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Automaton Tower Guide (Floors 90 to 95)

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Introduction

This guide will provide Heirs with step-by-step advice on how to clear Floors 90 to 95 in the Automaton Tower. It includes team compositions, battle strategies, and other helpful information. 

Floor 90

Wave 1 of this battle pits you against four level 71 King Slimes (Light element). These enemies have the following skill profiles:

King Slime Skills
Skill Name Skill Description
Piercing Lunge


Pierces the enemy, with a 30% chance to inflict Poison for for two turns.
Sap Cover

Weighs down the target, with a 50% chance to decrease Combat Readiness by 20%.

Wave 2 of this battle is against a single enemy that splits in two each time it is defeated, the Wood Slime King (Earth element, level 71). This enemy has the following skill profile:

King Wood Slime Skills
Skill Name Skill Description
Piercing Lunge


Pierces the enemy, dealing damage proportional to the number of debuffs inflicted on the enemy.
Sap Cover

Weighs down the enemy, decreasing Hit Chance by 50% for three turns.

Clearing this floor rewards Heirs with an Epic Necklace Charm and two MolaGora.

Battle Strategy and Team Composition

This battle is not overly difficult, but it does require survivability and debuff cleanses to increase the likelihood of success. Heirs should use Heroes that possess a cleanse skill to remove Poison stacks, and bring an efficient healer to increase survivability against the splitting mechanic that results in having to defeat a total of seven Wood Slimes (beginning with one Wood Slime King). 

Debuff Cleanser - Angelic Montmorancy, Destina

Healer - Tamarinne, Angelica 

DPS - Ravi, Commander Lorina

*Tamarinne is a top pick as she provides healing and buffs to improve the Heir’s offensive capabilities

Floor 91

Wave 1 of this battle has three enemies at level 72 (Water element) including a Valley Pherus, a Frost Symaqus, and a Frost Goblin Warrior. These enemies have the following skill profiles:

Valley Pherus Skills
Skill Name Skill Description
Ambush


Claws the enemy, recovering Health proportional to damage dealt.
Gust

Attacks all enemies with wind, increasing Defense of the caster by 60% for three turns.
Mana Shield


Grants Immunity for three turns at the beginning of the battle, and enhances Ambush if the caster is buffed.
Frost Symaqus Skills
Skill Name Skill Description
Devil's Arm


Attacks the enemy by swinging Devil's Arm, with a 50% chance to make the enemy unhealable for two turns.
Standardized Destruction

Attacks all enemies with a destructive explosion, decreasing Speed by 30% for two turns.
Devil's Dining


Dispels one of the caster's debuffs and recovers health at the beginning of the turn.
Frost Goblin Warrior Skills
Skill Name Skill Description
Smashing Double Sword


Cuts the enemy with dual-wielded swords, with a 35% chance to cause Bleeding for two turns.
Mana Release

Cuts the enemy with dual-wielded swords, decreasing Speed for two turns.
Freefall


Damage dealt increases proportional to the amount of the caster's lost health.

Wave 2 of this battle has four enemies at level 72 (Water and Dark element) including Sez, a Nightmare Keeper, and three Vertigo Nighthares. These enemies have the following skill profiles:

Nightmare Keeper Skills
Skill Name Skill Description
Bash


Attacks the enemies with sharp claws, decreasing the enemies Combat Readiness by 30%.
Dimensional Attack

Attacks with a cross-dimensional thorn, inflicting Silence for two turns. Dimensional Attack occurs twice, decreasing Attack by 50% for two turns on the second attack.
Nightmare Power


Attack increases when the caster's Health is less than 50%.
Vertigo Nighthare Skills
Skill Name Skill Description
Threaten


Inflates their body and attacks the enemy, dispelling one buff. When a buff is dispelled, inflicts poison for two turns.
Devour Dream

Attacks the enemy, putting them to Sleep for two turns.
Sez Skills

Clearing this floor rewards the Heir with Gold.

Battle Strategy and Team Composition

The Nightmare Keeper and Vertigo Nighthares have skills that quickly stack Poison and Sleep while also stripping debuffs and making your units unhealable. The best approach to this battle is to focus on inflicting cleave damage. Nightmare Keeper and Sez inflict increased damage to Heroes with lowered health, but focusing on healing is not the most reliable or efficient approach due to their ability to inflict Silence. Heirs should focus on gaining the initiative with high Speed and Combat Readiness, and then inflicting high amounts of cleave damage to take out the entire enemy team simultaneously.

