% chance each of inflicting two bleeding effects for 2 turns.
Batters the enemy with a scythe, with a 85% chance each to make them unhealable and inflict bleeding for 2 turns. When the enemy's Health is 50% or less after the attack, activates Sever as an extra attack with a 100% chance of inflicting bleeding.

Soul Burn Effect
-20 Souls

Grants an extra turn.
Summons an ancient beast to attack all enemies, with a 65% chance to silence for 1 turn. Damage dealt increases proportional to the caster's max Health.
Cuts the enemy with a cleaver, with a 40% chance to inflict bleeding for 2 turns. After attack, there's a 30% chance to activate Quick Grill.

Soul Burn Effect
-20 Souls

Grants an extra turn.
Attacks all enemies with the Glove Oven, recovering the caster's Health. When the enemy is bleeding, has a 75% chance to inflict burn for 2 turns. Amount recovered increases proportional to damage dealt.
Attacks all enemies by spinning. Damage is increased when caster is enraged.
Attacks with a chain axe. When the enemy is bleeding, causes two bleeding effects for 2 turns.
Batters the enemy with a chain axe and inflicts two bleeding effects for 2 turns, decreasing Attack for 1 turn.
Triggers all the bleeding effects currently inflicted on the enemy. Damage dealt increases proportional to the number of bleeding effects inflicted on the enemy, and debuff duration is extended by 1 turn. Additionally, the caster's Combat Readiness increases by 15% per every bleeding effect inflicted on the enemy. Effect can only be applied up to 5 times.
Shoots arrows at the enemy, with a 40% chance to cause bleeding for 2 turns. Damage dealt increases proportional to the caster's Speed.
Attacks with sharp claws, with a 35% chance to inflict bleeding for 2 turns.
Attacks with an axe, with a 30% chance to cause bleeding for 2 turns. Damage dealt increases proportional to the amount of the enemy's lost Health.
Attacks with an axe, with a 50% chance to cause bleeding for 2 turns.
Attacks with an axe, stunning for 1 turn.
Attacks with an axe. A critical hit will inflict bleeding for 1 turn. Damage dealt increases proportional to the amount of the enemy's lost Health.
Attacks with an axe. A critical hit will inflict bleeding for 1 turn. Damage dealt increases proportional to the amount of the enemy's lost Health.