Attacks all enemies again after a swordstorm, with a 75% chance to decrease Defense for 2 turns, and increases Defense of the caster for 3 turns. Damage dealt increases proportional to the caster's max Health.
Attacks with a flurry of strikes, with a 50% chance to decrease Defense for 2 turns. Burns the enemy for 2 turns when the caster is granted vigor. Damage dealt increases proportional to the caster's max Health.
Kicks the enemy, decreasing Defense for 2 turns before granting the caster increased Speed for 2 turns. Gains 40 Fighting Spirit when an enemy is defeated. When the caster is granted vigor, ignores Effect Resistance. Damage dealt increases proportional to the caster's max Health.
Drops Moon of Nightmare on all enemies, with a 70% chance each to decrease Defense for 2 turns and put them to sleep for 1 turn, before increasing Attack of the caster for 2 turns.
Attacks all enemies by creating a powerful gust of wind, with a 65% chance to decrease Defense for 2 turns. Effect chance increases by 20% when Razorwind Fan is triggered by Windbreak Fan.
Dazzles the enemy with a dance, with a 50% chance to decrease Defense for 2 turns, before a 50% chance to use Ring Throw. Damage dealt increases proportional to the caster's max Health.
Attacks with a sword, with a 50% chance to decrease Defense for 1 turn when the target's Health is 50% or more, and a 50% chance to make them unhealable for 1 turn when the target's Health is less than 50%.
Smacks the enemy, with a 80% chance to decrease Defense for 2 turns, and recovers 20% of the caster's max Health. Amount recovered increases 1.5x when the enemy is defeated. Damage dealt increases proportional to the caster's max Health.
Attacks all enemies with the power of ruin, with a 60% chance to decrease Defense for 2 turns.
Awaken
Attacks all enemies with the power of ruin, with a 60% chance to decrease Defense for 2 turns, before increasing the caster's Attack. Increased Attack can stack up to 3 times.