DPS - Vildred, Arbiter Vildred, Clarissa

Combat Readiness Booster - Judith, Roozid

Attack Buffer - Yuna, Diene, Rose

Defense Breaker - Tenebria, Bellona

Floor 92

Wave 1 of this battle has three enemies at level 72 (Earth and Dark element) including a Copper Wyvern, a Swamp Remus, and a Cult Devotee. These enemies have the following skill profiles:

Copper Wyvern Skills
Skill Name Skill Description
Fire Breath


Attacks with a fireball and inflicts Poison for two turns, with a chance of being granted an extra attack. When the caster's Health is less than 50%, inflicts two Poison effects for two turns and gains an extra Focus.
Tail Swing

Attacks all enemies with a whip of their tail, decreasing Combat Readiness by 20%.
Gust

Creates a gust of wind by moving incredibly fast and attacks the enemy. Immediately recovers a turn, increasing Attack by 50% permanently. The effects last until the battle ends.
Swamp Remus Skills
Skill Name Skill Description
Falling Strike


Attacks the enemy with a long arm, decreasing Combat Readiness by 10%.
Pus Throw

Throws pus at the enemy, making them unhealable or unable to be buffed for two turns.
Detection Combat Readiness increases at the beginning of an ally's turn.
Cult Devotee Skills
Skill Name Skill Description
Dark Marble


Attacks with dark magic, with a 20% chance to increase Attack of the caster for one turn.
Dark Release

Releases dark energy at all enemies, with a 50% chance to make them unhealable for two turns.

Wave 2 of this battle has five enemies at level 72 (Earth element) including Basar, a Greedy Caides, and Wood Imps. These enemies have the following skill profiles:

Greedy Caides Skills
Skill Name Skill Description
Portent of Destruction


Attacks with a fist of destruction, with a 50% chance to decrease Hit Chance by 50% for two turns.
Mana Release

Unleashes an explosion of dark energy, changing the caster's debuffs into buffs, up to three buffs.
Freefall


Crushes all enemies with heavy weight, with a 50% chance to Stun for one turn.
Wood Imp Skills
Skill Name Skill Description
Gluttony


Attacks the enemy, absorbing some of the damage as Health.
Corrosive Saliva

Spews Corrosive Saliva on the enemy, with a 75% chance to inflict Poison for two turns.
Basar Skills

Clearing this floor rewards the Heir with Gold.

Battle Strategy and Team Composition

The Wood Imps will stack Combat Readiness if left alive, which makes it difficult for Heirs to take their turn and deal damage, so it is important to focus on eliminating them as soon as possible. Additionally, Heirs should note that all enemies have skills that will debuff Hero allies, so having a Hero with a cleanse skill will be very important. Once the Wood Imps are eliminated Heirs should cleanse their Heroes of debuffs and inflict as much damage as possible before Basar begins stacking debuffs again.

Debuff Cleanser and Healer - Destina, Angelic Montmorancy

Combat Readiness Booster - Tamarinne, Judith

DPS - Ravi, Sol

Floor 93

Wave 1 of this battle has three level 73 enemies (Fire element) including an Ironblood Archer, a Fire Goblin Warrior, and a Fiery Caides. These enemies have the following skill profiles:

Ironblood Archer Skills
Skill Name Skill Description
Fire


Shoots a crossbow at the enemy, with a 5% chance to increase Combat Readiness of the caster by 50%.
Target

Increases Combat Readiness of all allies by 15%.
Fire Goblin Warrior Skills
Skill Name Skill Description
Smashing Double-Sword


Cuts the enemy with dual-wielded swords, with a 35% chance to cause Bleeding for two turns.
Flying Double-Sword

Cuts the enemy with dual-wielded swords, inflicting Bleeding for two turns.
Token of Madness

Damage dealt increases proportional to the amount of the caster's lost health.
Fierdy Caides Skills
Skill Name Skill Description
Portent of Destruction


Attacks with a fist of destruction, with a 75% chance to Provoke for two turns.  
Mana Release

Unleashes an explosion of dark energy, decreasing Defense by 70% for two turns. Increases Attack of the caster by 50% for two turns.
Freefall


Crushes all enemies with heavy weight, with a 50% chance to stun for one turn.

