Increases Attack of the caster for 2 turns and activates Dancing Blade when an enemy is defeated by Sweep or Blade Ascent.
Dancing Blade (Acquire 1 Soul): Attacks all enemies with a swordstorm.
Awaken
Increases Attack of the caster for 2 turns and activates Dancing Blade when an enemy is defeated by Sweep or Blade Ascent. Increases Combat Readiness of the caster by 20% when an enemy is defeated.
Dancing Blade (Acquire 1 Soul): Attacks all enemies with a swordstorm.
Attacks with a dragon howl, dispelling one buff from all enemies, with a 75% chance to silence for 1 turn, before granting increased Attack and Speed to the caster for 2 turns.
Attacks the enemy by exploding the Archdemon's Might contained within the sword. When the enemy is defeated, extends the duration of any buffs granted to the caster by 1 turn. Damage dealt increases proportional to the caster's lost Health.
Awaken
Attacks the enemy by exploding the Archdemon's Might contained within the sword, before increasing Attack of the caster for 2 turns. When the enemy is defeated, extends the duration of any buffs already granted to the caster by 1 turn. Damage dealt increases proportional to the caster's lost Health.
Drops Moon of Nightmare on all enemies, with a 70% chance each to decrease Defense for 2 turns and put them to sleep for 1 turn, before increasing Attack of the caster for 2 turns.
(Tamarinne) Heals all allies with a peaceful melody. Amount recovered increases proportional to the caster's max Health. Decreases cooldown of Shining Star by 1 turn.
(Idol) With a powerful performance, increases Attack of all allies for 2 turns and increases Combat Readiness by 30%, recovering Health. Amount recovered increases proportional to the caster's max Health.
Entertains all allies with VIP Treatment, reviving all dead allies to 20% Health, and granting revive for 3 turns to all living allies.
Awaken
Entertains all allies with VIP Treatment, reviving all dead allies to 20% Health, and granting revive for 3 turns to all living allies. Increases Attack of all allies for 3 turns.
Injects an ally except for the caster with Mana, increasing Attack for 2 turns and Combat Readiness by 80%.
Awaken
Injects an ally with mana, increasing Attack for 2 turns and increasing Combat Readiness by 80%, before granting the caster increased Attack for 2 turns and a 30% increase in Combat Readiness.
When the caster is free of debuffs, has a 80% chance each to be granted increase Attack for 1 turn at the beginning of turn, and stealth for 1 turn at the end of the turn.
Gives the command to charge, dealing damage to all enemies, with a 75% chance each to stun two random enemies for 1 turn. Damage dealt increases proportional to the caster's max Health.
Increases chance of Dual Attack by 5%. Combat Readiness of all allies increases by 25% when a Dual Attack is triggered.
Awaken
Increases chance of Dual Attack by 5%. Combat Readiness of all allies increases by 25% and the caster is granted increased Attack for 1 turn when a Dual Attack is triggered.
Uses strengthening magic to recover Health and increase Attack of all allies for 1 turn. Amount recovered is proportional to the caster's Attack and the target's max Health.
Recovers Health and increases Defense of all allies for 2 turns with strengthening magic. Amount recovered increases proportional to the target's max Health.
Encourages allies by increasing Attack of the target and all other allies for 1 turn, before recovering Health of all allies. When the target is a Fire elemental Hero, grants the target increased Attack (Greater) instead. Amount recovered increases proportional to the target's max Health and the caster's Attack.
Awaken
Encourages allies by increasing Attack of the target and all allies for 2 turns, before recovering Health of all allies. When the target is a Fire elemental Hero, grants the target increased Attack (Greater) instead. Amount recovered increases proportional to the target's max Health and the caster's Attack.
Soul Burn Effect
-10 Souls
Extends duration of buffs granted by this skill by 1 turn.
Attacks all enemies with a swordstorm, increasing Attack of all allies for 2 turns. When there are three or fewer enemies, damage dealt increases as enemies become fewer.
Heals an ally and the caster with sacred power, granting invincibility for 1 turn and increasing Attack for 2 turns. Amount recovered increases proportional to the caster's Attack.
Soul Burn Effect
-20 Souls
Extends the duration of Sacred Power granted to the caster by 1 turn and grants an extra turn.
When the caster is debuffed after being attacked, dispels all debuffs and increases Attack of the caster for 2 turns. Can only be activated once every 3 turns.