Wave 2 of this battle has three level 73 enemies (Fire and Light element) including a Magma Testudo, a Dawn Dark Broom, and Cecilia. These enemies have the following skill profiles:

Magma Testudo Skills
Skill Name Skill Description
Bite


Bites the enemy, with a 25% chance to decrease Attack of the enemy by 50% for one turn.
Shell Spin

Attacks all enemies by spinning in it's shell, and dispels one buff.
Dawn Dark Broom Skills
Skill Name Skill Description
Broom Shake


Shakes a broom and inflicts damage on the enemy, with a 15% chance to use Invoke Magic.
Invoke Magic

Attacks with spells and grants a Barrier to a random ally for two turns.
Cecilia Skills

Clearing this floor rewards the Heir with Gold.

Battle Strategy and Team Composition

Heirs should focus on eliminating the Magma Testudo and Dawn Dark Brooms first, as they increase Cecilia’s already impressive survivability. Once the adds have been eliminated Heirs should use a defense breaker and strong DPS to quickly eliminate Cecilia. To ensure your DPS survive the duration of the battle Heirs should use a debuff cleanser or a Hero that can grant Immunity.

Debuff Cleanser and Healer - Angelic Montmorancy, Destina

Defense Breaker - Krau, Chaos Sect Axe

DPS - Vildred, Commander Lorina

Floor 94

Wave 1 of this battle consists of two level 74 enemies (Dark element) including Phantom Crescent Moon Rin and Phantom Assasin Cartuja. These enemies have the following skill profiles:

Crescent Moon Rin SkillsAssassin Cartuja Skills

Wave 2 of this battle consists of four level 74 enemies (Dark element) including Celestial Mercedes and Dusk Dark Brooms. These enemies have the following skill profiles:

Dusk Dark Broom Skills
Skill Name Skill Description
Broom Shake


Shakes a broom and inflicts damage on the enemy, with a 15% chance to use Invoke Magic.
Invoke Magic

Attacks with magic and increases Combat Readiness of a random ally by 50%.
Celestial Mercedes Skills

Clearing this floor will rewards Heirs with one Epic Necklace Charm and one Epic Ring Charm.

Battle Strategy and Team Composition

During the first wave Heirs should focus on taking out Rin before Cartuja. This is because Cartuja will be much more likely to evade your attacks and then both enemies will be attacking instead of one. Focus on Cartuja once Rin is eliminated. 

In the second wave Heirs should focus solely on Mercedes, inflicting as much damage as possible to prevent her buffs from stacking (which increases the damage dealt by her S2 and S3 to unmanageable levels). 

Attack Buffer - Tamarinne, Hazel

Defense Breaker - Krau, Chaos Sect Axe

DPS - Commander Lorina, Cidd

Floor 95

Wave 1 of this battle consists of one level 75 enemy (Light element); Fighter Maya. This enemy has the following skill profile:

Fighter Maya Skills

Wave 2 of this battle consists of four level 75 enemies (Dark element) including Phantom Shooting Star Achates and three Porpex Cannons. These enemies have the following skill profiles:

Porpex Cannon Skills
Skill Name Skill Description
Shelling


Fires a shell at the enemy, with a 50% chance to inflict Poison for one turn.
Blitz

Fires a powerful shell at the enemy. Damage dealt increases proportional to the number of debuffs inflicted on the enemy.
Shooting Star Achates Skills

Clearing this floor will rewards Heirs with 100 Skystone and an Automaton Tower Reward Chest (Level 95).

Battle Strategy and Team Composition

The first wave of this battle is the more challenging of the two. Fighter Maya’s skills hit extremely hard; Heroes will need a minimum of 8000 Health Points and 650 Defense or risk falling to a one-shot. The most effective strategy for Heirs is to use Falconer Kluri’s S3 Fluri, Attack!, which Maya cannot remove with her debuff cleanse. Once Heirs have used F. Kluri’s S3 they should attack with their strongest DPS and any Heroes that can ignore Defense. 

The second wave is still challenging, but more easily cleared. Heirs should focus on SS Achates as the Porpex Cannons will be immortal. SS Achates’ S3 Sparkling Star has a 70% chance to inflict Silence and decrease the Hit Chance of Heir’s ally Heroes, so Heirs should be weary of this throughout the battle to time skill usage properly. Be sure to include units that can grant ally Heroes Immunity from the Poison stacks that will be inflicted by repeated barrages from the Porpex Cannons. Heroes that ignore Defense are once again useful in this wave, but Heirs should consider also adding a Hero that can boost Combat Readiness to keep up with the Combat Readiness stacks generated by the enemy team.

Defense Breaker - Falconer Kluri

Debuff Cleanser/Immunity Buff - Angelica, Achates 

Combat Readiness Booster - Tamarinne

DPS - Cermia, Commander Lorina

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